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Re: Evolution RTS
Posted: 18 Feb 2009, 02:36
by lurker
What maps?
Re: Evolution RTS
Posted: 18 Feb 2009, 04:56
by Forboding Angel
R-TEAM wrote:Hi,
have played evolutionRTS to 0.9968 - runs nice.
But V1.0RC1 and RC2 too hangs on LuaUI part and no response more.
Both have this problem-so ATM unplayable for me.
Regards
R-TEAM
R-Team, assuming you used the previous installers, run the uninstall option, OR you can go to your spring folder/luaui/widgets and delete the file named "gui_evoICEUI.lua", that will fix you right up.
Re: Evolution RTS
Posted: 20 Feb 2009, 06:21
by R-TEAM
Hi,
@lurker
Have this tested on 2-3 maps - never mind names...
But i can retest in the next days a couple of maps..
but dont think it is map related...
@Forboding Angel
Even deleting of the widget change nothing - it stops by LuaUI...
Maybe a conflict with another widget ??
Regards
R-TEAM
Re: Evolution RTS
Posted: 20 Feb 2009, 06:30
by lurker
Did you delete the evo ice ui folder too?
Re: Evolution RTS
Posted: 20 Feb 2009, 17:03
by Forboding Angel
@lurker, that really shouldn't matter but (Who knows O_O), @r-team deleting that folder wouldn't be a horrible idea either way.
Look this is totally wierd, but in your spring/luaui/widgets folder make a text file named gui_IceUI.lua
If a file with that name is present, Evo's gui will shut itself down. As far as I know, IceUI is the only thing that causes a hang at "Loading LuaUI", which is why I included the shutdown safeguard.
Re: Evolution RTS
Posted: 21 Feb 2009, 02:14
by R-TEAM
Hi,
have now found the problem

I have the full EvolveUI folder in my widget drawer to have this nice
UI on all mods - and it works nice.
But Evolution have the same drawer inside his mod file and (because
an spring bug ? ) nw all wdgets get loading twice.
2 X console and 2 X Tooltip and so one - and the settings widget crash
spring if it loaded twice - have deleted this widget from my drawer and
now it runs
But the problem with double loading is still here !
Regards
R-TEAM
Re: Evolution RTS
Posted: 21 Feb 2009, 02:19
by lurker
You should use a copy of normal IceUI; there's a reason the neaely-identical EvoIceUI has different file and folder names.
Re: Evolution RTS
Posted: 23 Feb 2009, 01:47
by bwansy
I have the same problem as R-Team. However, removing the IceUI folder didn't solve the problem for me. Do I have to remove the SAIceUI folder as well? Right now the only way I can make it work is to disable LuaUI altogether.
EDIT: I've deleted the IceUI entry in LuaUI/Config/widget_order.lua, and it still doesn't work. By the way, as I'm using an ATI card, could it be that some shader wdigets had caused the freeze?
Re: Evolution RTS
Posted: 23 Feb 2009, 02:10
by Forboding Angel
oh hell
it's the sa one that is causing a problem
in your widgets folder, delete gui_saiceui.lua if it exists
Re: Evolution RTS
Posted: 23 Feb 2009, 02:15
by smoth
forb, you had sa....
Re: Evolution RTS
Posted: 23 Feb 2009, 02:36
by lurker
That SA folder probably only has the config file; it's harmless.
Can you post an infolog.txt of your loading?
Re: Evolution RTS
Posted: 23 Feb 2009, 02:38
by Forboding Angel
smoth wrote:forb, you had sa....
no I didn't... O_o
Re: Evolution RTS
Posted: 23 Feb 2009, 03:11
by bwansy
Forboding Angel wrote:oh hell
it's the sa one that is causing a problem
in your widgets folder, delete gui_saiceui.lua if it exists
Thanks, but the file doesn't exist. I tried removing SAIceUI but no luck either.