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Posted: 22 Apr 2007, 14:44
by tombom
neddiedrow wrote:As much as Ivory is a self-proclaimed XTA fan and doesn't have as much experience with AA/BA as he professes, that is an unfair statement.
Not really, seen as he is one of the biggest fanboys of XTA and regularly calls people noobs over less. There's no real malicious intent.
Posted: 22 Apr 2007, 15:39
by NOiZE
also mines in BA are pretty good and cheap and underused
Posted: 22 Apr 2007, 20:39
by Zenka
CautionToTheWind wrote:Reclaim, at least.
This I like. making them able to assist others makes them to powerfull and would require it to be more expencive. I'd reather have it remained cheap but be able to reclaim. People underestimate the usage of mines anyway.
Posted: 22 Apr 2007, 20:44
by NOiZE
the mines are OP enough already... try them out some time :)
Posted: 22 Apr 2007, 20:46
by Caydr
Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
Posted: 22 Apr 2007, 21:32
by pintle
maybe if minelayers could assist/repair/reclaim they would get used more
Posted: 22 Apr 2007, 21:47
by CautionToTheWind
Reclaim, at least.
Posted: 24 Apr 2007, 11:12
by erasmus
energy cost is sorta hard to keep up with
but then i guess that stops ppl from carpeting the map (like me

)
Posted: 24 Apr 2007, 19:18
by Boirunner
Caydr wrote:If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
this man is correct.
Posted: 25 Apr 2007, 09:26
by KingRaptor
Caydr wrote:Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
But I want 10k HP Stilletoes with flak resistance

Posted: 25 Apr 2007, 13:44
by Zenka
Caydr wrote:Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
good point. we cannot attemp to let every unit in a mod to be evenlly used.
How does the mine layer handle obstacles like trees currently? if you want a mine on that spot, does he reclaim the tree and place the mine, or does he ignore the command?
Posted: 29 Apr 2007, 21:08
by Caydr
I hope this won't cause you too much trouble but please choose a new name. Absolute Annihilation is the name I've chosen and used for 8 years. I've said a couple of times that sometime in the future (June?) I'd like to make a new version with everything fixed that I left broken. How's it going to work if I release AA version 2.3 when "AA 5.0" is kicking around?
Posted: 29 Apr 2007, 21:16
by Machiosabre
work on this has already stopped a while ago btw

Posted: 30 Apr 2007, 01:08
by Licho
Yeah, it's the shame, this is my most favourite TA mod yet.