Page 3 of 4
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 20:04
by Boirunner
LordMatt wrote:Everyone not liking you doesn't make them emo.
It might make him emo. So emo he needs three accounts so he doesn't feel all alone.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 20:10
by Machiosabre
Gota wrote:Admins should be people that can control their emotions and follow the guidlines...
TomBOMB is not such a player...he is very tempermental.
If anyone should be an admin its me...i have endured pretty well the assault of many of the this forum's posters.
man if i knew having everyone hate me would be good credentials for getting a job, I would've been more annoying
I should probably start making up for lost time,
ahem every unit with the letter B in it is overpowered, you should replace B with X.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 20:10
by Boirunner
Man I'd love to build a Xig Xertha.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 20:57
by LordMatt
I foresee another name change soon...

Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:03
by aegis
LordMatt wrote:Aegis, what is your plan for UF?
cater to the needs of the people!
well, i want to make an interface available to lobby clients for in-client downloading of files (could also be used with the installer?)
and a make a non-javascript UF working
other than that... i would be open to suggestions
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:10
by LordMatt
Well, the problem with in lobby downloading is that cup loses revenue from ads. He pays for all of the UF servers out of his own pocket, and if it starts costing him a lot more money he's probably not going to keep supporting spring's content downloads, given that he doesn't play the game any more and doesn't even have time to maintain his own site.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:16
by aegis
we've had people volunteer servers for bandwidth; i'm one of them
we can also implement ads inside the downloader if necessary
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:31
by LordMatt
Well if you got together enough bw who agreed to serve files directly, I agree it should be done.

I just don't want to see cup pull the plug because it's costing him too much. We're already going to lose server6 because of costs.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:36
by Jonanin
I have tons of bandwidth to spare.
Up to 5tb/m.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:38
by aegis
i've got a mirror
jonanin offered one
we have wolfgame.org
someone (JJ?) was complaining a while ago because he gave cup mirrors and cup wasn't using them...
there's probably enough people in this community willing keep it alive if it comes down to file hosting
Re: New unknown files coder/maintainer/lead admin thing
Posted: 26 Jan 2008, 21:48
by Jonanin
Actually I could provide two or three if it really was a problem, including a dedicated server.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 27 Jan 2008, 01:31
by LordMatt
Sounds good to me. Perhaps we could integrate the installer downloads so that modmakers could take care of uploading their own stuff instead of me having to deal with it.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 27 Jan 2008, 01:53
by Neddie
I'm still waiting, since Cup was going to make me a site admin in the new version, but I might as well state my position on some things now.
I think keeping Cup in the loop and keeping his hosting is the way to go, since he has greater Open Source plans for Unknown Files, and what are a few ads between friends? However, I think we should bring all the possible hosting/servers online so we can have one or two that support the installer better/exclusively.
I like the idea of direct game downloads, which bypasses ads, but I think the rest of the content can be dealt with in the current way. If you click on a game in lobby, you generally want to play it at that version - but nearly everything else will require a little thought and the UF page with description and/or screenshots is beneficial to the player, as well as the funding.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 27 Jan 2008, 22:11
by aegis
LordMatt wrote:Sounds good to me. Perhaps we could integrate the installer downloads so that modmakers could take care of uploading their own stuff instead of me having to deal with it.
if you can download and parse xml in nsis (iirc, you can) then we could easily do it :)
Re: New unknown files coder/maintainer/lead admin thing
Posted: 27 Jan 2008, 22:38
by Tobi
I'm pretty sure you can since the NSIS scripting language is turing complete and can read/download files, but somehow I doubt whether you want to make it in it
If you're lucky tho someone already implemented an XML plugin.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 27 Jan 2008, 22:41
by aegis
Re: New unknown files coder/maintainer/lead admin thing
Posted: 28 Jan 2008, 01:19
by LordMatt
What is the need for xml?
Re: New unknown files coder/maintainer/lead admin thing
Posted: 28 Jan 2008, 01:22
by lurker
That strikes me as a very poor recommendation when someone feels the need to say it's turing complete. Maybe I should make an xml parser in cob.
Re: New unknown files coder/maintainer/lead admin thing
Posted: 28 Jan 2008, 01:23
by aegis
the installer can load what it can display to download dynamically from a file on the internet
so we can use the same installer and change the file
it could even be linked into UF, so Unknown-Files admins could add files to the downloader
Re: New unknown files coder/maintainer/lead admin thing
Posted: 28 Jan 2008, 01:24
by aegis
i can parse xml mentally, it's not really hard :)