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Posted: 17 Apr 2007, 01:12
by zwzsg
Yes, I have a tendancy to forget new Spring features.... oops! Indeed, it would be inconceivably faster to simply use that new "UnitRestricted" FBI tag.
Anyway, Boirunner, do you have the source image used for the creation of Marble Madness? The texture image more precisely. So I can make a map using the same style, without wasting 2hrs trying to find the precise width and offset and shade of yellow of your lines.
Also, Pxtl n├âÔÇÜ├é┬░3 was already covered, hidden in the massive text of my last post.
Posted: 17 Apr 2007, 01:24
by Boirunner
zwzsg wrote:Anyway, Boirunner, do you have the source image used for the creation of Marble Madness? T
Alas, no I dont. I can tell you this, though. The texture map is made of tiles of 32x32 pixels, where the edge is made of the standard yellow color in mspaint (yes i made the map in mspaint). that is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines - except the ones at the edge of the map - 2 pixels wide.
i hope that helps.
edit: numbers fixed, thanks zwzsg.
Posted: 17 Apr 2007, 02:05
by zwzsg
Oh. Sounds very easy to duplicate then.
Posted: 17 Apr 2007, 13:43
by Boirunner
does anyone know why KP doesn't appear on the
stats page? i think it would be nice to know how many people play it.
Posted: 17 Apr 2007, 14:17
by drolito
there are 10 ppl max playing KP :D its so poor i think when u have a BA, XTA or AA together ... play KP with 4 differents units is too difficult ...
Posted: 17 Apr 2007, 15:14
by tombom
Boirunner wrote:does anyone know why KP doesn't appear on the
stats page? i think it would be nice to know how many people play it.
It only shows the 5 most popular mods from the past day and it only counts if you rehost between games.
Posted: 17 Apr 2007, 19:20
by Boirunner
tombom wrote:Boirunner wrote:does anyone know why KP doesn't appear on the
stats page? i think it would be nice to know how many people play it.
It only shows the 5 most popular mods from the past day and it only counts if you rehost between games.
that makes sense, thanks. i know some days were i alone was in more kp games than the two lower-ranked mods on that pie together, but of course i didn't rehost after every game.
Posted: 18 Apr 2007, 20:36
by KDR_11k
For those calls for a rebuilding of the kernel, how about we make the Kernel leave a wreck (indestructable), let all bits resurrect but make them unable to as long as their Kernel is alive?
Posted: 18 Apr 2007, 20:58
by zwzsg
Once you have lost your kernel, the game is over already: Unless your enemy is of the feline kind, there's no chance he'll leave you alone long enough for you to rebuild it.
Posted: 18 Apr 2007, 21:20
by Pxtl
zwzsg wrote:Once you have lost your kernel, the game is over already: Unless your enemy is of the feline kind, there's no chance he'll leave you alone long enough for you to rebuild it.
I disagree - if you want the loss of the Kernel to end your game, play with "Game Ends". Otherwise, re-establishing the Kernel makes sense.
I agree with your KDR's idea - you can only resurrect a Kernel if you've lost yours. If you don't like the rule, play with Game Ends.
I would make the Kernel reclaimable (though it takes time) so that a victorious player can use an Assembler to "salt the earth" after his victory.
Posted: 18 Apr 2007, 22:21
by KDR_11k
You could e.g. in teamgames help your allies recover their kernels or regain it if it was destroyed by arty.
Posted: 19 Apr 2007, 00:04
by zwzsg
The texture map is made of tiles of 32x32 pixels, where the edges is made of the standard yellow color. That is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines 2 pixels, except the ones at the edge of the map which are 1 pixel.
Fixed!
Posted: 19 Apr 2007, 11:05
by Boirunner
zwzsg wrote:The texture map is made of tiles of 32x32 pixels, where the edges is made of the standard yellow color. That is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines 2 pixels, except the ones at the edge of the map which are 1 pixel.
Fixed!
oops, sorry about that. editing the above post to hinder confusion.
Posted: 19 Apr 2007, 17:07
by KDR_11k
Hm, we could even allow resurrecting Kernels even when you still have your own, that would be for games with many players where your reward for destroying a player and securing the kernel is a second kernel.
Posted: 19 Apr 2007, 17:35
by TradeMark
Yeah, and we need more maps with more geo spots... i might do few. Though, i havent played this mod for a while.
Posted: 19 Apr 2007, 21:01
by Pxtl
KDR_11k wrote:Hm, we could even allow resurrecting Kernels even when you still have your own, that would be for games with many players where your reward for destroying a player and securing the kernel is a second kernel.
I think that's too much positive-feedback. It would mean that teamgames would be all about claiming kernel-spots.
Posted: 20 Apr 2007, 17:39
by KingRaptor
What's the copyright on Kernel Panic screenshots? I need to know for
this image.
BTW, a completely random idea I had:
Allow Assemblers to construct a Debug-type superweapon. Takes a long time to build, but explodes like a really big nuke that kills Kernels in one hit. We could even give it a cool name, like Reformat or Hard Disk Failure.
Probably completely inappropriate for KP's gameplay, but hey.
Posted: 20 Apr 2007, 17:49
by zwzsg
What kind of copyright would you like me to declare this image to have, and do the makers of Kernel Panic (Boirunner and KDR_11k) have their word to say about copyright of screenshot of their work?
(Imo that copyright issue is going a bit too far there....)
Posted: 20 Apr 2007, 17:53
by KingRaptor
Every image on Wikipedia needs to have its copyright status declared or it gets taken down. I suppose I could leave the current one as it is, though it doesn't seem correct to me.
Posted: 20 Apr 2007, 17:53
by KDR_11k
KingRaptor wrote:Allow Assemblers to construct a Debug-type superweapon. Takes a long time to build, but explodes like a really big nuke that kills Kernels in one hit. We could even give it a cool name, like Reformat or Hard Disk Failure.
Would be pointless, if it takes long to deploy your assembler will die before it's done if it's near the enemy and obviously there's no point in building it anywhere else.
As for the screenshots, isn't KP public domain anyway?