Posted: 19 Nov 2007, 23:05
Biatch.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Many people think it's not true.Tired wrote:Anyway lurker, balance is easy easy easy to achieve, as I've pointed out here and in other threads. All it does is force all units through their common characteristics into a common formula where you can achieve a zero-sum.
Tired here refer to a common formula where you output unit stat sheet on one head and it gives you perfect balance on the other end! (or rather, I guess his formula would take all the characteristic about a unit, and outputs a single value out of it, and that mod is balanced when that value is the same for all unit.)Anyway lurker, balance is easy easy easy to achieve, as I've pointed out here and in other threads. All it does is force all units through their common characteristics into a common formula where you can achieve a zero-sum. You could pull this formula out of a hat, and have a very dull game with perfect balance.
Yet Argh said many times already he agrees Nanoblobs was a balancing & gameplay failure, yet Argh's following post addresses none of these two points.Tired wrote:Argh's a case in point of this, but he's a flat out moron. Watch him defend his contention that NanoBlobs was anything other than complete ass, or that he's not a moron, in a post soon to follow this one if you have doubt.
WTF???? Theorically, at this point, I should stop talking to you, as are you clearly impervious to simple obvious facts.Tired wrote:Argh: *Responds, as predicted.*
No, you never made it clear that your line of defense against Argh was to let it him write overlong posts and ignore him (which wouldn't work anwyay, since when ignoring valid points make you appears more clever?). You pulled that after his second reply. However, you are an arrogant idiot for pretending to have flow-charted the human people you talk with. And I hate that breed of idiots, that writes correctly and pretends to know better than anyone while they're full of shit, because they're the most dangerous ones.Tired wrote:Flow Chart #2:
Tired: "Argh's a moron, so he'll respond to what I'm typing here even though I've made it pretty clear that I won't give him the time of day. In responding to this statement, he falls for a troll feint and proves himself a moron!"
Because calling people flat out moron, and their work complete ass, is every bit polite? Or maybe "that one response" refers to post out of this thread, but my point still stands, one post you all out insults, the other you pretend to be a polite personTired wrote:I should note that in this one response I was every bit as polite as Argh has even been on these forums, and probably a fair bit moreso.
Then buildings must have infinite health.I could say that speed was worth 10x as much as Health
I'll suppose you mean "range" not rage. This is not true, because if a turret unit has a range R, and another a range R+epsilon (where epsilon is very small compared to R), then they would be about equal, while in reality the turret with range R+epsilon is incomparably better than the turret with range R, as it outrange it and so win against it everytime, without the enemy able to retaliate, when properly placed.I could say that rage was worth only 2% as much as dps, and redesign a Flea that could fire from one corner of a 16x16 map to an opposing corner and cost 200 metal without changing any other basic unit stats.
Assuming a map with lots of flat free room (so collision issues are negligible), and a plane that move and turn as slowly as a ground unit, the plane worth would be equal to a ground unit worth. You fail again.I could say that airplanes should cost 57x as much as comparable ground units.
You're the only idiot.Tired wrote:You're all idiots.
In that case you just expand the data gathering to include hilly maps? Maps need to be balanced after the game,more the other way around also, for obvious reasons. Data gathering can be BTW anything, watching replays, some big database system, a few playtests with your buddy. I wanted to keep it simple but it should be obvious that in step 2 you might want to do some kind of deductive analysis to select appropriate balance changes (IE ask yourself why is this unit not used, etc).[Krogoth86] wrote: Your "Trial&Error" method might be a method you can use though it has two disadvantages imo:
1.)
It take helluva time as you might ping pong around the values you'll have in the end...
2.)
The method might lead to "wrong" results. It only works on an ideal, plain map. When playing on maps with lots of relief there might be a high demand for artillery or high-trajectory firing units which aren't that much prefered on other maps. So the Trial&Error Method fails to consider those facts too and you for example end up with a crippled down artillery which is of only little use on maps with few relief (and so you'll improve your units to find them OP on the hilly map again)...
Canadians are not a race. Learn to speak the language. 0oAdd racial slur.
"11. (mathematics chemistry) equality of elements in equation: a state in which the elements of a mathematical or chemical equation are equal on both sides."
http://encarta.msn.com/dictionary_18616 ... lance.html
Keep it simple, and repeat.Balance only impacts gameplay by introducing consistency.
I'm not canadian, and you attacked me on the ground I was a stranger. Anyway it's pointless to keep talking about a nuked post.Tired wrote:Canadians are not a race. Learn to speak the language. 0oAdd racial slur.
Do you know anything at all about Accounting, Zpock?
Yes, a bit. Why?Tired wrote:Do you know anything at all about Accounting, Zpock?
Now let's stay with Flash, Sumo (the two you mentioned in a previous post), a third let's say Goliath-like unit and my AoE example. A specific amount of Flashes beat a Sumo. A specific amount of Goliath-style units kill a Sumo. Does the flash horde kill the Goliath-like units then (or at least nearly)? No. The reason: Because of its AoE it has a huge advantage against numerous units which pretty much kills your equations...Tired wrote:"11. (mathematics chemistry) equality of elements in equation: a state in which the elements of a mathematical or chemical equation are equal on both sides."
Thanks for reitiring in a bluntier wording your pointless attacks.Tired wrote:zwzsg, be less French.