Page 19 of 24
Posted: 01 Nov 2006, 22:59
by Snipawolf
Rotate, or move with speed of course...
I dunno where I learned it, just a lot cleaner for sure...
If anyone wants to give an example, feel free, I still haven't scripted actual animations, yet
Posted: 01 Nov 2006, 23:58
by Argh
Better make sure it actually works first, trust me.
Posted: 02 Nov 2006, 14:48
by MadRat
Speaking of Nanoblots, why don't you link to it in your sig, Argh?
Posted: 02 Nov 2006, 20:16
by Felix the Cat
Because we don't have sigs *banstick*
Posted: 03 Nov 2006, 02:35
by Nemo
Argh wrote:I guess I could enter the humanoid competition, then make a script that would just happen to be appropriate

Would be very nice. Although I'm making decent progress adapting the old one to new methods. If I get a decent result I'll post it up eventually.
Posted: 03 Nov 2006, 03:00
by Magus_X
any idea of a release beta ?
Posted: 06 Nov 2006, 23:43
by SpikedHelmet
Raaggh the British are coming.
Also, the only US Infantry to remain are their mortar and flamethrower. Those should be relatively easy.
Posted: 06 Nov 2006, 23:45
by FLOZi
How about a closeup, too?

Posted: 06 Nov 2006, 23:49
by SpikedHelmet
Do you just hang over this forum, refreshing every 5 seconds, ready to pounce?!

Posted: 06 Nov 2006, 23:56
by FLOZi
Yes.

Posted: 07 Nov 2006, 00:06
by Neddie
Definitely going on the Facebook community.
Posted: 07 Nov 2006, 00:35
by Felix the Cat
The attack of the guys with bell-bottoms and watermelons on their heads!

Posted: 07 Nov 2006, 06:09
by SpikedHelmet
Posted: 07 Nov 2006, 06:24
by Zoombie
Fooosh...though it looks like real old and weird and REALLY FAR FROM THE BARRELS!
But I assume thats a first pass and will be improved later.
Posted: 07 Nov 2006, 09:23
by Neddie
The models themselves are solid and sufficent.
Posted: 07 Nov 2006, 10:47
by SpikedHelmet
That is a "burst" of flame. The origin is properly at the nozzle of the flamethrower. You're seeing it after it's travelled away from the man.
There doesn't seem to be much more I can do with it. It doesn't look anything like a real flamethrower.
Posted: 07 Nov 2006, 13:20
by Snipawolf
Ask Argh for his, I think it is somewhere in development...
That one owned...
Posted: 07 Nov 2006, 13:27
by SpikedHelmet
Posted: 07 Nov 2006, 17:36
by Guessmyname
Use a large beam laser with a fiery texture?
Posted: 07 Nov 2006, 19:15
by FLOZi
We want it to be ballistic