Posted: 03 Nov 2007, 00:35
Well, all metal output has been increased again, by something like 8%. Fusions are now available at level 1, and cost around 1500 metal, 12000 energy, and produce about 300 energy. It actually comes out to being slightly more efficient than they were before at level 2. However, they are also larger and weaker than before, meaning that they are easy targets for strategic bombers, and they still blow up in a big way, so you want to keep the rest of your buildings spaced away. We've introduced heavy fusions at level 2 that are close in stats to the old fusions. They're marginally more efficient, but their main benefit is simply that they don't take up so much space.
There are also some other changes that help speed the game up, for example, shipyards now only cost about 1300 metal, and both destroyers and subs are much cheaper- a destroyer is now equivalent in combat ability and cost to about 6 or 7 hovercraft, with the added bonus of being faster and equipped with good anti-sub and anti-air as well. (although obviously they can't go on land like hovercraft can)
oh, and thanks for the offer, I appreciate it. There is one thing that's been bugging me a bit, which is that planes seem to have trouble landing on carriers when they're moving. Have you noticed this happening in E&E?
There are also some other changes that help speed the game up, for example, shipyards now only cost about 1300 metal, and both destroyers and subs are much cheaper- a destroyer is now equivalent in combat ability and cost to about 6 or 7 hovercraft, with the added bonus of being faster and equipped with good anti-sub and anti-air as well. (although obviously they can't go on land like hovercraft can)
oh, and thanks for the offer, I appreciate it. There is one thing that's been bugging me a bit, which is that planes seem to have trouble landing on carriers when they're moving. Have you noticed this happening in E&E?