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Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 09:36
by MR.D
ok guys, sorry its been such a long time since an update.

I've just been too busy lately with RL stuff and havn't had either the time or motovation to sit down and work on the texture.

I have it almost done now though, and have a bit of spare time to finish it all up.

With the texture, I tried using a stronger contrast on the body and didn't put any camo on it, I have to smooth out some of the gradient and work out a better looking missile I think, but mostly I'm satisfied with how its going.

The final model is 1150 triangles.

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Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 10:01
by Hoi
Great,I assume that all those black area's will be teamcolour?

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 10:27
by MR.D
About 70% of the black will be teamcolor yar :D

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 14:16
by Cremuss
Awsome :-)

I like it =)

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 14:44
by Warlord Zsinj
Nice :)

Perhaps the teamcolour will assist, but it's feeling a bit monotone/greyscale at the moment. Some greens, browns and blues could be introduced as elements of the metal in order to bring a bit more colour to the texture without compromising the cold military nature.

I notice you went for a different "evil eye" approach then your other core units. Any specific reason for this?

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 20:00
by smoth
looks good. Will look great with colors.

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 21:22
by clericvash
Awesome work as always buddy, keep it up :D

Re: CORE Banisher+1 model selection Poll

Posted: 19 Aug 2008, 22:41
by MDV
It could be not bad to see all variants of Banisher ( :mrgreen: ), but this is excellent.)

Re: CORE Banisher+1 model selection Poll

Posted: 21 Aug 2008, 05:16
by MR.D
Ok guys, everything is finished.

The model looks pretty good with colors applied to it now, and while being a little dark in upspring, it should look really nice ingame with proper lighting on it.

Fire up your Upspring and take a look over it.

****Zip contents****
corbanish_final.max (game model master)
corbanish_rk.max (rocket model master)
corbanish.s3o (Spring game model)
corbanishrk.s3o (spring rocket model)
corbanish_1.dds (dxt5 texture 1)
corbanish_2.dds (dxt5 texture 2)
corbanish_rk1.dds (rocket texture 1)
corbanish_rk2.dds (rocket texture 2)

*********** Model Download link ***********
http://www.mrd.str8-6.com/files/cor_banisher.zip
***************************************
I attached smoke origins on the exhaust end of the tubes for the rockets launching as well as the dummy rocket model that acts as the projectile.

For the reload sequence, the rockets should start at 2 z, and move forward to 5 z which is their idle position in the s3o model, there is enough empty space at the back end of the tube so that no clipping will occur.

Scripting should be pretty easy, as its mostly just track animations that it needs.

Enjoy guys.

Re: CORE Banisher+1 model selection Poll

Posted: 21 Aug 2008, 07:36
by Hoi
Lol great, the rockets even have the same texture! (look at the 3do rockets)

Re: CORE Banisher+1 model selection Poll

Posted: 21 Aug 2008, 11:29
by MDV
"Jaguar" is Arm Janus, imho. It can be used for it. :roll:

Re: CORE Banisher+1 model selection Poll

Posted: 21 Aug 2008, 11:34
by Crayfish
MDV wrote:"Jaguar" is Arm Janus, imho. It can be used for it. :roll:
Got to agree on this!

Re: CORE Banisher+1 model selection Poll

Posted: 06 Sep 2008, 19:01
by Evil4Zerggin
CA'd. One sweet looking model.

Re: CORE Banisher+1 model selection Poll

Posted: 07 Sep 2008, 09:00
by MR.D
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sweet :D

Thanks Zerggin, the scripts work great.

Seems like the weapon is a bit short range when using it in CA, I guess I'm just used to how it works in BA.

Re: CORE Banisher+1 model selection Poll

Posted: 07 Sep 2008, 11:00
by Acidd_UK
This thread is a really nice case study of model inception to realisation. Sweet.

Re: CORE Banisher+1 model selection Poll

Posted: 07 Sep 2008, 16:30
by clericvash
Is that model actually in CA now then?

Re: CORE Banisher+1 model selection Poll

Posted: 07 Sep 2008, 17:02
by Otherside
clericvash wrote:Is that model actually in CA now then?

yes

Re: CORE Banisher+1 model selection Poll

Posted: 07 Sep 2008, 18:04
by Cremuss
pfff, pro stuff ! :-)
awesome :wink:

Re: CORE Banisher+1 model selection Poll

Posted: 08 Sep 2008, 10:09
by Gota
I like all your models MR.D but why did you changed the way the reaper looked?
Your reaper seems to have a bit more toyish and boxy look.
I tihnk those two small boxes o nthe barrels of the reaper give it that toyish look the original reaper didnt have.
Same with this model.
I think the turret part it a bit oversizes and fat looking,which makes it look toyish and i personnaly dont like the red dots on the rockets.
Something is off IMO,and while it looks cool it doesnt quite preserve the OTA feel.
It might look apropriate in CA but I doubt mods that want to preserve the OTA feel as much as possible would take these 2 models as they are.

Re: CORE Banisher+1 model selection Poll

Posted: 08 Sep 2008, 12:29
by Crayfish
Awesome > OTA