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Re: MR.D's Core remakes

Posted: 14 Apr 2008, 00:47
by MR.D
Core Reaper is now added in.

Click the picture on page 1 for download.

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 04:00
by kiki
Mr. D i want to see what happens when you make a krogoth. We will take that and put it into ca as the new ak (after downsizing).

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 05:24
by MR.D
I would need help with 2 things then.

1st I would need the original OTA CorKrog Krogoth model not the one from BA, some good renders of the cinema model, or if it even exists the actual .LWO model of the Krogoth would be the single most awesome reference ever.

To tell you the truth though, I'm not that good when it comes to bipeds or organic humanoid shapes, really not my forte as it was with the Core Commander model I did, it took me forever, granted I have a little more experience now.

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 06:09
by Warlord Zsinj
I don't think kiki was being 100% serious.

But for the record;

http://www.planetannihilation.com/galle ... ogoth1.jpg

http://www.planetannihilation.com/galle ... ogoth2.jpg

:wink:

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 08:39
by MR.D
Looks like sombody already beat me to it.

Image

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 08:43
by Argh
So far as I know, that never saw the light of day :P

Probably a good thing, too- do ye see the bevels on the cubes and stuff? Lol.

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 08:50
by MR.D
ya, well its nearly a perfect replica of the cinema model, and the polycount to match.

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 08:57
by Argh
True enough. Heck, for a Kroggie, it almost doesn't matter, if it's 20K triangles... in fact, it'd be divine justice, in a way, if you built it, and it made SpeedMetal unplayable... heh

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 10:00
by MR.D
If there was actually something that would stop players from playing speedmetal.. it would be a blessing.

Unfortunately, since BA won't implement my units, it wouldn't stop it even if I did make a working Krogoth game model thats super poly enough to kill a speedmetal game.

In short, it would take an act of god :mrgreen:

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 10:19
by KingRaptor
Am I the only one who looked at that krog and thought "anorexia"? >_>

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 11:26
by ironized
NO,

also why do you hate people playing speed metal so much?

ist not like its affecting you in any direct fashion

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 12:34
by Zpock
What exactly is the poly count on that thing? Are stuff like the intakes on the legs modeled?

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 13:08
by rattle
ironized wrote:NO,

also why do you hate people playing speed metal so much?

ist not like its affecting you in any direct fashion
Get out!

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 13:22
by MR.D
yeah, you'll find that alot of the older spring players form a pretty core part of the community, alot of which despise Speedmetal.

Lets not turn this into a speedmetal debate though plz..

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 14:24
by rattle
Weasel is next and the script's almost done. I currently have a Zpock-like suspension done and true steering as well. Jumping is a bit jumpy still, it currently humps everything that walks. I guess the unit needs to be a lot faster to work poperly. *A mods are so terribly slow...

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 15:45
by Warlord Zsinj
That Krogoth looks waaaay to skinny.

ironized: Theoretically people who read 'women's weekly' don't really harm me in anyway, but I loath their existence because they are diverting perfectly good air from people who could be putting it to far better use.

;P

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 17:19
by AF
The construction kbot would seem an appropriate next item, or the crashes anti air kbot, which is quite an apalling model, or perhaps the metal extractor with its floating spinning top. LLT perhaps?

Re: MR.D's Core remakes

Posted: 14 Apr 2008, 23:19
by Machiosabre
how many of these new models have MR.D written on the bottom btw? :-)

Re: MR.D's Core remakes

Posted: 15 Apr 2008, 03:31
by kiki
im sure mr d could make a better krog that looked like it had some meat on its bones. Also, im the units that need to be redone are the can (fugly) and the core conbot t1 (also fugly and weird).

Re: MR.D's Core remakes

Posted: 15 Apr 2008, 06:01
by Warlord Zsinj
<3 The Can