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Re: Decline in the number of players

Posted: 14 Jun 2011, 01:35
by Neddie
There are no games for the Spring Engine which we can consider popular or even continuously playable - none are functionally complete. AI, Lobby, Options, Single Player and the rest are very important for commercial strategy and tactics games and nothing on this engine offers all of that, particularly not in a seamless user friendly package.

Well, except for Kernel Panic. Kernel Panic has other problems, not having the widespread promotion and thus critical acclaim to attract a stable userbase.

Re: Decline in the number of players

Posted: 14 Jun 2011, 01:41
by knorke
why it needs any istaller ? :| u just right click and then left click to dwl it.. its small game, doesnt need any special installer.
right click and left click on what? It does not need an installer but should at least be just 1 file that you unzip and tada.
spring options ? most spring games dont have that :'
Just because you have arranged to the lack of that in Spring does not make it good.
spring options has stuff that is not relevant for THIS. (nano particles, terrain detail, trees,..)
Now it would be a bit strange to find a "select railgun" button in Call of Duty just because it is build on the Quake engine. (the first one at least)
And well, lobby and AI is of course important to players.
Actually it is taken for granted nowadays and not even noticed unless it is missing.
games purpose is to provide fun. THIS does it.
Does not matter if the gameplay is fun when other areas are so seriously lacking that you hardly get to the gameplay.
it got maps, small space, and big space (i think medium either) it doesnt need any special maps, its just picture of space.
I know. You know. New players dont know.
own website do jackshit coz it drowns in google results and ppl simply wont google exact name.
Thats why you want your page to show if on google ie "free WW2 rts" and not on "Spring S44"

Needie summed it up well,tl;dr:
A game is so much more then just the stuff you find a in a .sdz file.

Re: Decline in the number of players

Posted: 14 Jun 2011, 01:44
by luckywaldo7
Wombat wrote:good u do a lot lucky !
I'm no stranger to sarcasm, Sarge.

I'm not saying I do much, but I don't tell other people they should be doing either.

Re: Decline in the number of players

Posted: 14 Jun 2011, 01:48
by momfreeek
but people do come and play BA and NOTA and other games on the spring "platform". Whats wrong with more of these people?
luckywaldo7 wrote:I mean random people demanding things when they contribute nothing in the first place.
no-one demanded anything did they? isn't it just.. feedback

nubs report a string of issues and niggles that get in the way of playing time and again. So this sort of thread becomes a list of things to change. that and people brushing them aside and insisting they have now identified the one true problem! or the one true solution!

Re: Decline in the number of players

Posted: 14 Jun 2011, 01:53
by Wombat
There are no games for the Spring Engine which we can consider popular or even continuously playable - none are functionally complete
do i really need to give example ? :}
AI, Lobby, Options, Single Player and the rest are very important for commercial strategy and tactics games
dunno why would u say such irrelevant stuff.
this engine offers all of that, particularly not in a seamless user friendly package.
strange, becouse as far as i know we got TAS with big 'options' button. AI (which we got anyway) and SP (which we got either) are not that much important in multiplayer games, right ? >>

dunno why would u even think to compete with commercial products.
spring options has stuff that is not relevant for THIS. (nano particles, terrain detail, trees,..)
what would u like to see ? there is nothing except resolution that THIS needs,
but I don't tell other people they should be doing either.
but i do. and i will. i tell other ppl to stop complaining how humanity sux coz they dont play spring. i tell they should just go play the game themself to show other players that 'X' game exists. so content creators stop ragequit coz nobody play their stuff, even after lot of OMFGZOMGAMAZING @ forum.

dunno why only ppl who do something should be allowed to give opinons. newcommers should be allowed to log in only when they give model or what ? i understand that if i make models for 2 games i can tell others they sux ? THX !

Re: Decline in the number of players

Posted: 14 Jun 2011, 02:10
by luckywaldo7
Because they have no perspective, wombat. People complain about vague things like, 'pathing sucks' or 'models are ugly, starcraft 2 has so much better', and 'why don't people make this game more like I want it to be.' These people have probably never looked at the engine source or made a model before.

Why doesn't NASA just open up some forums so random internet people can tell them how to do their jobs? Or else why don't governments just put up polls to decide all their policy? Because every random internet guy thinks he is best authority on everything and he isn't.

Re: Decline in the number of players

Posted: 14 Jun 2011, 02:14
by knorke
There are no games for the Spring Engine which we can consider popular or even continuously playable - none are functionally complete
do i really need to give example ? :}
actually, yes please.
I am certain there are numerous things to point out that maybe not make the game unplayable but decrease the fun/accessibility.
spring options has stuff that is not relevant for THIS. (nano particles, terrain detail, trees,..)
what would u like to see ?
options relevant to the game, both general/graphics options and hotkeys.
ie for THIS hotkeys: "select next captial ship" instead of "rotate building".
so content creators stop ragequit coz nobody play their stuff, even after lot of OMFGZOMGAMAZING @ forum.
It is the game makers own fault if they never try to see the game from an outsiders perspective and then suddendly get hit by reality.

Even if feedback by players is vague it mostly is still clear what is wrong.
If you notice you can only get games started by talking newbs through download process & lobby, then maybe that areas need improvement etc.

