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Re: S:44 Dump
Posted: 19 Jan 2008, 08:21
by Das Bruce
Ground marks even, nice touch.
Re: S:44 Dump
Posted: 19 Jan 2008, 09:11
by SpikedHelmet
Yeah, thankfully mobile units can morph into structures, and morphed units keep the direction of their parent. Which is awesome. And means structures can be placed in any direction, not just n-e-s-w.
And I'm happy because I managed to put it into S44 myself (though obviously someone else, namely jK, trepan, and Liche wrote it) without fucking it up. And then got it to work. All by myself. YAY!
Re: S:44 Dump
Posted: 19 Jan 2008, 11:13
by SpikedHelmet
Alright, every gun can now morph into dug-in versions of itself... obviously it will give a health boost, but also, artillery can only fire while in this mode (as they have to be set up and deployed). AT guns can fire either way.
Oh, yeah, M8 Pack Howitzer and leIG infantry guns are not included as they will not be able to dig in.
Edit: Machineguns given same ability.
Re: S:44 Dump
Posted: 20 Jan 2008, 00:21
by SpikedHelmet
Thanks to Zpock for writing us a blade spinning widget!!! :D
Thats
much better. Also, the animation of it starting up is awesome (original blade models start spinning and then turn into blur)
Re: S:44 Dump
Posted: 20 Jan 2008, 00:25
by smoth
kick ass
Re: S:44 Dump
Posted: 20 Jan 2008, 00:51
by SpikedHelmet
Weee!!! Uploaded dogfight video to Youtube!
http://youtube.com/watch?v=FLLMSgly9co
edit: poo, cant embed
Re: S:44 Dump
Posted: 20 Jan 2008, 00:55
by Guessmyname
Re: S:44 Dump
Posted: 20 Jan 2008, 01:35
by SpikedHelmet
<_<... I wasnt.. I wasnt lying...
It led to this:
http://youtube.com/watch?v=Wv0qg7zrjl4&feature=related
)edit, gave wrong link(
Re: S:44 Dump
Posted: 20 Jan 2008, 02:25
by Nemo
/me is ashamed of the run anim vids
If I had a better computer I'd put up a video of the more recent run anim. It's so much better

Re: S:44 Dump
Posted: 20 Jan 2008, 03:48
by Zpock
Added in different number of propeller blades:

Re: S:44 Dump
Posted: 20 Jan 2008, 04:12
by SpikedHelmet
...assholew -.-
Re: S:44 Dump
Posted: 20 Jan 2008, 13:00
by KDR_11k
SpikedHelmet wrote:Alright, every gun can now morph into dug-in versions of itself... obviously it will give a health boost, but also, artillery can only fire while in this mode (as they have to be set up and deployed). AT guns can fire either way.
Oh, yeah, M8 Pack Howitzer and leIG infantry guns are not included as they will not be able to dig in.
Edit: Machineguns given same ability.
I think it'd look better if there was an actual morph anim instead of that silly flashing the morph gadget does. Flashing looks out of place in a WW2 mod.
Re: S:44 Dump
Posted: 20 Jan 2008, 13:38
by Gota
Where are the experimental jet engine bombers and fighters?The gemans had a prototype in 1939.and they had bombers with jet engines closer to the end of the war going on missions.
Re: S:44 Dump
Posted: 20 Jan 2008, 13:50
by Pressure Line
Not ready yet. This shit takes time, and do remember that Spiked is the only texturer on the team, there is a limit to how many units he can texture in a given timeframe. (not to mention there are still quite a few ground units to do, as well as sea)
Re: S:44 Dump
Posted: 20 Jan 2008, 15:13
by Gota
Would be cool to have flight sounds and not only sounds of machine gun fire.
Another suggestion il be hated for:
dont make structures that build units expensive.
Make 1 building for infantry one for vehicles and make verything constructable from the begining.
Make soldiers cost only "e",and not metal, that is actually food supplies for them you will have to build supply stations or train stations,dont make soldiers cost metal so tank economy wont interapt soldier economy and vice versa.
Make tanks cost only metal as they do now and make them available always,not limited by the costs of the buildings that build tanks,depending on your metal amounts,if you have it you build tanks if you dont you do not.
artillery fire like mortar and other things should cost resource per shot but nothing else.
Re: S:44 Dump
Posted: 20 Jan 2008, 15:24
by Peet
Gota wrote:Would be cool to have flight sounds and not only sounds of machine gun fire.
Would sound like crap without doppler effects, which are currently infeasible in spring.
Re: S:44 Dump
Posted: 20 Jan 2008, 15:32
by MadRat
Your models have improved so much in such a short relative time. Do you have any more youtube demonstrations of the land units?
Re: S:44 Dump
Posted: 20 Jan 2008, 15:35
by Gota
I think a regular stronger sound when closer is better than nothing although doppler effect could be nice.
Re: S:44 Dump
Posted: 20 Jan 2008, 17:23
by Nemo
Gota wrote:Would be cool to have flight sounds and not only sounds of machine gun fire.
Another suggestion il be hated for:
dont make structures that build units expensive.
Make 1 building for infantry one for vehicles and make verything constructable from the begining.
Make soldiers cost only "e",and not metal, that is actually food supplies for them you will have to build supply stations or train stations,dont make soldiers cost metal so tank economy wont interapt soldier economy and vice versa.
Make tanks cost only metal as they do now and make them available always,not limited by the costs of the buildings that build tanks,depending on your metal amounts,if you have it you build tanks if you dont you do not.
artillery fire like mortar and other things should cost resource per shot but nothing else.
Please do not post in any S44 related thread ever again. Under any of your forum names.
Re: S:44 Dump
Posted: 20 Jan 2008, 23:02
by SpikedHelmet
LOL