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Re: AfterShockV3
Posted: 16 Mar 2008, 01:52
by aGorm
Mass tags work fine, so expect a V3.1 Tomorow or Monday. I'll leave V4 for the volcano, we'll have to wait to see if we can do something super sexy with it.
aGorm
Re: AfterShockV3
Posted: 20 Mar 2008, 02:06
by Vadi
Love the map. Full effects make my card (8600gt, 512ram) cry

Re: AfterShockV3
Posted: 21 Mar 2008, 02:17
by aGorm
http://www.spring-portal.com/index.php/ ... ershockv31
WOOT got the upload to work... finally.
Enjoy people!
aGorm
Re: AfterShockV3
Posted: 21 Mar 2008, 02:48
by caldera
i updated the old v3 document, so we can keep the download-counts etc.
http://www.spring-portal.com/index.php/ ... rshock-v31
Re: AfterShockV3
Posted: 22 Mar 2008, 13:53
by aGorm
Thanks mate, Everyone go download now!!
Re: AfterShockV3.1 --UPDATED--
Posted: 30 Mar 2008, 23:31
by aGorm
Wow... I go for a week and I find that its downloaded 1785 times!!!
So I guess its all well and good. Any coments are still welcome...
Thanks people!
aGorm
Re: AfterShockV3.1 --UPDATED--
Posted: 31 Mar 2008, 18:08
by Crayfish
I've played this twice. It's an enjoyable map and looks great. One minor gripe is that the complexity of the land surface makes it hard to find spots to build things at times, but there is space if you look hard enough.
Gameplay wise it pretty much forces you to take both land and sea and gives a few routes for attack, which I like. All terrain units are useful - climbing a vanguard down into the volcano and putting it on high trajectory was fun :)