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Posted: 15 Nov 2007, 19:09
by Complicated
Calling Music to be played with the lua would be easy.

For agressive, when a unit is destroyed, agressive music between the two players engaged in combat, they're lua will activate sounding an appropiate song which is likely to be set at random.

A timer should then be set and resetted everytime a unit is destroyed. When the last fire as been shot, a timer setted to a specific limit, when upon reached, moves back to a build playlist.
can customize to put your own music aswell as Michael's music.

Posted: 15 Nov 2007, 21:00
by ianmac
I don't think any has said this but I realy like your music. Your stile is pritty close to Jeremy Souls stile who did TA to start whith, whitch is a good thing.

Posted: 15 Nov 2007, 21:04
by michaelshumway
ianmac wrote:I don't think any has said this but I realy like your music. Your stile is pritty close to Jeremy Souls stile who did TA to start whith, whitch is a good thing.
Hey, I really appreciate that! It's always good to get feedback. Thanks for the compliment! I guess I won't quit it just yet... ;)

Posted: 19 Nov 2007, 16:14
by Tired
News to me that Spring has an imbedded mp3 player. 0o

Annoying that LUA can't handle the files directly, for that matter - everyone's so afraid of anything with copyrights. All of the free file formats that LUA players can handle are ass for quality and compression rates.
SwiftSpear wrote:Ok... I don't understand why Lua can't call spring's imbedded MP3/Ogg players and give them file information on what music files need to be played?

Spring has all the embedded file play information, AFAIK in a lua accessible form...

Posted: 19 Nov 2007, 17:06
by Pxtl
So, anybody actually added music to a mod yet? I'd love to see the Cube "Pingpong" OST added to Kernel Panic.

http://www.archive.org/details/TheCubeGameOstPingPong

Posted: 20 Nov 2007, 20:44
by Seba
what do you think about :
Pirates of the Caribbean - hes a pirate ????