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Posted: 07 Nov 2007, 13:44
by MR.D
Atari can sue me, if they wish to pursue a lawsuit concerning a game that is 12 years old and not making any money for them, it just seems pretty pointless.
Core tanks without the Core logo, just seems silly to me..
Even if the logo is removed, the units still resemble enough of the originals, and maintain about 95% of the original scripts/code to still not take it completely out of the whole copyright stuff, right?
It would be different if Spring was on the market, making money, or if I were selling these units instead of handing them out freely to the community.
Copyright stuff is the last thing on my mind when I slap a Core logo on these models.
Posted: 07 Nov 2007, 14:34
by AF
I'm not saying it shouldnt have the logo, rather there should be a logo-less version.
Because then you can use the tanks outside the OTA setting and not have Atari knocking on your door. A few modifications and a changed weapon and they could be the main units of a mini mod.
Posted: 07 Nov 2007, 14:57
by DZHIBRISH
Me would love to use those models.
Posted: 07 Nov 2007, 17:01
by smoth
meh, my main thing is that logos are often times unattractive to me. They look ok but I would rather some other sort of detail in that spot.
well
Posted: 07 Nov 2007, 18:30
by rcdraco
Maybe a realtime flag that waves on the top?
Or a 3d logo would be nice, or make it a really grainy 2d logo. But a bland logo like the 3do's, bleh.
Posted: 08 Nov 2007, 02:31
by Zpock
Is it that hard for you to remove the logo and put in your own texture in it's place, if you want to use it in your mod?
Posted: 08 Nov 2007, 02:38
by smoth
it shouldn't be but not everyone is capable in that area. MR. D I am not saying take it off I am just saying that it is odd to me. I still think you did and are doing a great job.
Posted: 08 Nov 2007, 11:55
by MR.D
Finally finished the texture, I figured that there is still a long ways to go so I'm going to keep moving ahead.
I'll be releasing the Model and Final .dds textures sometime tommorow soon as they're done.
Slasher is up next.

Posted: 08 Nov 2007, 12:20
by Warlord Zsinj
Damn, those tracks look gorgeous, particularly the wheels.
I reiterate my earlier demand for a tutorial as to how you approach your painting!
Posted: 08 Nov 2007, 12:55
by MR.D
Warlord Zsinj wrote:I reiterate my earlier demand for a tutorial as to how you approach your painting!
I could tell you, but I bet you would like to keep your hair.. :D
Everything I do is on old Paint-Shop-Pro-6 which I bought many years back.
Most of the work is just done via filters, and alot of time with the Lasso and magic wand and tweaking the filters untill they get it just right.
I also like to use the UV map extensively for layer selection, then creating a hard outline on the texture layer.
Layering is the key to a good texture.
Posted: 08 Nov 2007, 13:36
by Warlord Zsinj
I don't seem to understand what you are suggesting regarding layers. Are the layers you are talking about different to the layers in photoshop?
Also, what filters do you use?For example, what are the steps you would go through to get your armour plating? What about the wheels or the base texture?
Hope you don't mind sharing, I'd love to learn how you do it :)
Posted: 08 Nov 2007, 14:53
by 1v0ry_k1ng
those are farking amazing. can we use them in XTA when they are completed?
Posted: 08 Nov 2007, 15:36
by Erom
Beautiful work. The wheels and tracks are particularly impressive.
Posted: 08 Nov 2007, 20:22
by KDR_11k
I think they'd look better if their low frequency details had more contrast. E.g. a different color on the tracks so you can see them poking through the cover on the medium thing.
Posted: 08 Nov 2007, 21:27
by Noruas
I am already using those mdoels in xta v9.2, i have found and hacked into his desktop computer.
Posted: 08 Nov 2007, 22:40
by MR.D
Noruas wrote:I am already using those mdoels in xta v9.2, i have found and hacked into his desktop computer.
LOLs, the Gator and Goliath were released in these forums publicly.. no need to hax me

Posted: 08 Nov 2007, 23:00
by Noruas
Well you didn't release the raider.
Posted: 08 Nov 2007, 23:21
by NOiZE
Really nice work!!!
Awesome!
Posted: 08 Nov 2007, 23:26
by MelTraX
Yeah.. I thought about switching to arm.. But those models tell me not to..
Posted: 09 Nov 2007, 00:37
by MR.D
NOiZE wrote:Really nice work!!!
Awesome!
Thank me by putting them in BA
Then again, you guys probably want to keep BA mod as performance driven as possible, these models, while being around double the Tri/Poly count of the origionals, might slow down those players that still use 32 meg 3dfx cards to play
