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Re: Ba economy discussion

Posted: 05 Feb 2008, 19:22
by manored
Thats 2 coms with discutible start positions in each team. I bet there were some early big BOOMS :)

Re: Ba economy discussion

Posted: 19 Feb 2008, 00:37
by BaNa
kiki wrote:wot about self-ding ur com to tech in 1 min? I tried it once and would have worked if my allies had played spring before

problem is you loose a ton of build power. Its better to selfd at 3-4 mins. We fooled around with beh trying quickest tech from 3 or 4 mexes, and IIRC you can have it in under 5 if you really try, without the com selfd. reclaiming your solars after adv solar and reclaiming your coms if you mstall.

Re: Ba economy discussion

Posted: 19 Feb 2008, 10:08
by KDR_11k
So you get T2 fast. But can you afford the T2 UNITS then?

Re: Ba economy discussion

Posted: 19 Feb 2008, 12:07
by BaNa
This is mainly good in 4v4 and above teamgames where you can send freakers quick to front to maek vipers. vipers at 5 mins is a good thing.

Re: Ba economy discussion

Posted: 19 Feb 2008, 15:58
by manored
KDR_11k wrote:So you get T2 fast. But can you afford the T2 UNITS then?
The whole point of T2 rushing is not the units, its the econ... adv mexes, tough expensive, can pump out 4x more metal from a
metal spot than tech 1, and the fusion makes more energy per metal wasted than any other energy structure (At least on land, I dont know sea) while occuping very little space. There is also the fact that you need just one factory to provide those benefits to the whole team... Actual, I would say that rushing tech 2 is only worth if you are in a big team and give tech 2 builders to everbody.

Re: Ba economy discussion

Posted: 20 Feb 2008, 02:34
by Krathi
I remember an idea someone had for early T2:

1. Start out normally, except make one each of the Storage types.
2. Get 2 Constructors, move your com a good distance from your base, and Self-D.
3. Have one unit build the Adv Factory and the other reclaim Com metal when you need some.
4. Lolgoliathspam.

This would probably actually work in team games where there's enough players for one or two to hang back and work on the big hitters (like 4v4 SSB)

Re: Ba economy discussion

Posted: 20 Feb 2008, 04:50
by manored
That could work, except for step 4: You shouldnt spam tech 2 units after rushing tech 2, you should make builders and then upgrade all team mexes, and you would probally need to make at least one fusion for energy, and THEN start the Goliath spam :)

Re: Ba economy discussion

Posted: 20 Feb 2008, 21:15
by Neddie
Not to mention Goliath are a horrid spam-choice.

Re: Ba economy discussion

Posted: 21 Feb 2008, 02:33
by manored
Spam doesnt means large amounts anymore, it means making as much of one thing as you can :)

Re: Ba economy discussion

Posted: 21 Feb 2008, 22:54
by Neddie
It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.

Re: Ba economy discussion

Posted: 22 Feb 2008, 00:32
by Sleksa
neddiedrow wrote:It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.
there is no other similiar caliber?

8)

Re: Ba economy discussion

Posted: 22 Feb 2008, 00:35
by manored
Yeah they are the bigger tanks around, but he meant other heavy tanks :) Personally I like to spam heavy tanks, but not goliaths.

Re: Ba economy discussion

Posted: 22 Feb 2008, 00:57
by Neddie
Sleksa wrote:
neddiedrow wrote:It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.
there is no other similiar caliber?

8)
You know that with Micro Reapers are a more effective choice in groups. And they won't get ganked by Scouts or Splash. And they aren't rocks resting on the earth.

Re: Ba economy discussion

Posted: 22 Feb 2008, 01:05
by Sleksa

You know that with Micro Reapers are a more effective choice in groups.
With micro , 300 different units become more effective. Find a better reason

. And they won't get ganked by Scouts or Splash. And they aren't rocks resting on the earth.
i dont base my assumptions on theorycrafting but rather realistic situations

sure, a weasel could kill a goliath by dancing around its slow turnrate turret, but in reality this is just bullshit.

Re: Ba economy discussion

Posted: 22 Feb 2008, 01:33
by manored
Beside, by the time he succeded you would have already womped the enemy :) . I dont like goliaths much because of their speed tough. Being that slow is no good for a assault unit. Unleash it is freaking hard to kill, like sumos or krogs, but he isnt :)

Re: Ba economy discussion

Posted: 22 Feb 2008, 11:15
by KingRaptor
I prefer Reapers to gollies, due to their higher HP/cost and the fact that they can actually go somewhere.








but bulldog > both so it doesn't matter

Re: Ba economy discussion

Posted: 22 Feb 2008, 14:01
by Pxtl
KingRaptor wrote:I prefer Reapers to gollies, due to their higher HP/cost and the fact that they can actually go somewhere.

but bulldog > both so it doesn't matter
Bulldog uber alles. Core has to pick between extremes, Arm gets the sweet spot.

Re: Ba economy discussion

Posted: 22 Feb 2008, 15:11
by manored
I wouldnt say "extremes". Reaper isnt so small :)

Re: Ba economy discussion

Posted: 23 Feb 2008, 13:22
by MightySheep
i spam banishers.

banishers > goliaths, reapers, bulldogs, krogs

Re: Ba economy discussion

Posted: 23 Feb 2008, 16:31
by BaNa
MightySheep wrote:i spam banishers.

banishers > goliaths, reapers, bulldogs, krogs
:lol: