Page 19 of 64
Posted: 08 Dec 2006, 14:21
by El Capitano
IIRC, Seaplanes are cheaper, have T2 damage but T1 hitpoints. At least, that's what Caydr said and I've not seen anything about BA being different.
Posted: 08 Dec 2006, 14:46
by Cabbage
seaplanes are not T3.
Posted: 08 Dec 2006, 15:23
by Machiosabre
They're move of an extra air plant for if you have to build in the sea it actually costs a bunch less than a lvl2 plant, the gunships are sort of lvl2.5 though, cutlasses rule!
Posted: 08 Dec 2006, 15:47
by NOiZE
New Changelog:
changelog wrote:V4.2 --> 4.31
Arm Fusions really makes 1000 E now
Core Fusions really makes 1100 E now
Adv Fusions really make 3000 E now
Tremor got less hp now
Fixed Sniper bug
Took Commanderscripts from XTA and made the movement of the "Arms" faster
Targeting facilities cost 1/4 now, more facilities will enhance your accuracy of radar dots
removed arrival sounds
Added some loadscreens, thanks machio.
Reduced hp of scouts hovercraft
Floating metalmakers cost 1 metal now
Reduced Gator maxspeed, hp, weaponrange
Reduced acceleration and turnrate of destroyer ships
Removed the laser off the Destroyer ships
Made the depthcharges no longer tracking
Fatboy costs reduced by 30 %
HLT's DPS increased slightly
Increased Banshee DPS slightly
Advanced Anti Air Kbots no longer chase ground units.
Increased leveler E costs
MT/PackO's do 10 % less damage now
LRMT reloadtime increased
Increased Acceleration and turning of Luger/Pillager
Thud/Hammer now have LoS till the end of their range
Posted: 08 Dec 2006, 16:02
by Peekaboom
Suggestion: Reduce the range of the depthcharges (to 275 from 400) INSTEAD of reducing DC tracking. Or do both and up the damage.
Posted: 08 Dec 2006, 16:08
by DemO
Thud/Hammer now have LoS till the end of their range
Most decisive and important change in the changelog..
HELL YES, i've been waiting for this for so long... so many days of watching hammer/thud completely miss trying to target a single flash tank on a point move order unmicro'd sent straight past them, and why? NO LOS
Nice...
N.B. Noize, could you make changelogs with previous-to-current statistics? I.e. Gator HP reduced to 760(850) or something. i.e. number in brackets is old HP and 760 is new.
Helpful for those of us that analyse AA more thouroughly. I dont want Day and yourself to be the only ones that know the intracacies of BA

[/quote]
Posted: 08 Dec 2006, 16:14
by Machiosabre
hey whats the deal with the gator stuff and nothing for flashes? flashes are more annoying than gators already
I like most of the other changes though.
Posted: 08 Dec 2006, 16:26
by Day
nope.. in 4.2 gators beat flashes on every turn
Posted: 08 Dec 2006, 16:58
by Machiosabre
well they're better at fighting head to head but flashes are better at swarming past defenses because of their speed and size, and thats really what they're used for anyway.
Posted: 08 Dec 2006, 17:06
by Ishach
are bladewings gonna get some extra survivability (Against lasers especially) to buff them alongside the Banshee?
If banshee has decent enough DPS to be a usefull unit then it leaves core a bit left out in terms of using air in a non-support role.
Posted: 08 Dec 2006, 17:10
by Maelstrom
Hey BA dev guys, im making a central location for modweb mod stat page things, do you want BA chucked on there as well? Ill keep it updated and everything, just poke me if you want one.
Posted: 08 Dec 2006, 17:14
by Cabbage
LRMT reloadtime increased
Not needed imo, this smells of caydresque random changes

Posted: 08 Dec 2006, 17:49
by Day
it went along with the nerf of AA...
bladewings had their costs decreased by quite a bit.. their spammable.
Posted: 08 Dec 2006, 17:57
by Acidd_UK
Acidd_UK wrote:Amphibious units - please make core's shiva heavy amphib tank have the same sloptolerance as the lighter ones, as it currenty refuses to go into the water on a lot of maps...

Anyone got any comments on this? As it is the Shiva is basically useless on many maps...
Posted: 08 Dec 2006, 18:00
by Ishach
Cabbage wrote:LRMT reloadtime increased
Not needed imo, this smells of caydresque random changes

Posted: 08 Dec 2006, 18:06
by Day
eh?
Posted: 08 Dec 2006, 18:10
by NOiZE
Cabbage wrote:LRMT reloadtime increased
Not needed imo, this smells of caydresque random changes

it's called reverting a random change
Posted: 08 Dec 2006, 18:11
by tombom
Day wrote:eh?
He is agreeing with Cabbage that this change is not needed, and that he thinks it is like Caydr's random changes.
or are you going to explain to me that that "eh?" meant something different
efb i guess
Posted: 08 Dec 2006, 18:18
by NOiZE
Acidd_UK wrote:Acidd_UK wrote:Amphibious units - please make core's shiva heavy amphib tank have the same sloptolerance as the lighter ones, as it currenty refuses to go into the water on a lot of maps...

Anyone got any comments on this? As it is the Shiva is basically useless on many maps...
shiva already has a moventclass alike the light amphid tanks...
Well it has a low MaxSlope in the fbi, maybe that is the cause, i'll match it with the maxslope of the movementclass.
Posted: 08 Dec 2006, 18:52
by LordMatt
Bombers really don't need a buff, but whatever. I build the tonnes already Oo. Proper balancing of seaplanes would be a good idea. Make them proper level 2 or even level 1.5 with appropriate stats.
