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Re: Arm Hammer Test
Posted: 12 Jun 2008, 01:36
by Stealth870
How long should the inner 2nd barrel be? Don't know if this is currently good, or maybe shorten down the main barrel so that the inner one is visible through most of that front opening in the covers.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 01:42
by Argh
I'd shorten the bigger one until it was nearly at the place where the covers' pin is, so that you can get a good long recoil out of it (remember, this guy's tiny on-screen, so small movements won't very easy to see).
And make the smaller one slightly larger in diameter- it'll be Ok, and shouldn't z-fight, unless it's extremely close, and it'd look better. Overall, that really looks like a winner to me, it'll be really nice and full of character when skinned / animated

Re: Arm Hammer Test
Posted: 12 Jun 2008, 02:41
by Stealth870
Ok, cool. I got this thing unwrapped and I guess will be stuck swapping back and forth finding out which pieces goes where.

Is there an easier way to do this? It doesn't seem the separate objects' faces are being grouped together on this texture.
In Wings I combined everything, right click UVmap -> Direct. Then selected everything except the bottom edges (on the foot), Continue - Unwrap, and I got my external 512x512 texture PNG.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 02:53
by Argh
I think Rattle's going to be your best bet on that- my process is completely different, as all I do is get it unwrapped and set it all up for mirroring, and do the final layout in UVMapper Pro.
I'd be happy to take a look at it, though, and unwrap it by object like I'm used to, though.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 03:03
by Stealth870
Ok, well here is the "final" version I guess, if anyone wants to look at it. I'm downloading a UV video recommended by Flozi, and also try to figure this out myself.
- stealth_hammer.zip
- OBJ and .Wings
Now with barrel flap screws! ;P - (82.66 KiB) Downloaded 20 times
Re: Arm Hammer Test
Posted: 12 Jun 2008, 03:10
by smoth
I wish you added back the "screws" on the gun covers
Re: Arm Hammer Test
Posted: 12 Jun 2008, 03:36
by Stealth870
smoth wrote:I wish you added back the "screws" on the gun covers
Huh? Didn't you say to take them off?
the tank clasps on the back can be removed and drawn via textures.
Unless you meant the rings on that "backpack" cylinder. Geez, I need to learn more of these robot/tank part terminologies -_- I'll re-add them. (Edit Above)
Re: Arm Hammer Test
Posted: 12 Jun 2008, 09:33
by Argh
Re: Arm Hammer Test
Posted: 12 Jun 2008, 10:54
by MR.D
Besides the little anchors on the feet, I'd say that is pretty much the bomb right there Argh.
If the cannons were moved a little more forward, I think the recoil vs balance of weight would be just about right too.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 11:04
by Warlord Zsinj
I also like that Argh.
A few crits:
- I agree, the anchors look weird, probably drop them.
- I like the way the top cover folds up, but imo, the bottom cover looks strange moving 'down'. It ruins the nice lines of the weapon. What if the top cover slid up, but instead of moving the bottom cover down, only the 'cap' slides or folds down?
- I think the legs are a little a-directional; I think they should have a more clear geometric emphasis on 'front' vs 'back'.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 14:22
by Elkvis
anchors are on the wrong side of the foot.
a drag/hook style anchor like that would need to be on the toe
Re: Arm Hammer Test
Posted: 12 Jun 2008, 14:37
by Stealth870
No prob Argh, nice modification there. Only thing I personally don't like are the back heel claw things, and that I think the Hammer should be a shorter, stubby K-bot.

Otherwise it looks cool.
Re: Arm Hammer Test
Posted: 12 Jun 2008, 15:08
by smoth
I hate the shins
Re: Arm Hammer Test
Posted: 12 Jun 2008, 15:53
by Gota
Any chace You ca alter the legs to look a bit more complicated?
There look very simple from the side.
Maybe make like semi visible joints.
Re: Arm Hammer Test
Posted: 14 Jun 2008, 15:57
by reivanen
Warlord Zsinj wrote:I also like that Argh.
A few crits:
- I agree, the anchors look weird, probably drop them.
- I like the way the top cover folds up, but imo, the bottom cover looks strange moving 'down'. It ruins the nice lines of the weapon. What if the top cover slid up, but instead of moving the bottom cover down, only the 'cap' slides or folds down?
- I think the legs are a little a-directional; I think they should have a more clear geometric emphasis on 'front' vs 'back'.
+1 That pretty much sums it up.
Re: Arm Hammer Test
Posted: 14 Jun 2008, 17:43
by rattle
Still don't like the guns...

Re: Arm Hammer Test
Posted: 14 Jun 2008, 19:58
by Gota
Maybe make units that follow a certain style? instead of everyine just doing whatever they want...?
Re: Arm Hammer Test
Posted: 14 Jun 2008, 20:02
by rattle
If you provide the concept art for that, sure
Re: Arm Hammer Test
Posted: 14 Jun 2008, 21:57
by Stealth870
Gota wrote:Maybe make units that follow a certain style? instead of everyine just doing whatever they want...?
For me, it would be upgraded Cavedog style.

Re: Arm Hammer Test
Posted: 14 Jun 2008, 22:21
by Gota
Well Mr.d has a sty;e he follows