Posted: 08 Jun 2007, 21:39
Ahh ive been working one of these of my own too, mostly because i love to pilot planes in games of #A and because smoth said it couldnt be done (Then, apparently, did it).
One time i spent something like half an hour just piloting a rapier and killing enemy kbots in a team game- i didnt have any other units left. In most Flight Sim games, half the fun is rocketing over the top of armies and blowing them to pieces, it would be a shame not to include that. The problem then, of course, is that this quickly becomes a much larger and more complex project than just a flight sim.
Naturally, thats what happens with any project i try to tackle, it gets too complex and i shelve it till later.
My final concept was to have a hub with a large range that builds you a base (Factory, air pad, radars, defenses, etc) using your initial resources, and the object is to destroy the other guys base using your plane, and stop him from doing likewise. Then it quickly gets out of hand, including the ability to pilot tanks and mechs, large automated armies of cannon fodder to kill, and multiple players on one team handling different units, the economics, the strategic play, etc etc.
One time i spent something like half an hour just piloting a rapier and killing enemy kbots in a team game- i didnt have any other units left. In most Flight Sim games, half the fun is rocketing over the top of armies and blowing them to pieces, it would be a shame not to include that. The problem then, of course, is that this quickly becomes a much larger and more complex project than just a flight sim.
Naturally, thats what happens with any project i try to tackle, it gets too complex and i shelve it till later.
My final concept was to have a hub with a large range that builds you a base (Factory, air pad, radars, defenses, etc) using your initial resources, and the object is to destroy the other guys base using your plane, and stop him from doing likewise. Then it quickly gets out of hand, including the ability to pilot tanks and mechs, large automated armies of cannon fodder to kill, and multiple players on one team handling different units, the economics, the strategic play, etc etc.