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Re: Core outro video unit guess

Posted: 22 May 2008, 03:41
by Tribulexrenamed
It is just a can that is bloated on the spoils of war. It also looks f@cking awesome.

Also, core loses in this movie, because he dguns the Arm commander, causing a chain explode.


Do you see how fast commanders are supposed to move? That is also awesome. The arm commander can run twice as core, too.

I guess this movie is strange because it describes a highly improbable situation.

Re: Core outro video unit guess

Posted: 22 May 2008, 10:59
by [Krogoth86]
Tribulex wrote:Also, core loses in this movie, because he dguns the Arm commander, causing a chain explode.
Imo it's not better in the Arm ending too...
Tribulex wrote:Do you see how fast commanders are supposed to move? That is also awesome. The arm commander can run twice as core, too.
Whicle I don't really know what the 2nd sentence is about, yeah - in that video the Core Com is as fast as a Peewee...

I also want the units to have that flashlights in Spring and then play on a map with nighttime... :mrgreen:

Re: Core outro video unit guess

Posted: 23 May 2008, 01:39
by Pressure Line
[Krogoth86] wrote:I also want the units to have that flashlights in Spring and then play on a map with nighttime... :mrgreen:
possible. GL_LIGHT or sth, look in the LUA api ^_^

Re: Core outro video unit guess

Posted: 25 May 2008, 01:48
by Snipawolf
Bah! If we had effects that we could attach to pieces, we could make a beam that is only one particle and continuously emit it. It would be bright but weak, so that the darker the map is the more visible it would be.

Re: Core outro video unit guess

Posted: 26 May 2008, 01:21
by Pressure Line
have a look @ the engine trails for planes in CA (been months since i played, but afaik they are still there) you could do it that way (although i do not know how well it would work)

or just use gl.Light to make a spotlight...

Re: Core outro video unit guess

Posted: 28 May 2008, 00:04
by Caydr
It's a commander.