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Re: bloom effect.
Posted: 22 May 2008, 06:39
by Pxtl
Bloom is realistic and nice, except that every engine that has bloom has to shout OMG BLOOM at the top of its lungs and crank it up to obscene rates.
In the real world, your eyes adjust to the brightness of the scenery. When a subset of the scenery goes over that limit, you get blooming (and a host of other effects) until the iris can adjust (if possible - if a scene has too much range between light and dark there is no proper iris setting to both handle the light and make out the dark). Happens with eyes, cameras, everything. Bloom is realistic, and pretty.
It's just that most engines with blooming go nuts with it. Bloom should be subtle. Most photographers and movies go out of their way to avoid bloom, because it ruins the shot.
Re: bloom effect.
Posted: 22 May 2008, 07:23
by chillaaa
Otherside wrote:zsinj sup com does that during com deaths sort of
Zsinj knows that as he was in the supcom beta.
Re: bloom effect.
Posted: 22 May 2008, 14:58
by Warlord Zsinj
I was in the pre-beta >_>
Re: bloom effect.
Posted: 22 May 2008, 21:11
by rattle
Isn't that a late alpha?
Re: bloom effect.
Posted: 23 May 2008, 07:39
by Forboding Angel
Give me the gadget, and I'll work my lua jury rigged hackery on it and maek niec bloom... Unless of course you want to do it in which case I will love you forever and have your first manchild.
Re: bloom effect.
Posted: 23 May 2008, 07:43
by Otherside
needs moa bloom like the picture above (still modest by todays standards but it should be enuff)
Re: bloom effect.
Posted: 23 May 2008, 11:07
by imbaczek
That's a Halo 3 screenshot, am I right?
Re: bloom effect.
Posted: 24 May 2008, 00:06
by Neddie
imbaczek wrote:That's a Halo 3 screenshot, am I right?
No Items. Fox Only. Final Destination.
Re: bloom effect.
Posted: 25 May 2008, 20:36
by rattle
Hmm now it would be nice for the bloom to have a mask and multiply it with the shading so there's only bloom from the light direction unless it's a 2D filter.
Re: bloom effect.
Posted: 27 May 2008, 19:19
by Hoi
ouch, my eyes

Re: bloom effect.
Posted: 27 May 2008, 20:10
by rcdraco
Less bloom, thanks.
Re: bloom effect.
Posted: 27 May 2008, 20:38
by smoth
I have a picture of the bloom when used subtly at home on my pc. I'll post it tonight. Kloots bloom stuff is nice and pretty close to there.

an earlier version but still fairly strong.
Re: bloom effect.
Posted: 28 May 2008, 03:12
by Kloot
The default effect is much more subtle, no need to wear sunglasses:
vs.
Rattle: it's a post-processing filter, so no masks.

Re: bloom effect.
Posted: 08 Jun 2008, 12:25
by the-middleman
bump
Could you turn that into a noob friendly widget?
Re: bloom effect.
Posted: 13 Jun 2008, 10:35
by Forboding Angel
Re: bloom effect.
Posted: 15 Jun 2008, 08:23
by Warlord Zsinj
see VG cats comic posted earlier
Re: bloom effect.
Posted: 15 Jun 2008, 08:46
by smoth
a little strong there forb..
Re: bloom effect.
Posted: 15 Jun 2008, 14:29
by rattle
I can still see the original textures!
Re: bloom effect.
Posted: 15 Jun 2008, 14:50
by Hoi
viewtopic.php?f=23&t=15174
bloom shader

Re: bloom effect.
Posted: 15 Jun 2008, 17:46
by Otherside
hoid bloom shader
