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Re: Random WIP

Posted: 18 Jun 2009, 20:14
by knorke
dont like the concept of the wings, going forward and only fixed at the back. i would have prefered normal "full wings" but its well executed i guess.
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Image
wat

Re: Random WIP

Posted: 18 Jun 2009, 22:00
by rattle
butterkekse?

Re: Random WIP

Posted: 18 Jun 2009, 22:30
by bobthedinosaur
no offense, but those hover craft look stupid in the water... it really should be an air unit. with the wings and all...

edit: well actually it would probably best fit in one of those futuristic racing games. so maybe a high hover that doesn't get caught on ground ie: low altitude air unit, would work best.

Re: Random WIP

Posted: 19 Jun 2009, 00:00
by smoth
I thought they looked great. I just didn't assume familiar technology.

Re: Random WIP

Posted: 19 Jun 2009, 00:29
by Neddie
I think it looks fine on water. The shape isn't any more fit for air, now is it? I think I could make something shaped like that into a jetski.

Re: Random WIP

Posted: 19 Jun 2009, 00:43
by thesleepless
bobthedinosaur wrote:no offense, but those hover craft look stupid in the water... it really should be an air unit. with the wings and all...

edit: well actually it would probably best fit in one of those futuristic racing games. so maybe a high hover that doesn't get caught on ground ie: low altitude air unit, would work best.
you're right the design is very much inspired by futurisitic racers like wipeout.

but the wings are not for lift like in an aeroplane, but rather for balance and steering, it has ion thrusters underneath for lift, as visible in the blender shot.
an advanced form of this technology: http://www.youtube.com/watch?v=J5cFHt4Ot28

Re: Random WIP

Posted: 19 Jun 2009, 02:54
by AF
someones been playing wipeout hd and messing with taking photos

Re: Random WIP

Posted: 19 Jun 2009, 03:01
by thesleepless
AF wrote:someones been playing wipeout hd and messing with taking photos
i wish. i've ony got wipeout 2097 and fusion.

Re: Random WIP

Posted: 19 Jun 2009, 03:21
by Pxtl
neddiedrow wrote:I think it looks fine on water. The shape isn't any more fit for air, now is it? I think I could make something shaped like that into a jetski.
Agreed. It looks kind of like a racing boat.

Of course, it's lack of a turret makes it kind of FAIL for Complete Annihilation. All CA units except for torpedo-firing units and artillery have full 360 turrets.

Re: Random WIP

Posted: 19 Jun 2009, 04:08
by j5mello
just make the whole unit the turret a la the UEF T2 hover in Supcom.

Re: Random WIP

Posted: 19 Jun 2009, 07:55
by smoth
j5mello wrote:just make the whole unit the turret a la the UEF T2 hover in Supcom.
ding ding we have a winner.... doms in gundam do this and people never really seem to mind.

Re: Random WIP

Posted: 19 Jun 2009, 08:08
by thesleepless
j5mello wrote:just make the whole unit the turret a la the UEF T2 hover in Supcom.
yep, that's the plan... just need to figure out how to do it...

anyone know where i can find a script for that?

Re: Random WIP

Posted: 19 Jun 2009, 15:08
by Andromeda
Just add invisible pieces until it matches an existing script :wink:

Re: Random WIP

Posted: 19 Jun 2009, 15:28
by pintle
smoth wrote:
j5mello wrote:just make the whole unit the turret a la the UEF T2 hover in Supcom.
ding ding we have a winner.... doms in gundam do this and people never really seem to mind.
We don't mind because it causes basically 0 problems in terms of kiting/micro.

Re: Random WIP

Posted: 19 Jun 2009, 15:40
by thesleepless
Otherside wrote:awesome now give it a nice texture2.
Image

how's that?

Re: Random WIP

Posted: 19 Jun 2009, 15:47
by rattle
Normals look odd

Re: Random WIP

Posted: 19 Jun 2009, 17:43
by smoth
pintle wrote:
smoth wrote:
j5mello wrote:just make the whole unit the turret a la the UEF T2 hover in Supcom.
ding ding we have a winner.... doms in gundam do this and people never really seem to mind.
We don't mind because it causes basically 0 problems in terms of kiting/micro.
sounds like it is a good idea :P

Re: Random WIP

Posted: 19 Jun 2009, 23:04
by LordLemmi
:roll:
Image

http://www.bilder-hochladen.net/files/big/awam-6.jpg

A special Weapon Building

Model done by LordMuffe ( creator of ES ) and a bit of my work.
Uv/Texture by Me.

Hope you like it

Re: Random WIP

Posted: 19 Jun 2009, 23:46
by Argh
@LordLemmi:

Use more color variation and preshading to break the shapes up. All those great details are basically just going to turn into undifferentiated noise at a distance, if we can't tell that they're "on top" of something, or are part of a "side".

You need to use stronger contrasts and suggest the forms more effectively, basically. I like the style and the details are great, but that's going to be an issue.

If you can't zoom out and clearly tell what's what, then it's not working well yet, basically. Remember, most of the time, even if it's a 1024 texture, people are looking at the 3-4th mip, so 256 / 128 on a side. Preshading and breaking the shapes up with color really helps with recognition.

The human eye is finely tuned for contrasts, and gets a lot more out of high-contrast data than low-contrast data, especially as the resolution goes down.

@TheSleepless: Hrmm. Came out a lot darker and more gray and shiny than I was expecting from the original texture.

Maybe turn down the green levels on the texture2, and play around with the curves on the texture1 to make the highlights a bit brighter? If that's the look you were going for, feel free to ignore me of course, I just feel like it was a bit cooler when the bright tones were less obliterated by the reflection, and I saw the white / gray as paint, not bare metal.

Re: Random WIP

Posted: 20 Jun 2009, 00:25
by thesleepless
Argh wrote: @TheSleepless: Hrmm. Came out a lot darker and more gray and shiny than I was expecting from the original texture.

Maybe turn down the green levels on the texture2, and play around with the curves on the texture1 to make the highlights a bit brighter? If that's the look you were going for, feel free to ignore me of course, I just feel like it was a bit cooler when the bright tones were less obliterated by the reflection, and I saw the white / gray as paint, not bare metal.
good idea, yeah the reflection is too intense, yep i was going for the white/gray to be paint not metal.