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Re: Random WIP

Posted: 28 May 2009, 23:20
by LordLemmi
smoth wrote:probably but to be honest, it is good enough, he has a lot of shit to texture. at least it is not covered in rust :P.
You are so fucking right xD

And its not at all "Copy & Paste" texturing o.O but i like to do all stuff in the same "style" so it doesnt look like current CA = Color Anthem .

Not that i dislike CA but it just reminds on something evil ....
(world of warcraft).....

^^ *runs away*

Re: Random WIP

Posted: 29 May 2009, 15:22
by AF
Mr.Lemmi, your units would be better off in an original game than an *A one, precisely because you can put this on your CV but you cant put an *A mod on your CV at all. you would also earn a lot more respect and help from the forum goers too

Re: Random WIP

Posted: 29 May 2009, 17:44
by LordLemmi
:-)
thx for the reply but i worked to long on TechWars (LLTA)
and i┬┤m thinking about retexture all ota stuff too ^^

Re: Random WIP

Posted: 29 May 2009, 17:49
by Noruas
Well you would certainly be doing CA a favor.

Re: Random WIP

Posted: 29 May 2009, 19:29
by LordLemmi
Image
Ignore the little texture mistake at top of the solar ^^ fixed.

Yeah retextured ota models look nice xD
This is the way to go :)

If someone else want to help at scripting youre welcome xD

And Noruas xD thats true.

Re: Random WIP

Posted: 29 May 2009, 19:54
by Otherside
i dont see the point in retexturing models made in 1997 when it takes you very little effort to make something which looks way nicer aswell as gets rid of legality problems. And models with missing pieces cause of OTA's top down view will look ugly regardless :p

Re: Random WIP

Posted: 29 May 2009, 20:39
by TheFatController
That looks very good, nice work

Re: Random WIP

Posted: 29 May 2009, 21:08
by Hoi
Otherside wrote:i dont see the point in retexturing models made in 1997 when it takes you very little effort to make something which looks way nicer aswell as gets rid of legality problems. And models with missing pieces cause of OTA's top down view will look ugly regardless :p

Re: Random WIP

Posted: 29 May 2009, 22:37
by Argh
Too dark. Use more contrast, and avoid true black. Most of that will just look like dark blobs at a distance. That last thing will just look like dark little geometric shapes with vague blue areas.

And use preshading- lighten upper surfaces more. You're doing a great job getting the basics right, but if you don't light things right, it'll look pretty bad in-game- just dark things with some glowing bits. Sorry, I know that probably sounds harsh- but details alone won't get you where you want to go. Preshading is really easy- if you want me to take one of these and show you, send me the model and the skin.

And the crowd is right, for once. OTA models that you didn't make, reskinned, are probably violating copyright, although that certainly gets somewhere into the gray area. Can't blame you for wanting to try, though. Good luck with your work :-)

Re: Random WIP

Posted: 29 May 2009, 23:20
by daan 79
I had some time since my spring takes ages to download

Image

It gots alot flaws but its a concept

Re: Random WIP

Posted: 30 May 2009, 00:06
by Pressure Line
not to mention that the point of redoing something like the arm solar is to remove the distortion caused by non-square faces, not to just add a different distortion onto them

Re: Random WIP

Posted: 30 May 2009, 08:33
by Elkvis
daan 79 wrote:I had some time since my spring takes ages to download

Image

It gots alot flaws but its a concept
Advanced solar plant?
I like it.

Re: Random WIP

Posted: 30 May 2009, 12:40
by Pressure Line
not exactly WIP, cos i just finished it (a few things left to script but otherwise done)

Image
Image

Re: Random WIP

Posted: 30 May 2009, 13:26
by Elkvis
Oh my

Re: Random WIP

Posted: 30 May 2009, 13:32
by Pressure Line
Oh my what?

Srsly, I'm running out of animals to sacrifice on the altar of "getting good shit done quick" D:

18-20 hours worth of work.

Re: Random WIP

Posted: 30 May 2009, 14:06
by Warlord Zsinj
I like that design and texture.

One way to make the engines feel a bit more alive is to introduce a gradiant to the diffuse texture (usually colour->near white), but also to put residual glows on surfaces such as the engine encasing. This fakes both bounced light as well as bloom. You can kinda sorta see it here and here.

Re: Random WIP

Posted: 30 May 2009, 14:56
by daan 79
It was a pretty fast concept!

Image

I dont mind working out this model a bit

Re: Random WIP

Posted: 30 May 2009, 17:55
by Pressure Line
finished the landing sequence scripting.

Image

Download the Trifighter here.

Re: Random WIP

Posted: 30 May 2009, 18:38
by Andromeda
Awesomeness.

Re: Random WIP

Posted: 31 May 2009, 02:30
by Snipawolf
Looks like a metal egg or something :mrgreen: