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Re: Random WIP
Posted: 16 Jun 2009, 23:35
by MidKnight
A:
LESS PHALLIC
B: make the main gun thicker, it looks like it'll fall off at the slightest gust.
C: Capitalize on its "springy" feel. Add more hydraulics, along with some knees, so it looks like it's bounding over the landscape. I am not the only one that needs to think more about how their units move.

Re: Random WIP
Posted: 17 Jun 2009, 01:16
by Argh
Rebuild the legs, so that it can walk properly. If it's just going to fly around on jets, it doesn't need legs at all.
It just needs a proper joint at the knee- a piston there won't work, it'll clip into the main body a lot during the walk-cycle.
I know you like the piston concept- use it lower, on the ankle area or something. There's nothing wrong with it, it's just a poor fit for the body design. Use those legs for something else. Or redesign the body, so that its not a 360-degree turret. That's the other choice.
Re: Random WIP
Posted: 17 Jun 2009, 01:30
by MidKnight
judging by the design,it's the CA pyro, and the pistons are to help it jump. Maybe separate them from the legs (IE an extra pair of pistons)?
Re: Random WIP
Posted: 17 Jun 2009, 01:58
by Argh
Do jumpers walk at all, or just hop?
Re: Random WIP
Posted: 17 Jun 2009, 03:32
by Pxtl
They walk - they just can jump short gaps when ordered to do so.
Re: Random WIP
Posted: 17 Jun 2009, 06:36
by maackey
@mk:
A: get your mind out of the gutter.
B: yeah, i'm scrapping the gun.
C: i will try to make it more springy
@argh: It is aimed at the pyro, which has been stated before is a walker that can have the ability to jump. It will be walking most of the time, the one screenshot was just an idea of how it would use its thrusters to jump.
Argh wrote:Rebuild the legs, so that it can walk properly. If it's just going to fly around on jets, it doesn't need legs at all.
It is a heavier counterpart to the bandit, so I tried to keep some semblance to the piston legs, which work fairly well ingame. (What do you mean "walk properly" btw? Does the bandit walk improperly? )
The legs do not clip, except in maybe extreme situations (the animation could use some polishing, it's not perfect)
With the raised back it is very unlikely that any clipping issues will occur on this model especially when it is firing, as the top half of the head raises. (The only time its head would be turned would be if it was firing)
Thanks for the suggestions!

Re: Random WIP
Posted: 17 Jun 2009, 08:01
by Argh
Sent ya a PM about the legs, Maackey. Hope it helps you see what I'm nattering on about

Re: Random WIP
Posted: 17 Jun 2009, 19:08
by FLOZi
Pie for anyone who knows what this is (other than far from finished)
hint: Goes well with my avatar
Re: Random WIP
Posted: 17 Jun 2009, 19:09
by smoth
no clue but looks neat.
Re: Random WIP
Posted: 17 Jun 2009, 21:03
by FLOZi
btw; yuri is exempt from pie as he immediately knew what it was, as expected.
Re: Random WIP
Posted: 17 Jun 2009, 21:06
by thesleepless
FLOZi wrote:Pie for anyone who knows what this is (other than far from finished)
hint: Goes well with my avatar
nope, beautiful model though!
Re: Random WIP
Posted: 17 Jun 2009, 21:57
by MidKnight
It's an artillery-dragging truck thingy!
But, for all I know, it could be called the "Arty the dragger-fragger."
It's a very pretty model, can't wait to see how you skin it.

Re: Random WIP
Posted: 17 Jun 2009, 22:37
by FLOZi

Well you're on the right track.
Doubt
I'll ever skin it. But hopefully like the middle one here
http://www.capub.eu/media/AW%2003%2039.jpg
Re: Random WIP
Posted: 17 Jun 2009, 23:31
by LordLemmi
Steampunkish :O Gattling Tank Small one no reflect/team/lightmap
Re: Random WIP
Posted: 18 Jun 2009, 00:16
by smoth
intersting but the base of the tank seems not so good.
Re: Random WIP
Posted: 18 Jun 2009, 02:12
by thesleepless
yay model and texture complete, now to put it in game!!
326 faces, 256x512 pixels
Re: Random WIP
Posted: 18 Jun 2009, 02:49
by Pressure Line
I actually dont know if spring can do non-square unit textures.
Re: Random WIP
Posted: 18 Jun 2009, 02:59
by Gota
Nice...
Looks similar to the battlezone 2 light armed hovers.
Re: Random WIP
Posted: 18 Jun 2009, 03:03
by thesleepless
Pressure Line wrote:I actually dont know if spring can do non-square unit textures.
well opengl can handle them fine, i'd be suprised if spring enforced a square format. it just uses DevIL for reading textures doesn't it?
Update: it reads nonsquare textures no proble.
having troubles with exporting my UVs though,
ingame shot looks almost perfect, but the texture messes up around where the jets are attached, think this is caused by noncontiguous UVs, need to work on my blender exporter a bit more to solve this problem.
Re: Random WIP
Posted: 18 Jun 2009, 09:23
by Otherside
awesome now give it a nice texture2.