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Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 18:45
by Sleksa
Day wrote:
random shit about maths

so nuthing is imbalanced and the gameplay is mega giga ?

so maybe it is more balanced than BA (not like that was hard a flash nerf would have done that..)

boring gameplay is boring ?

and this has nuthing to do with CA i like other mods (the original content ones)

This is a thread about SA,so talk about it instead of your need to wave your limp dick in front of people

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 19:03
by Pxtl
Sounds a lot like a tweaked version of AA before Caydr did his big vehicle-buff that completely changed the face of the game. In old AA, kbots were about even with vehicles (most people went kbot for the better cons), except that L1 vehicles had the arty for porc-cracking. Since they were slower and weaker (like kbots) they also were less effective against defenses, so there was a lot more porc-and-arty gameplay, com-pushing and base-creep. AA2/BA is far more offensive, focussed on mass-swarms of assault units.

Personally, I think that (plus the L3 stuff) is what allowed AA to flourish, since it's far more defence/n00b friendly - a handful of LLTs will keep you alive for at least a little while, rather than being an ineffective investment that will be crushed in the first 5 minutes.

Still, I ask again: did Tired ever deal with his little unit-theft thing?

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 19:06
by Tired
Pxtl, what on earth are you talking about? Oo

Not only is your information woefully outdated, you're talking about the wrong mod.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 19:09
by Pxtl
I know it's outdated, that's why I'm asking. Did it ever get resolved? And everyone is calling this a successor to your work on TiA, so I think it's a relevant question.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 19:12
by Saktoth
Day wrote:have you even played it saktoth?
*dont lie*
No, i havent, im just trying to understand what it is you've said. To me, it seems that increasing the versatility of units outside of their specific roles increases their homogeneity. If that is a design objective behind SA, i find that interesting. I am not drawing my own conclusions- i reserve judgement until ive seen it myself, anything else is speculation.

For what it matters, Wisse doesnt play CA.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 19:53
by Gota
"For what it matters, Wisse doesnt play CA."
Nice.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 20:22
by BaNa
Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 20:43
by Gota
Shit if it makes the game better steal away:
http://www.youtube.com/watch?v=3AzpByR3MvI

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 20:59
by manored
Gave a look at it (at least at the build list format, too lazy to test out unit balances :) ) and it seens like a improvement from BA. I really think it should incorpore the economy center concept from CA tough :)

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 21:09
by Day
"you somehow managed to remove need for experience and extreme click/min count, which is good for average Joe, but it takes the edge away from players like rANDY."


1st I seriously doubt andy has even played SA.
2nd How exactly do you think it removed the micro? Statics arent that much better than in BA, but they have a LoS advantage, so you need to scout ahead for better results against them. And theres always arty like in BA ~~.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 21:40
by tombom
Image

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 22:51
by SwiftSpear
BaNa wrote:Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did
Yes he did.

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 23:01
by Otherside
Image

Re: Supreme Annihilation V1.0

Posted: 05 Mar 2008, 23:16
by Pxtl
SwiftSpear wrote:
BaNa wrote:Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did
Yes he did.
Great.

This mod does sound like it kicks ass.

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 00:24
by Wisse
Day wrote:"you somehow managed to remove need for experience and extreme click/min count, which is good for average Joe, but it takes the edge away from players like rANDY."


1st I seriously doubt andy has even played SA.
2nd How exactly do you think it removed the micro? Statics arent that much better than in BA, but they have a LoS advantage, so you need to scout ahead for better results against them. And theres always arty like in BA ~~.
I've played SA few times now and i can tell that there's less micro involved + unarmed scouts take away the fun of early scout party.

[11:20:37] <Wisse[PiRO]> why are you trying to replace BA
[11:20:42] <Wisse[PiRO]> you couldn't beat randy?
[11:20:46] <Tired> Oo
[11:20:53] <Tired> I beat Randy last 1v1 we played, btw.
[11:21:02] <Wisse[PiRO]> in TIA
[11:21:08] <Tired> Yup.^^

(This is from #main, i wouldn't publish private logs :* )

You can help ur bots with rezbot in BA, they're even a bit stronger compared to static def. I've seen today that vechs have been nerfed quite hard which will suck again vs porc :cry:

Btw Gota, 99% of games i played were BA. I got used to BA, got some descent skill and now i'll be forced to play the only way i hate - tech. Most of my games past few months were 1v1s and 2v2s where i can play with good old T1.

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 00:29
by Day
You can play just fine with tech one in SA, Im always up for 1v1s if you want :).

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 00:40
by Gota
Wisse dont play porcy maps and u can go t1 al the time.

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 10:42
by tombom
Otherside wrote:Image
yeah dude how dare a scout be unarmoured when it's described as unarmoured in the description

i just want things to be identical to what i am used to

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 11:11
by [Krogoth86]
Hehe, I also made Weasels & Jeffies unarmed scouts but I also removed the guns from the models. So Tired if you don't know how to change that it's a piece of cake again to give you those altered models - if you want them... :wink:

Re: Supreme Annihilation V1.0

Posted: 06 Mar 2008, 12:52
by Otherside
tombom wrote:
yeah dude how dare a scout be unarmoured when it's described as unarmoured in the description

i just want things to be identical to what i am used to
Unarmed* :]

and its just proof of the boring gameplay i was pointing out