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Re: Complete annihilations terrain raising is great...

Posted: 31 Dec 2007, 13:14
by Archangel of Death
Saktoth wrote:This bug has been fixed, plasma projectiles explode once they exceed their range by about 25%.
Are you saying burnblow is now working on plasma projectiles, or are you saying there is now some arbitrary hardcoded value that forces all "plasma projectile" weapontype weapons to explode?

Re: Complete annihilations terrain raising is great...

Posted: 31 Dec 2007, 14:56
by KDR_11k
Burnblow makes them travel as far as the target is away (like flak), this TTL thing just makes them explode when the engine thinks they've gone far enough. Like most other TTLs it'll probably fail badly with anything exotic, I've seen mortars in Spring 1944 explode in midair.

Re: Complete annihilations terrain raising is great...

Posted: 01 Jan 2008, 19:34
by kiki
okay, 3d targets plx kthxbye

But really, this would allow a single weapon to have the ability to become much more versatile. I like the idea. IRL you can shoot a gun at something, or aim it up to make it into (bad) arty.

Re: Complete annihilations terrain raising is great...

Posted: 01 Jan 2008, 22:06
by KDR_11k
IRL the range limit on your weapon is its physical limit, not an arbitrary number not related in any way to its flight behaviour.

Re: Complete annihilations terrain raising is great...

Posted: 02 Jan 2008, 21:47
by Comp1337
you shouldve seen kixxe whine when i raped his base with an fpsed maverick some versions ago

Re: Complete annihilations terrain raising is great...

Posted: 02 Jan 2008, 22:34
by Forboding Angel
Kixxce tends to whine about everything regardless, so that's nothing new.

Re: Complete annihilations terrain raising is great...

Posted: 02 Jan 2008, 22:50
by kiki
People really do underestimate fps mode tho. Like for killing that llt with an llt that is just out of range.