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Re: bloom(lua download)
Posted: 17 Jun 2008, 10:06
by AF
Impressive, what Id like to see is Jks cloud shadow widget, the new water, the waves, and this bloom all together
Re: bloom(lua download)
Posted: 17 Jun 2008, 14:39
by Hoi
AF wrote:Impressive, what Id like to see is Jks cloud shadow widget, the new water, the waves, and this bloom all together
i hope the new spring version comes soon, it has the water fix for 8000+ cards so you can see normal water

Re: bloom(lua download)
Posted: 17 Jun 2008, 22:50
by smoth
my problem with the current bloom is that it is spotty resulting in a splotchy look.
Re: bloom(lua download)
Posted: 17 Jun 2008, 23:06
by Hoi
smoth wrote:my problem with the current bloom is that it is spotty resulting in a splotchy look.
yep, trying to change that but not much time atm, off from school for a few months from coming monday so will have more time then
Re: bloom(lua download)
Posted: 19 Jun 2008, 02:28
by Falcrum
Why after change drivers ( for GeForce 7800 ) for new, bloom not works?
Re: bloom(lua download)
Posted: 19 Jun 2008, 09:11
by Hoi
Falcrum wrote:Why after change drivers ( for GeForce 7800 ) for new, bloom not works?
i dont know:(
Re: bloom(lua download)
Posted: 22 Jun 2008, 00:32
by Argh
Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
Re: bloom(lua download)
Posted: 22 Jun 2008, 01:27
by Hoi
Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
i dont have this problem with my 8600gt goes with everything on from 40to 38, wtf why is your framerate at 150!?, but anyway, new version, pics coming tommorow, very tired now, the new version had alot of inprovement, check it out!
Re: bloom(lua download)
Posted: 22 Jun 2008, 01:30
by Kloot
BloomShaderV4.lua wrote:
author = "Hoi",
Don't push it please.
Code: Select all
diff BloomShaderV3.lua BloomShaderV4.lua
3c3
< name = "BloomShader (v0.3)",
---
> name = "BloomShader (v0.4)",
5c5
< author = "Kloot",
---
> author = "Hoi",
Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
You'd almost think there was a reason I didn't release this myself.

Re: bloom(lua download)
Posted: 22 Jun 2008, 01:49
by rattle
All your Lua are belong to me!
Re: bloom(lua download)
Posted: 22 Jun 2008, 06:27
by Argh
i dont have this problem with my 8600gt goes with everything on from 40to 38, wtf why is your framerate at 150!?, but anyway, new version, pics coming tommorow, very tired now, the new version had alot of inprovement, check it out!
Dear Hoi:
You probably have your drivers improperly tuned. I get 300FPS on the map I used to test with before I start up P.U.R.E., with shadows off, water turned to 1.
That said, the relatively low drop in performance you're reporting is interesting- perhaps acceleration of GLSL fragment shaders runs far more efficiently on that hardware than it does on the previous generation, despite fairly low differences in overall speed.
You'd almost think there was a reason I didn't release this myself.
Yeah. So... the only ideas I have, smart or not, is that what I see is that there are a heck of a lot of passes involved, and that running passes over anything but S3Os is probably a very big waste of GPU time. Who wants bloom on the hills and stuff like explosions, anyhow? You can fake bloom on explosions easily enough, imo.
However, I'm too stupid about how this works, I need to go back to that code demo and read, I think, before I utter anything incredibly ignorant.
Re: bloom(lua download)
Posted: 22 Jun 2008, 06:32
by AF
If that's so then perhaps a few pointers on driver tuning for spring would be in order?
Re: bloom(lua download)
Posted: 22 Jun 2008, 07:37
by Argh
Meh, I put out that stuff quite awhile back. I don't think much has changed.
And I'd want to hold on until the SVN builds are pretty stable, graphics-wise, before really doing any serious torture-tests again.
Re: bloom(lua download)
Posted: 22 Jun 2008, 10:07
by Hoi
Kloot wrote:BloomShaderV4.lua wrote:
author = "Hoi",
Don't push it please.
Code: Select all
diff BloomShaderV3.lua BloomShaderV4.lua
3c3
< name = "BloomShader (v0.3)",
---
> name = "BloomShader (v0.4)",
5c5
< author = "Kloot",
---
> author = "Hoi",
Argh wrote:Tried it on the 7800 at home... framerate goes from 150 to 24. Not exactly something I'd recommend yet, for practical use, but I haven't looked at the code yet, so I don't have the slightest clue yet why it's running so slow.
You'd almost think there was a reason I didn't release this myself.

lol the idea was author = kloot, changed by hoi but i was tired:) changing in a few sec
e: org now
Re: bloom(lua download)
Posted: 22 Jun 2008, 23:21
by rattle
What if all co-authors of a collaborative work would add that much text?
Just adding your name after kloot's, seperated by a comma should be enough, like Author: Kloot, hoi
Re: bloom(lua download)
Posted: 22 Jun 2008, 23:38
by Hoi
rattle wrote:What if all co-authors of a collaborative work would add that much text?
Just adding your name after kloot's, seperated by a comma should be enough, like Author: Kloot, hoi
it will seem that ive made it, what i didnt, i just tuned it
Re: bloom(lua download)
Posted: 25 Jun 2008, 10:46
by Ashnal
Bloom is included with fine tuning in CA now, off by default tho due to some peoples compatibility issues.
Personally i think this bloom shader should only affect units, water, and effects like explosions and weapons. It makes map textures look shitty, and catches the worst things to bloom in some maps I've seen.
Re: bloom(lua download)
Posted: 25 Jun 2008, 15:38
by Otherside
i think a bloom shader which dusnt bloom anything woulld look crap, some maps look really good with bloom some dont look as good its all to do with the author of the maps choice of lighting and settings tbh i think bloom should bloom everything like it does (maybe not the skybox).
Also fog catches bloom on maps which is a bad thing imo that should be ignored to.
But so far so good i like it
Re: bloom(lua download)
Posted: 26 Jun 2008, 03:10
by AF
This isn't the bloom shader being broken, this is mappers being lazy and not thinking about lighting.
Re: bloom(lua download)
Posted: 26 Jun 2008, 05:36
by jK
???
This widget is a POST EFFECT.
It can't take anything like map lighting, unit specular lighting etc. into account.
Therefore you need an engine based system, which can render everything into a floating point texture, so you can differ between ambient and specular lighting+self illum. etc.