Page 196 of 418
Re: Random WIP
Posted: 26 Jul 2009, 05:20
by hamsate
Presenting the one and only.. JUNKMOBILE!
I know it looks fugly, but its my first model I've got around to texturing seriously. Did the texture in an hour or two.. had to learn all the stuff first in Photoshop.
UV Map

Re: Random WIP
Posted: 26 Jul 2009, 06:57
by Argh
Great job on a first try

Re: Random WIP
Posted: 26 Jul 2009, 12:58
by KingRaptor
Yeah, so-so (the wheel hubs aren't even mine >_>). Any advice would be welcome, especially regarding textures,
Re: Random WIP
Posted: 26 Jul 2009, 13:18
by manolo_
i dont liek the textures :) and if this hsould be a tank u need these tank-chains
Re: Random WIP
Posted: 26 Jul 2009, 13:47
by Otherside
people in CA need to stop texturing names on the units...
Re: Random WIP
Posted: 26 Jul 2009, 15:36
by Saktoth
Geometry is simple, texture needs preshading, use antialaising, but whatever, it'll do, it shits all over the current one. Would be nice if the wheels were on the outside for suspension script awesomeness (you can also afford to use more polygons on them if they are).
manolo_ wrote:i dont liek the textures :) and if this hsould be a tank u need these tank-chains
Clearly it isnt a tank then!
Re: Random WIP
Posted: 26 Jul 2009, 17:13
by bobthedinosaur
looks like an IFV with a heavier cannon and a bunch of scifi extra geometries to make its less boxy. i say keep the wheels, just make them more tactical. or put on some spinners...
Re: Random WIP
Posted: 26 Jul 2009, 20:34
by hamsate
KingRaptor wrote:Any advice would be welcome, especially regarding textures,
I would suggest you really find a replacement for the wheel textures. They look too clean and shiny to be on a war machine..
Re: Random WIP
Posted: 26 Jul 2009, 20:48
by MR.D
LOL, get your own wheel textures.. I made those in Paintshop in like 5 mins :D (its 1/3 of my core remake wheel textures).
Tbh I dun really care, but wheels are easy to make.
Re: Random WIP
Posted: 26 Jul 2009, 21:36
by bobthedinosaur
rough draft UV, as i impliment more weapons, i might need to adjust the uv

Re: Random WIP
Posted: 27 Jul 2009, 05:52
by hamsate
bobthedinosaur wrote:rough draft UV, as i impliment more weapons, i might need to adjust the uv
It's pleasing to look at.. keep going.
So I worked on another simple model.. How do my textures look? I think this one is a large improvement from my junk texture.
UV Map

Re: Random WIP
Posted: 27 Jul 2009, 05:55
by thesleepless
you should work on your UV maps, you're wasting heaps of space
windscreens aren't blue
add some preshading, make it look less like a toy car, some color variation perhaps, some dirt maybe, highlights
also don't outline your mesh, break up the shape a bit. just because your model is a box, doesn't mean it needs to look like a box
Re: Random WIP
Posted: 27 Jul 2009, 06:55
by hamsate
thesleepless wrote:you should work on your UV maps, you're wasting heaps of space
windscreens aren't blue
add some preshading, make it look less like a toy car, some color variation perhaps, some dirt maybe, highlights
Thanks for the feedback.
First, I'm aware that there's a lot of blank space, but since my model was so simple, I didn't stress over it. But still, I guess I do need to use my space more effectively.
Second, if I'm not going to color the windows blue, what color should I use? Or how should I make them more like windshields?
I guess I should start adding more and more details now, thanks for your suggestions.

Re: Random WIP
Posted: 27 Jul 2009, 07:11
by bobthedinosaur

inspiration is obvious, is a counter infantry against the previous halo looking one.
Re: Random WIP
Posted: 27 Jul 2009, 07:29
by manolo_
bobthedinosaur wrote:
inspiration is obvious, is a counter infantry against the previous halo looking one.
reminds me on halo or something like that
Re: Random WIP
Posted: 27 Jul 2009, 08:22
by Pressure Line
Killzone 4tw
Re: Random WIP
Posted: 27 Jul 2009, 10:41
by manolo_
Pressure Line wrote:
Killzone 4tw
i think killzone was inspired by jin ro

Re: Random WIP
Posted: 27 Jul 2009, 19:31
by Snipawolf
Probably was.

Re: Random WIP
Posted: 27 Jul 2009, 19:34
by Hoi
Look nice bob. You might want to check your model with a good reference of a human, I think some forms are not correct. And you should get some detail in the texture, cloth/metal or both. It looks a bit flood filled

Re: Random WIP
Posted: 27 Jul 2009, 19:55
by KaiserJ
hamsate : i wouldn't say you're wasting a MASSIVE amount, as you've said you weren't too worried about it because the model wasn't particularly detailed; i can agree with this, as you yourself can see that the more complicated a model becomes geometry-wise (and the size it appears ingame) the more important it becomes to use the uv space effectively.
for the windscreens i personally would use either pure black or a dark "oilslick" sort of texture, and then use the reflectivity channel to color the windscreen completely white; this will make it reflect the color of the sky and appear more natural.
when there is an exterior angle, give it a bit of extra brightness to indicate the dimensions and shape of the model
http://img150.imageshack.us/img150/244/truckauv2.jpg
this was just a quick gimp'in, brightened the edges where i felt there should be highlighting and airbrushed the windscreens; maybe this is the sort of look you were going for.
either way, good job on the mirroring if you havent done mapping before; takes many people a while to catch on to its importance and usefulness.
bob : thats some hawt secks.