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Posted: 27 Oct 2006, 02:44
by Snipawolf
Yeah, I know..
I did a test one day, and did it the other way around.. (Like you do it)
And it happened to waste me quite a long time.. My UV's never come out like I want 'em to...
Posted: 27 Oct 2006, 04:06
by Chrispin
Snipawolf wrote:Got teh buggy textured.. I dub it the Mongoose (Ya know, since mongooses are fast and hunt "snakes"...)
And, by the way, I ground another 32 faces off.. From 700 to 300 to 268...
I think I am a really good modeller now
I know, wheel texture sucks >.>
Edit: Yeah, forgot some stats... Fires a Heavy Machine gun, .70 cal or so if ya would care to be precise..
The vent on top of the M-gun is for releasing smoke.. Guns get hot..
Mongoose - The Armored Vehicle wielding a HMG..
It needs doors. You can just texture them on.
Posted: 27 Oct 2006, 04:45
by Snipawolf
Bah, I'll probably suck at that..
I'm tired of using AA... I need to make some sort of commander..
Posted: 03 Nov 2006, 02:45
by Snipawolf
Well, I got something new
Ahahaha, The Gunship!! Truly one of my best yet.
Clocking in at 2.2k tri's, this monster packs dual artillery cannons and enough guns to blow a colony to hell. Quite a heavy vehicle, uses the hover system to move, but is still slow. This Gunship has served us quite a lot in our feuds with each other, maybe it shall prove its worth against the Hierarchy, too...
Edit: I still ain't got a commander, shame on me... Oh, well, too bad.
Posted: 03 Nov 2006, 10:23
by Deathblane
Nice model, shame about the similarities to the Thunderhawk Gunship
Ok, more seriously at 2.2k is it going to be a reference model or just limited in numbers?
Posted: 03 Nov 2006, 13:17
by Snipawolf
Limited in numbers, its one of the later game things...
Arghhh... I still don't know what a thunder hawk is, but everyone else does...
Edit: Damn space marine junkys, mine hardly looks like one...
PS: The one on the bottom is the high poly version from Fallen Haven (It has like... 4,000 polies, no joking, I tried to count where they would all be, and I got a lot!)
Edit again: I am going to spend a month, modelling and texturing, I need better skills as far as texturing goes, and I won't touch scripting with a 10 foot pole at this point in time. It's annoying

Posted: 06 Nov 2006, 13:22
by Snipawolf
Woohoo, alien ideas, maybe I got some creativity back... First is going to be a mineral (Metal) extractor, and the second is a defensive tower, or something...
1: 328 tris
2: 900 (Ouch) for the second one..

Posted: 06 Nov 2006, 21:18
by rattle
Hmm the left thing looks like a giant pimple, the right one like a carousel, though I kinda like the... carousel.
Remember to reduce the bottom faces (which are on the ground level) to one polygon and make them a hole.
Posted: 06 Nov 2006, 21:32
by bwansy
The second one looks like something from an amusement park.
Posted: 06 Nov 2006, 21:58
by Snipawolf
I know, thats where I got the idea from (Went to the state fair on Sunday)
Posted: 18 Nov 2006, 16:42
by Snipawolf
Damnit, I still have not a name for the robots, but I and Chris have ideas.
I: Automaton Reprobates
Chris: Artificial Human Resistance
I think it should sound as scientific as possible! Automaton is a robot, and Reprobate is a rogue. His just comes out and says it..
Anybody else got idea's on the name, or preferences for the ones we have?
Posted: 20 Nov 2006, 04:46
by Chrispin
Snipawolf wrote:Damnit, I still have not a name for the robots, but I and Chris have ideas.
I: Automaton Reprobates
Chris: Artificial Human Resistance
I think it should sound as scientific as possible! Automaton is a robot, and Reprobate is a rogue. His just comes out and says it..
Anybody else got idea's on the name, or preferences for the ones we have?
I just don't like the word "automaton" because it sounds like something off of the show Transformers or something.
