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Posted: 05 Jan 2006, 08:16
by Caydr
My core commander..... um.... well it's prettier. i made it. so there. >_>
Posted: 05 Jan 2006, 08:22
by FizWizz
Necromancy! what kind of an unholy plot to raise your postcount is this?!
Posted: 05 Jan 2006, 10:50
by FolCan
is there even post count on these fourms
Posted: 05 Jan 2006, 11:26
by Das Bruce
Yes but it was hidden after alantai went rabid.
Posted: 05 Jan 2006, 11:56
by SwiftSpear
FizWizz wrote:Necromancy! what kind of an unholy plot to raise your postcount is this?!
I think it's the kind of unholy plot to raise his postcount that end's up raising his postcount...
Posted: 05 Jan 2006, 17:39
by Min3mat
^^ postcount spam swift tbh
this post too : P
Posted: 05 Jan 2006, 18:47
by Weaver
FolCan wrote:is there even post count on these fourms
Memberlist >sort "postcount" >order "descending"
Posted: 05 Jan 2006, 19:42
by AF
And upon looking at the page you'll see AF at the very top in the n# 1 slot.
Postcounts where hidden by SJ/Jouninkomiko/Fnordia (forgotten whcih one) because of the mass hysteria voer ym amazingly high post count comapred ot everybody else. A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.
That and I forgot to do ym post count forecasts like I sued todo, with pie charts and analysis'
Posted: 05 Jan 2006, 22:48
by Zenka
AF wrote:A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.
And the introduction of the off-topic part of the forum. The discription hasn't been changed since then.
Posted: 10 Jan 2006, 03:29
by Caydr
AF wrote:And upon looking at the page you'll see AF at the very top in the n# 1 slot.
Postcounts where hidden by SJ/Jouninkomiko/Fnordia (forgotten whcih one) because of the mass hysteria voer ym amazingly high post count comapred ot everybody else. A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.
That and I forgot to do ym post count forecasts like I sued todo, with pie charts and analysis'
Oh
My
God
Where is that alantai translator when I need it?
Posted: 10 Jan 2006, 07:40
by Zenka
It's still there, hoewever, I think It doesn't work on most computers (including mine) becouse the install file refuses to install the alias of the database. I must be off learning to use MySQL or so.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=3066
Posted: 14 Jan 2006, 11:10
by Maelstrom
Im so used to your typing, I didnt even notice the mistakes. Scary...
Ill help redesign thr units if you want i guess.
Posted: 14 Jan 2006, 12:53
by IMSabbel
I just try to imagine how AF raped the compiler when i write code that way...
No wonder his AI crashes like crazy every 5 minutes...
Posted: 14 Jan 2006, 18:22
by AF
v0.29 is 100% stable disregarding the commander capture bgu whcih masse will test shortly
Posted: 14 Jan 2006, 18:40
by Neuralize
At least AF is trying
Something more that just sitting and bitching.
*Shrugs.*
Posted: 14 Jan 2006, 18:50
by AF
See AI forum, and nah when i code I have time to type slowly, giving me 100% accuracy
Posted: 31 Jan 2006, 13:57
by disciplus
I've made a new design for the Core commander, for an animation.
But It's a very high poly model, and it's impossible to use this version in a game.
And in action...
http://axvaude.free.fr/gfx/animations/1fstcontact.mov
Posted: 31 Jan 2006, 14:11
by jcnossen
That's like cgtalk gallery kind of quality !
You might want to put it in a LOD tool and then in nvidia melody so you can make a normal map for it...
How many polygons?
Posted: 31 Jan 2006, 15:48
by Chocapic

its freaking perfect, quality is just outstanding..
Posted: 31 Jan 2006, 16:09
by Cyberwal
I'm kinda used to the commander looking more 'massive' somehow. That model IS really cool though