Re: Decline in the number of players

Posted: 14 Jun 2011, 02:41
by Wombat
People complain about vague things like, 'pathing sucks' or 'models are ugly, starcraft 2 has so much better', and 'why don't people make this game more like I want it to be.
well, no matter how lame it is, they are right and got reasons to think so. not that i like it or anything.
both general/graphics options and hotkeys.
when it comes to graphics options, there is not much to change rly. resolution etc. should be enough, not like that game can sux ur cpu dry.
@ hotkeys, well, maybe, but there is a lot of ppl who dont use hotkeys but still enjoy the game. somehow important but i dont think such thing makes the game any worse.
fact is, if dev has ever seen any point in further development of his game, it could be more user friendly. sadly, he didnt and he got right to.
It is the game makers own fault if they never try to see the game from an outsiders perspective and then suddendly get hit by reality.
well thats what i said in one of my first posts here, so i agree.

---

i got [CRAZY IDEA] - if all these ppl who complain about ba8v8dsd could gather together and actually PLAY X game, im pretty sure they would end with full host (according to the big number of ppl complaining about badsd killing spring). that would attract new players as well (difficulties with finding host etc.etc. would end either)

Image

Re: Decline in the number of players

Posted: 14 Jun 2011, 02:57
by knorke
if all these ppl who complain about ba8v8dsd could gather together
welcome to 2009.
Did not work very good, there were 10 people max, after week it was zero. :regret:

Re: Decline in the number of players

Posted: 14 Jun 2011, 03:19
by Wombat
well, thx for efforts. something like that should be bumbped every day. 10 ppl is still success, no ? and fact that it died ? well, complaining is more fun apperently.

---

uh oh, dont lock thread, another [CRAZY IDEA] coming, i can feel it.
dunno, maybe its time to change 'direction' ? apperently product that devs offered to players 'is not cool' ? lot of baw @ newcommers 'demanding' something. but in the end game is made for them, so maybe gameplay is really uninteresting and its time to change it ? (im not point at anyone, so spare me the drama well ok, small finger is shaking a bit)

Re: Decline in the number of players

Posted: 14 Jun 2011, 03:42
by Forboding Angel
Neddie wrote:There are no games for the Spring Engine which we can consider popular or even continuously playable - none are functionally complete. AI, Lobby, Options, Single Player and the rest are very important for commercial strategy and tactics games and nothing on this engine offers all of that, particularly not in a seamless user friendly package.

Well, except for Kernel Panic. Kernel Panic has other problems, not having the widespread promotion and thus critical acclaim to attract a stable userbase.
Evolution RTS playability scale:
AI: Check
Lobby: EvoLobby
Options: EvoSettings
Single Player: goto AI

All in a seamless package.

Re: Decline in the number of players

Posted: 14 Jun 2011, 03:45
by Das Bruce
Forboding Angel wrote:Single Player: goto AI
Segmentation fault: Line 5.

Re: Decline in the number of players

Posted: 14 Jun 2011, 03:52
by knorke
All in a seamless package.
link plz kk

Re: Decline in the number of players

Posted: 14 Jun 2011, 04:07
by momfreeek
league of legends: online multiplayer only, 15000+ players

yea, i know, this aint lol. but it shows you don't *need* single player or ai.

Re: Decline in the number of players

Posted: 14 Jun 2011, 08:38
by Neddie
Forboding Angel wrote:
Neddie wrote:There are no games for the Spring Engine which we can consider popular or even continuously playable - none are functionally complete. AI, Lobby, Options, Single Player and the rest are very important for commercial strategy and tactics games and nothing on this engine offers all of that, particularly not in a seamless user friendly package.

Well, except for Kernel Panic. Kernel Panic has other problems, not having the widespread promotion and thus critical acclaim to attract a stable userbase.
Evolution RTS playability scale:
AI: Check
Lobby: EvoLobby
Options: EvoSettings
Single Player: goto AI

All in a seamless package.
You and I have been friends for many years and you know as well as I that this is not a complete package. Skirmish is insufficient singleplayer, you either need a coherent campaign or targeted missions - the latter only works if you can't really insert a story driven or episodic campaign; see Kernel Panic. Anyway, you are close as makes little difference, advertising and active players are most of the route ahead.
momfreeek wrote:league of legends: online multiplayer only, 15000+ players

yea, i know, this aint lol. but it shows you don't *need* single player or ai.
Real time task management which draws all core game concepts from a preestablished feeder game which reached critical mass through dedicated social play. The example is useful, but it does not apply fully to RTT or RTS, in addition, LoL was very well advertised and was released in a complete primarily self-sufficient package which incorporated a lobby, a stable engine, a match making system, a ladder, limited/automatic options and setting scaling.

Re: Decline in the number of players

Posted: 14 Jun 2011, 08:43
by Forboding Angel
knorke wrote:
All in a seamless package.
link plz kk
http://www.desura.com/games/evolution-rts

Release within a few hours. Desura devs are doing final testing and driving me nuts (in a good way) :-)

Also, the premature release post: http://www.evolutionrts.info/1110/its-h ... on-desura/

Re: Decline in the number of players

Posted: 14 Jun 2011, 19:37
by knorke
advances are immediate!

Re: Decline in the number of players

Posted: 15 Jun 2011, 08:11
by Forboding Angel
And finally, WE ARE LIVE!

I dare you to click this link...

http://www.desura.com/games/evolution-rts/play
http://www.desura.com/games/evolution-rts

Re: Decline in the number of players

Posted: 15 Jun 2011, 08:13
by Wombat
According to our records Evolution RTS is released but not supported by us
/confused

Re: Decline in the number of players

Posted: 15 Jun 2011, 08:16
by knorke
same... (cleared cache too), something went wrong?