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Posted: 25 Jul 2005, 09:42
by AF
oh, how do they work then?
Posted: 25 Jul 2005, 18:21
by zwzsg
The question should be directed to Gnome. Basically the isairbase=1; tag in TA allow transported units to fire. So in
Gnome's BTX TA, there are units like cubes with weapons that the tank can load.
With a bit more scripting the tanks can be made to auto-load cubes nearby, and the cubes can be made not to fire unless loaded.
However I don't know if Spring isairbase=1; also allow transported units to fire, but it shouldn't be harder than allowing for more weapons.
Posted: 30 Jul 2005, 23:45
by Benito
I was bored this afternoon so I had a go at producing a Baneblade super heavy battle tank in Silo. Here's the results so far (240 faces including under-side):
Can't wait to start adding all the turrets, 7 in all.
Of course I spent more time trying to create a 3DO out of the model than actually creating it, but that's just because I like programmatical solutions...
<update>
460 faces, two main cannons, two lascannons, three heavy bolters and some rudimentary textures later...
Now I need to give it a unit script that can convert the seven guns into three functional weapon systems...
Posted: 03 Aug 2005, 10:28
by dinamik
zwzsg wrote:
... 3do builder, an utility to convert 3D models (import them as .lwo) to the the TA format (.3do), and textures them: 3DO Builder 2.02, 3DO Builder .exe 2.1 update (Warning, not only the v 2.1 update don't work under WinXP/Win2k, but trying it also prevents later use of v 2.02)...
This mistake. Only v 2.1, without updates!
Posted: 03 Aug 2005, 15:57
by Zoombie
I was bored this afternoon so I had a go at producing a Baneblade super heavy battle tank in Silo. Here's the results so far (240 faces including under-side):
WOW! I took three day's to make a small infantry man, then was snagged because my 3d program dosent convert to the right file type when it is saved. And i didnt want to pay a lot of money. Then my trial period ended for my 3d builder. Then i kindof lost the mean's to do anything else, forgot about it and started to play Spring.
That is also a really cool looking Baneblade, if i must say it.
Great Job Benito
Posted: 03 Aug 2005, 16:11
by AF
spiffy tank
Posted: 03 Aug 2005, 16:55
by Zoombie
Baneblades are spiffy. Bristling with bolters, lasers and a verity of other killy things, they are great for killing infantry and tank's alike. Only problem is they are slow, expenceive and huge.
Posted: 04 Aug 2005, 14:16
by Guessmyname
A load of Imperial Guard Tanks.
From Left to Right: Hellhound, Chimera, Leman Russ, Vanquisher, Demolisher, Exterminator
Posted: 04 Aug 2005, 15:03
by zwzsg
You know... I'm just planning to convert WH40KTA to Spring. So don't remodel units already in there.
Posted: 04 Aug 2005, 17:32
by Guessmyname
But the Imperial Guard are not in WTA
Posted: 04 Aug 2005, 17:44
by Torrasque
Yeah, in WH40:TA, isn't there only Space marine and Eldar?
So, making the Imperial Guard is not a wast of time.
Some big tank with High Trajectory :)
I would love to see Tyranid (I've got an army of those). But it's organic units and they can't be good looking (but perhpas with the new unit format??)
Posted: 04 Aug 2005, 18:19
by Guessmyname
Look closely. They're all different:

Posted: 04 Aug 2005, 18:54
by Zoombie
That is a lot of really good looking and accurate tank depictions!
BTW im dling Wing's now so i will be able to crank out some very ugly, poorly made modlefile's!
Posted: 04 Aug 2005, 19:06
by Guessmyname
Here's the tut that got me started
10 points to however identifies this correctly:

Posted: 04 Aug 2005, 19:07
by Azure Skye
Wheres the Basilisk?
-Azure Skye
Edit: Thats a Griffion Mortar
-Azure Skye
Posted: 04 Aug 2005, 19:23
by Guessmyname
Yes it is, 10 points to you. I haven't modelled the Basilisk yet
I'll be suprised if anyone recognises this one:

Posted: 04 Aug 2005, 19:33
by Torrasque
hehe, you can find a lot of Warhammer units screen there :
http://www.forgeworld.co.uk/acatalog/IM ... TANKS.html (the imperial tank section)
Posted: 04 Aug 2005, 19:51
by Guessmyname
Thats what I'm using
There's the Basilisk
EDIT: I can't stop myself:
EDIT: Goodnight. Yawn

Posted: 05 Aug 2005, 00:48
by Azure Skye
wow... thats... erm... alot!
-Azure Skye
I like my boats in acid
Posted: 05 Aug 2005, 00:57
by Torrasque
Guessmyname : They look like very low poly or this is perhaps they are not textured?