Re: New Mapping Tool - "SpringMapEdit" - r1335
Posted: 06 Jan 2012, 16:18
Is there still hope of getting map conversion fixed for ATI?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
cool-prefabs should work without texturemap file again (was just a bug)
Some way to show circular ranges would be good, to adjust terrain for weapon and buildranges. Some tool that is simply an adjustable circle around the cursor might work?@5: How to show/select this? (I included the commander unit as a feature to get an idea...)
The "excact" values were what I was wondering aboutFlat1 should be very small, and Steep1 very high. (Exact values need to be tested.)
At least heightwise they should always fit, highest part is always full white, lowest is full black. A few times somehow the height alignment broke. New placed prefabs would not line up with prefabs that were previously placed, even of the same type:PS: It seems the prefabs do to fit exactly together on different heightlevels (sceenshot from your map, at floor of ramp to the right.)