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Re: Random wip 2012+
Posted: 28 Apr 2012, 02:01
by rattle
Re: Random wip 2012+
Posted: 29 Apr 2012, 05:52
by smoth
something for EE

Re: Random wip 2012+
Posted: 29 Apr 2012, 06:04
by smoth
fang didn't like that, had to fix.

Re: Random wip 2012+
Posted: 29 Apr 2012, 11:47
by rattle
could use a couple of more guns
Re: Random wip 2012+
Posted: 29 Apr 2012, 11:50
by PicassoCT
Wait a second, what are my eyes reading.. EE? You modelling for the dead now?
Re: Random wip 2012+
Posted: 29 Apr 2012, 12:21
by Karl
Those barrel looks a little bit simple too me
Re: Random wip 2012+
Posted: 30 Apr 2012, 01:25
by FireStorm_

ARM Sea plane platform, closed and open.
bigger image.
Re: Random wip 2012+
Posted: 30 Apr 2012, 01:35
by SanadaUjiosan
Super like!
Re: Random wip 2012+
Posted: 30 Apr 2012, 04:23
by Das Bruce
Maybe replace those handles around the edge with something that looks like it could dock ships?
Re: Random wip 2012+
Posted: 30 Apr 2012, 05:28
by 1v0ry_k1ng
PicassoCT wrote:Wait a second, what are my eyes reading.. EE? You modelling for the dead now?
Re: Random wip 2012+
Posted: 30 Apr 2012, 12:13
by AF
FireStorm_ wrote:
ARM Sea plane platform, closed and open.
bigger image.
Reminds me of Anno 2070 ARCs, I like it
I always wondered why the sea plane platform had to be a sea only structure, like the hoverplants, couldn't they work on both?
Re: Random wip 2012+
Posted: 30 Apr 2012, 13:28
by FireStorm_
Das Bruce wrote:Maybe replace those handles around the edge with something that looks like it could dock ships?
That might be a good idea, but remember that Seaplane platforms start underwater, which I believe is important game play wise, and rise to the surface when they start building. I think something like docks for ships wouldn't go well with behaviour like that.
Also: I regret having not yet been able to play Anno 2070. Browsing pictures shows beautiful model art. Very inspirational. Although I better not look at them to much or my stuff seems bland and lacking detail

. And I think it's already a texture challenge

.
And seaplanes are a bit of a guerilla tactic I think, being underwater and its con providing mainly underwater buildings. Anyway, for me modelling BAR stuff keeps a lit on the wild idea generation, since game play is fixed.

Re: Random wip 2012+
Posted: 30 Apr 2012, 15:30
by BaNa
I rly rly want seaplanes to be able to fly underwater (slower ofc)
it would be the ultimate wat tactic:
HAHA I MAKE SEA AA
WHERE ARE THE PLANES
WHERE IS MY BASE
WAT
Re: Random wip 2012+
Posted: 30 Apr 2012, 15:35
by AF
Re: Random wip 2012+
Posted: 30 Apr 2012, 16:01
by Anarchid
I rly rly want seaplanes to be able to fly underwater (slower ofc)
I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.
And have all units that are x elmos above ground be targetable by aa.
Re: Random wip 2012+
Posted: 30 Apr 2012, 16:28
by smoth
unit morph LOL LUA IT
Re: Random wip 2012+
Posted: 30 Apr 2012, 16:47
by Das Bruce
FireStorm_ wrote:That might be a good idea, but remember that Seaplane platforms start underwater, which I believe is important game play wise, and rise to the surface when they start building. I think something like docks for ships wouldn't go well with behaviour like that.
Have them come out/unfold/expand when it surfaces?
Re: Random wip 2012+
Posted: 30 Apr 2012, 16:50
by smoth
1v0ry_k1ng wrote:PicassoCT wrote:Wait a second, what are my eyes reading.. EE? You modelling for the dead now?

Re: Random wip 2012+
Posted: 30 Apr 2012, 17:29
by Karl
They think you are making models for E&E...
And are curios (?) if you decided to continue this old mod/game.
Re: Random wip 2012+
Posted: 30 Apr 2012, 17:37
by smoth
what would give them THAT impression?