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Posted: 30 Jun 2007, 14:29
by Pressure Line
*edit* forget it.

Posted: 30 Jun 2007, 14:44
by KDR_11k
I'm not sure about that con unit design, it looks way too much like a battle unit and the few yellow spots can get lost in a quick glance. The build apparatus still looks liek a gun, I'd suggest using something more like this:

Image

That thing stands out like a sore thumb in a group of tanks and it's easily identified as an engineering vehicle.

Posted: 30 Jun 2007, 14:54
by Pressure Line
*edit* forget it.

Posted: 30 Jun 2007, 15:18
by 1v0ry_k1ng
will the factions play diffrently?

Posted: 30 Jun 2007, 15:41
by Pressure Line
*edit* forget it.

Posted: 01 Jul 2007, 06:30
by Pressure Line
*edit* forget it.

Posted: 01 Jul 2007, 11:48
by Pressure Line
*edit* forget it.

Posted: 01 Jul 2007, 15:02
by Saktoth
If someone says 'I cant tell the units apart' you should probably listen to them early on in the development rather than later down the line when unit designs are finalized.

being able to distinguish units is utterly vital to a commander, this is why TA's units are so eccentric.

Its a very good idea to have, at least, your constructors be differentiated, as they are something that will need to be selected often and something you dont want to send in with a group of combat units.

This is like, the number 1 complaint about EE, ask fang, he's gotten endless hell over it. So probably a best idea to make the con unit pretty damn obvious. Too much like the light tank ATM to be honest.

Other than that, stuff looks good. Its coming along pretty fast, nice to see continued development, too many people give up early.

Posted: 02 Jul 2007, 02:28
by Pressure Line
*edit* forget it.

Posted: 02 Jul 2007, 03:12
by Zpock
Remember that your eyes as the creator tends to view the stuff done in a bit different light.

Posted: 02 Jul 2007, 03:30
by AF
If it takes longer than 2 seconds to spot a conbot in a clump of units you have a problem.

All your units look quite similair but theyre saved by the size differential, making the main mode of identification in your mod size not textures or shape.

Also be aware that different people use different camera views, and no matter how much stripe you put on the bottoms and sides people in top down view wont see much.

Posted: 02 Jul 2007, 10:28
by Pressure Line
*edit* forget it.

Posted: 02 Jul 2007, 10:36
by Guessmyname
Give it big and very obvious crane

Posted: 02 Jul 2007, 11:03
by ironized
thats a downfall to ee as far as i am concerned


you are the maker, you see them as you made them

we are the consumer we see it as we can make out

they are very similar although you know where to look everyone else may not

Posted: 02 Jul 2007, 13:22
by Pressure Line
*edit* forget it.

Posted: 02 Jul 2007, 13:47
by ironized
there ya go ;)

Posted: 02 Jul 2007, 14:45
by Guessmyname
Yay!

Posted: 02 Jul 2007, 15:23
by Pressure Line
*edit* forget it.

Posted: 02 Jul 2007, 15:30
by ironized
may i suggest you make a mine laying vehicle

i reckon a mine laying behicle with light mines would be very usefull in your mod ;)

Posted: 02 Jul 2007, 20:41
by rattle
Don't get me wrong but it's kind of repetitive...