Posted: 14 Jul 2007, 02:01
Ive had an idea very similiar to this for a very long time!
Expansionistic player. Uses metal (Territory-based). Only one tech level. Flashspam sort of thing.
Defensive player. Uses energy (exponential growth). No mobile units. Has all kinds of statics from llt to guardian up to bertha, so handles defense and bombardment. Requires energy to fire and maintain everything, as well as to build it (IE, nothing is free).
Giant Robot player. Uses buildtime (fixed economy). Starts with a single factory and builds nothing but limited numbers of giant robots that require a lot of micro or FPS'ing to be effective. Think War Evo but with a factory.
Air player. Uses buildtime (exponential growth). Has a range of risky, but easily counterable options, like air, nukes, etc. Is your recon and transportation. Has to use surprise to outfox his enemy, and switch tactics when they begin to counter.
In my plan, it was meant to be partially viable to play one faction against another (The giant robot player has a range of smaller robots he can build so that the expansionistic player doesnt raid the hell outta him). Of course i have too many projects on my hands so i doubt ill ever get around to making it.
Expansionistic player. Uses metal (Territory-based). Only one tech level. Flashspam sort of thing.
Defensive player. Uses energy (exponential growth). No mobile units. Has all kinds of statics from llt to guardian up to bertha, so handles defense and bombardment. Requires energy to fire and maintain everything, as well as to build it (IE, nothing is free).
Giant Robot player. Uses buildtime (fixed economy). Starts with a single factory and builds nothing but limited numbers of giant robots that require a lot of micro or FPS'ing to be effective. Think War Evo but with a factory.
Air player. Uses buildtime (exponential growth). Has a range of risky, but easily counterable options, like air, nukes, etc. Is your recon and transportation. Has to use surprise to outfox his enemy, and switch tactics when they begin to counter.
In my plan, it was meant to be partially viable to play one faction against another (The giant robot player has a range of smaller robots he can build so that the expansionistic player doesnt raid the hell outta him). Of course i have too many projects on my hands so i doubt ill ever get around to making it.