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Posted: 24 May 2007, 02:40
by Boirunner
Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.

Posted: 24 May 2007, 09:33
by drolito
Boirunner wrote:Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.
com end maybe in XTA mod but in BA mod its too easy to kill a com so u have to put com continu or the party is only "where are opponents com for i bomb or rush them ?"

Posted: 24 May 2007, 19:24
by Dragon45
You SHOULD NOT have idle builders. It's a cardinal sin and wasted potential.

Use them or reclaim them, simple. Adding a "better" mechanism for cycling through something you should not have just promotes bad habits.

Posted: 24 May 2007, 19:26
by Mars
drolito wrote:
Boirunner wrote:Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.
com end maybe in XTA mod but in BA mod its too easy to kill a com so u have to put com continu or the party is only "where are opponents com for i bomb or rush them ?"
That is why extra strategy is needed to protect or destroy the commanders, it makes the game more interesting.

Posted: 25 May 2007, 18:41
by manored
Mars wrote:
drolito wrote:
Boirunner wrote:Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.
com end maybe in XTA mod but in BA mod its too easy to kill a com so u have to put com continu or the party is only "where are opponents com for i bomb or rush them ?"
That is why extra strategy is needed to protect or destroy the commanders, it makes the game more interesting.
The problem is that who defends must make a defense for ever single type of attack he might receive, while the attacker must make just one type of attack. making a little of each defense doesnt work cause who attacks generaly invested on that type of attack so unleash you invested a lot on defense to that you lose.

Posted: 26 May 2007, 12:03
by NOiZE
drolito wrote:
Boirunner wrote:Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.
com end maybe in XTA mod but in BA mod its too easy to kill a com so u have to put com continu or the party is only "where are opponents com for i bomb or rush them ?"
I LOLLED IRL

Posted: 26 May 2007, 12:05
by Lolsquad_Steven
You can't rush or bomb a com in XTA because you didn't build any units, only defence.

Posted: 26 May 2007, 16:25
by Pxtl
drolito wrote:
Boirunner wrote:Real men play comm ends with unlimited D-Gun!

I mostly play with comm continues.
com end maybe in XTA mod but in BA mod its too easy to kill a com so u have to put com continu or the party is only "where are opponents com for i bomb or rush them ?"
Cloaked, better-defended than my Fusions, and well away from the decoys. That's where it should be if the enemy has enough econ to deep-strike bombers in to take him out.

Posted: 26 May 2007, 16:39
by 1v0ry_k1ng
XTA plays best on commander continues. The XTA regulars caught some kind of decency of KnoX and nobody combombs. more to the point though, the XTA commander is kickass on normal units, and late game when you have enough E to remain cloaked and spread jammers around the XTA commander is crazy dangerous.it might be needed in BA cuz AA coms are more of a liability than in xta.com ends is espcecially fail in teamgames imo, i just leads to people combombing the enemy com while giving all their stuff to an ally.
"Ith a legithimath thrathergy!"

Posted: 26 May 2007, 17:01
by KingRaptor
Rules like no comdropping have to be said!

Like, I will kick someone who comdrops me even though it takes place nine whole minutes into the game and he had to call off his original comdrop target because the guy had the sense to *shudder* build one missile turret! Not to mention someone else did it first but I won't kick him for whatever reason!

Posted: 27 May 2007, 15:39
by ZellSF
1v0ry_k1ng wrote:XTA plays best on commander continues. The XTA regulars caught some kind of decency of KnoX and nobody combombs. more to the point though, the XTA commander is kickass on normal units, and late game when you have enough E to remain cloaked and spread jammers around the XTA commander is crazy dangerous.it might be needed in BA cuz AA coms are more of a liability than in xta.com ends is espcecially fail in teamgames imo, i just leads to people combombing the enemy com while giving all their stuff to an ally.
"Ith a legithimath thrathergy!"
Both sides could do the same, so, yes, it is. It is however a shitty thing to do, at it'll prevent both players from actually playing any longer.

And Pxtl is right, if you're playing com ends, killing an enemy commander won't be easy, and if that's the focus of a player, he will screw up for his entire team.
The problem is that who defends must make a defense for ever single type of attack he might receive, while the attacker must make just one type of attack. making a little of each defense doesnt work cause who attacks generaly invested on that type of attack so unleash you invested a lot on defense to that you lose.
That isn't any different from a commander continues game though. and extra strategy to protect commander doesn't really have to mean more defence, it could be to make sure it's always followed by a small army.

Posted: 27 May 2007, 17:10
by TradeMark
I remember in OTA games this kind shit when the game started:

no bb
no emgs
no nukes
no rush
bt 15mins
no hill shit
no combombing
no air

All in ONE game :lol:

And what is weird, everyone followed the rules o_O

Posted: 27 May 2007, 17:16
by KDR_11k
Needs a "no attacking" rule.

Posted: 27 May 2007, 22:28
by det
1v0ry_k1ng wrote:it might be needed in BA cuz AA coms are more of a liability than in xta.com ends is espcecially fail in teamgames imo, i just leads to people combombing the enemy com while giving all their stuff to an ally.
"Ith a legithimath thrathergy!"
The next version of Spring will have a new game mode as a solution to comm ends in team games: http://spring.clan-sy.com/wiki/Lineage

Posted: 27 May 2007, 23:05
by trepan
You can also use the "sharedelayed" LuaRules gadget if the mod includes it:
http://spring.clan-sy.com/phpbb/viewtop ... sharedelay

Posted: 28 May 2007, 01:13
by Ishach
TradeMark wrote:I remember in OTA games this kind shit when the game started:

no bb
no emgs
no nukes
no rush
bt 15mins
no hill shit
no combombing
no air

All in ONE game :lol:

And what is weird, everyone followed the rules o_O

no hill shit
xD

Posted: 28 May 2007, 02:10
by TradeMark
Ishach wrote:no hill shit
xD
Yeah XD it was in the GD2 map :D

Posted: 28 May 2007, 08:35
by KDR_11k
Why does noone ever play with "no d-fens"?

Posted: 28 May 2007, 10:31
by NOiZE
KDR_11k wrote:Why does noone ever play with "no d-fens"?
making DFENS is the best thing in spring..

Posted: 28 May 2007, 15:36
by LathanStanley
TradeMark wrote:I remember in OTA games this kind shit when the game started:

no bb
no emgs
no nukes
no rush
bt 15mins
no hill shit
no combombing
no air

All in ONE game :lol:

And what is weird, everyone followed the rules o_O
I'd put an annihilator on the biggest hill I could find, a nuke silo in my base, and ONLY attack with air, RIGHT at the 15 min time-marker...

it'd be funny as hell! :lol: