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Re: MINECRAFT IS NOW BETA!
Posted: 20 Jan 2011, 23:26
by Zydox
It's kinda working... it's just that we don't have the /home command...
/sethome doesn't change your spawn point as I'd hoped... but the users need the /home command to be able to use it...
Anyways, guess it will die with bukkit anyways...
Wombat wrote:i dont mind rly. locking chests works good, its just rails which are easy to steal but difficult to make
but, mobile spawn point would be so win...
We have a railsprotect mod... which should make it inpossible for another player to remove rails... not sure if it's working though... did you remove all your rails?
Re: MINECRAFT IS NOW BETA!
Posted: 20 Jan 2011, 23:33
by Wombat
ya :D fell into lava once and lost around 50 so these are too precious for me now :D
btw, compass is bugged now, what is very depressing if u check some caverns...
UPDATE ! UPDATE ! UPDATE !
Re: MINECRAFT IS NOW BETA!
Posted: 20 Jan 2011, 23:54
by Cheesecan
Got death notifications working now. /sethome requires an ugly hack for now so I'm waiting until it can be done as it should be done. They are adding to the bukkit API every day now. My last version was build 46 and today I found build 66 was out.
Re: MINECRAFT IS NOW BETA!
Posted: 20 Jan 2011, 23:55
by smoth
we started using kraftbukkets and started having chunk errors.
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 05:58
by MidKnight
DWARF FORTRESS IS DEAD, ALL HAIL MINECRAFT!
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 06:09
by Wombat
i dont see u playing on spring serv

Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 07:00
by MidKnight
Wombat wrote:i dont see u playing on spring serv

Me?
It's because I can't be bothered to downgrade Minecraft when the client pushes the update on me every time.
Also because there's a sweet private server I've been a part of for a long time now.
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 11:49
by Gota
MidKnight wrote:Wombat wrote:i dont see u playing on spring serv

Me?
It's because I can't be bothered to downgrade Minecraft when the client pushes the update on me every time.
This
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 15:04
by Zydox
smoth wrote:we started using kraftbukkets and started having chunk errors.
chunk errors?
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 15:15
by oksnoop2
Zydox wrote:smoth wrote:we started using kraftbukkets and started having chunk errors.
chunk errors?
I think chunk errors are when those massive chunks of earth fail to load.
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 15:43
by Zydox
If that's the only issue with craftbukkit, then I think we'll be fine...
I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 19:47
by smoth
Chunk gets error, server resets chunk... chunk loses all shit built on it.
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 23:09
by SanadaUjiosan
smoth wrote:Chunk gets error, server resets chunk... chunk loses all shit built on it.
Oh that sounds awful...
Re: MINECRAFT IS NOW BETA!
Posted: 21 Jan 2011, 23:24
by Wombat
good news! have read a bit about missing chunks problem.
Finally we decided that the lag and issues stemmed from these chunks, and shut down the server, and completley wiped the map and generated a new one.
Not everyones favorite idea, I know, but it worked perfectley fine.
And ill be honest, I think you might have to do this soon.
:DDD
We were on multiplaygameservers for our first host... not sure if that had anything to do with it, but stopping the server via the panel would just crash minecraft before saving. Stupid.
We switched to JestServers, an incredibly better host.
So my guess is that your server crashed mid save and caused these errors.
In the future, issue a /save-all command (or /#save-all) to save the map, then kick everyone (Use CommandHelper for cool alias creation like /kickall), then do /stop (or /#stop)
If you have a host with a control panel, shut your server down there AFTER you have done the above steps.
This will force save the map, then kick everyone to make sure no inventory loss (Possibly not a problem anymore), then stop the server "gradually"
Re: MINECRAFT IS NOW BETA!
Posted: 22 Jan 2011, 01:57
by Zydox
Zydox wrote:If that's the only issue with craftbukkit, then I think we'll be fine...
I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday
Now it's back online... still the old version...
Re: MINECRAFT IS NOW BETA!
Posted: 22 Jan 2011, 15:24
by Wombat
Re: MINECRAFT IS NOW BETA!
Posted: 22 Jan 2011, 22:19
by PicassoCT
LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D
Re: MINECRAFT IS NOW BETA!
Posted: 22 Jan 2011, 22:23
by MidKnight
PicassoCT wrote:LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D
Torches work, too.
We used the technique to build this:

Re: MINECRAFT IS NOW BETA!
Posted: 22 Jan 2011, 22:27
by PicassoCT
PeotlCactusFortress: My dreamhome.
Re: MINECRAFT IS NOW BETA!
Posted: 25 Jan 2011, 07:18
by Zydox
I've set up a test server running with the current MC version and CraftBukkit now, it should be accessible at minecraft.zydox.se:25567...
Note that this server is only temporary and will not store it's world... would be great if some could help test the stability of CraftBukkit before I replace the main servers hMod with CraftBukkit