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Posted: 30 Aug 2007, 19:05
by NOiZE
\o/
Posted: 30 Aug 2007, 19:38
by flop
this is basically the same rules of the old ladder except now you can comm rush the enemys start if you walk.
Posted: 30 Aug 2007, 20:40
by Mr.Frumious
Sleksa wrote:Mr.Frumious wrote:Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.
dear god . . .
Fine - alternately, just make the comm untransportable by L1 transports. You could just raise his mass, right?
Posted: 30 Aug 2007, 20:46
by Sleksa
Mr.Frumious wrote:Sleksa wrote:Mr.Frumious wrote:Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.
dear god . . .
Fine - alternately, just make the comm untransportable by L1 transports. You could just raise his mass, right?
and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
Posted: 30 Aug 2007, 20:51
by Mr.Frumious
Sleksa wrote:Mr.Frumious wrote:
and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
It's a mutator for people who can't handle comnapping. You think they'll use an atlas in either of those cases?
Posted: 30 Aug 2007, 20:56
by Sleksa
Mr.Frumious wrote:Sleksa wrote:Mr.Frumious wrote:
and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
It's a mutator for people who can't handle comnapping. You think they'll use an atlas in either of those cases?
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
Posted: 30 Aug 2007, 21:04
by Mr.Frumious
Sleksa wrote:
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
The kind of people who can't handle comnapping are also the kind of people who don't use complicated strategies like you just suggested.
Posted: 30 Aug 2007, 21:51
by SwiftSpear
Evidently due to the fact that highly experianced spring players make atlas dropping a comm into the base in the early game against the league rules, yet they are generally the people who make the most use of atlas and comm dropping in every other circumstance, I don't think the solution is as easy as you make it out to be. Your mutator suggestions all kill tonnes of gameplay.
Posted: 30 Aug 2007, 21:54
by Sleksa
Mr.Frumious wrote:Sleksa wrote:
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
The kind of people who can't handle comnapping are also the kind of people who don't use complicated strategies like you just suggested.
maybe we need to do a stripped-down newbie annihilation ^^
Posted: 30 Aug 2007, 22:31
by imbaczek
If I were to suggest some solutions:
- increase air lab and atlas buildtime
- make first atlas cost 3-5x its normal cost (including buildtime)
- make llts damage atlases
- slow atlas down if it carries a com
- you can think of more that's possible with lua
- all of above
but never, ever impose such artificial rules. Computer games aren't f1 races and shouldn't need judges.
Posted: 30 Aug 2007, 22:36
by flop
- increase air lab and atlas buildtime
would fuck balance more than help
- make first atlas cost 3-5x its normal cost (including buildtime)
would fuck balance more than help
- make llts damage atlases
would fuck balance more than help
- slow atlas down if it carries a com
maybe, but this would also fuck balance on a different level
- you can think of more that's possible with lua
lua is evil
- all of above
lol
Posted: 30 Aug 2007, 22:58
by RogerN
I don't think atlas-com-dropping should be against the rules. It's easily countered.
What? Your uber-l33t build order doesn't include AA and an LLT before your first factory? Well then you're taking a risk (albeit a common one), and it's eventually going to bite you. If atlas-com-dropping were to ever become popular then ladder players would adjust their build orders to compensate. In the meantime it's a seldom-used tactic that can sometimes succeed and sometimes fail miserably... just like every other tactic. The only difference is that com-dropping tends to yield results (good or bad) quicker than others.
Posted: 30 Aug 2007, 23:54
by Hellspawn
RogerN wrote:I don't think atlas-com-dropping should be against the rules. It's easily countered.
What? Your uber-l33t build order doesn't include AA and an LLT before your first factory? Well then you're taking a risk (albeit a common one), and it's eventually going to bite you. If atlas-com-dropping were to ever become popular then ladder players would adjust their build orders to compensate. In the meantime it's a seldom-used tactic that can sometimes succeed and sometimes fail miserably... just like every other tactic. The only difference is that com-dropping tends to yield results (good or bad) quicker than others.
I drop comm infront of your base (possibly behind) and walk my boi to your base.
gg
Posted: 30 Aug 2007, 23:58
by Hellspawn
Ok now serious question.
Is any skillful player who actually plays ladder against current rules?
Posted: 31 Aug 2007, 00:12
by PRO_rANDY
since so many people seem to be against this rule we will remove it for the first few weeks, and see what the games are like
Posted: 31 Aug 2007, 00:25
by 1v0ry_k1ng
how many MT are needed to negate an atlas combomb before it explodes in your base in BA?
Posted: 31 Aug 2007, 02:18
by hunterw
a better question to ask is how many times can your atlas get hit with a defender tower's missiles before it blows, and if memory serves me correct its 3
also can the missile hit the boy instead of the atlas, doing dmg only to the boy's health?
Posted: 31 Aug 2007, 02:43
by PRO_rANDY
3 iirc
no it cant
Posted: 31 Aug 2007, 05:38
by Saktoth
Hellspawn wrote:Ok now serious question.
Is any skillful player who actually plays ladder against current rules?
lol flop. Flop so would.
since so many people seem to be against this rule we will remove it for the first few weeks, and see what the games are like
Mostly people arent against the rule, they are against the fact that the rule is needed due to the design of the mod... this rule is as old as snot isnt it?
Posted: 31 Aug 2007, 07:00
by Sleksa
yes