Page 3 of 7

Posted: 24 Jun 2007, 00:12
by pintle
Whilst a dragon head would look v cool, it wouldn't look very core imo. Matte metallic legs ftw imo

Posted: 24 Jun 2007, 00:32
by Neddie
smoth wrote:
Tim Blokdijk wrote: Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)
Lol, someone realized that I turned the right arm into a counter weight :P


I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
Much like the T1 Artillery Vehicle! Smoth's twisty mind knows no bounds!

Posted: 24 Jun 2007, 00:40
by Snipawolf
Huh...

This is a surprise?

I thought his arm was a counter-weight ever since I first saw it...

Posted: 24 Jun 2007, 00:41
by Neddie
Humour, in text, is often missed by the young and restless. Or well rested.

Posted: 24 Jun 2007, 00:50
by Tim Blokdijk
smoth wrote: ...

I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.
That would be over the edge I think but now the barrel is a bit pale. I thought a spiral (not to visible but still there) could do the trick. Barrels have spirals inside for better aim control so I thought putting the spiral outside would not be so odd.

Maybe an edged out silhouette of a dragon can be nice on the side of the leg (one leg).

Posted: 24 Jun 2007, 00:54
by Guessmyname
Why don't you just use the core logo for the decal?

Posted: 24 Jun 2007, 08:39
by smoth
Guessmyname wrote:Why don't you just use the core logo for the decal?
core logo is cheesy.

Posted: 24 Jun 2007, 10:01
by MR.D
Miss Piggy is fat :-)

Core Logo = win

Posted: 24 Jun 2007, 17:16
by RightField
You should dirt it up a bit and make it look more deadly. Right now it's a bit too cute and colorful and would fit more into the -craft game series than TA. TA is much darker and I feel the models need to be that as well without resorting to the "OMG I'M EVIL" appeal. Less peronality, more cold steel killing machine.

Posted: 24 Jun 2007, 18:44
by smoth
dirt etc is a last touch.

Mr. D, the mrs piggy jokes, they are dull.

Posted: 24 Jun 2007, 22:54
by smoth
Image
(click for larger image)

Ok, so I am pretty much done and now I am going to tweak his proportions.

Posted: 24 Jun 2007, 23:08
by smoth
Proportions adjusted(head smaller, slimmer waist, shorter legs longer gun larger "arms"):
Image
(click for larger image)

I think it looks neat and it will look really neat when I do the reflective glowmaps and transparencies. I am going to add some polies for extra details after I do the transparencies. I'll post an ingame shot after it is done.

Posted: 24 Jun 2007, 23:13
by MR.D
If I was actually going to insult you, don't you think I'd try harder?

Just playing around buddy
:wink:

Posted: 24 Jun 2007, 23:21
by smoth
I know, I just get tired of the mrs piggy barbs, they never are very creative. To date the best barb was caydr's kermit avatar. That had me loling.

Posted: 24 Jun 2007, 23:39
by hunterw
morty's lookin fine and ready to be spammed 23423 times 8)

i think AK needs help more than most TA models

Posted: 24 Jun 2007, 23:40
by smoth
I can consider it but next on my list is the dominator.

Posted: 25 Jun 2007, 00:48
by smoth
Image
Image
Image
Image
Image
(Click images for larger picture!)


Bah, all that is left is script adjustments etc. So, I am taking a bit of a break. Until then, enjoy the eye candy.

Posted: 25 Jun 2007, 02:43
by Noruas
oh uh, FUCKING AWSOME, excuse my language, i can script it for you, and reanimate better walking animations.

Posted: 25 Jun 2007, 03:36
by Boirunner
That looks really cool. I hope to see it in CA soon.

Posted: 25 Jun 2007, 04:02
by tinnut
That's excellent!