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Re: BA model replacements

Posted: 23 Dec 2010, 01:36
by Wombat
urmom was godsent last night.calm down, its better to change mesh now, than when its textured, scripted and ingame

Re: BA model replacements

Posted: 23 Dec 2010, 01:42
by Johannes
Bana if they didn't want to know peoples thoughts maybe they wouldn't ask for it.

Re: BA model replacements

Posted: 23 Dec 2010, 04:43
by Mr. Bob
Bana, thanks but the responses I'm getting are actually incredibly useful. Its better to fix this kind of stuff now before its too late.

Re: BA model replacements

Posted: 23 Dec 2010, 05:01
by Mr. Bob
K here are both the shipyards.

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Re: BA model replacements

Posted: 23 Dec 2010, 05:09
by Wombat
for me it could be future shipyard for sure :P

gogogogo

Re: BA model replacements

Posted: 23 Dec 2010, 05:15
by Mr. Bob
Floating Hovercraft plant. Simple edit I know, but thats why the land version is designed the way it is.

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Re: BA model replacements

Posted: 23 Dec 2010, 05:29
by knorke
I think you could have a bigger structure above water and when the ship is done, it folds down and the ship can leave in all directions.

for me the original shipyards always looked like some floating pylons held in positions with some chains or something? Which seems kinda silly, ie you bomb the middle of a shipyard and it takes damage etc.

Re: BA model replacements

Posted: 23 Dec 2010, 05:37
by Wombat
problem is, if u want to just replace models, or make new models, new scripts, new animation, new effects, etc etc. Caldera is only one and he wont be pleased to script 350 units from scratch :P

Re: BA model replacements

Posted: 23 Dec 2010, 12:43
by Jazcash
The problem I always had with BA shipyards is trouble getting the units out the lab when you have so many cons trying to assist the building of it. Imo, make it like a veh lab or w/e and give units only one exit.

Re: BA model replacements

Posted: 23 Dec 2010, 21:02
by Aether_0001
I really like the way you differentiated t1 and t2 shipyards. I think you were going to add this later, but i'm just going to say it. I want railings connecting the nanos. Also, I think it would be a great touch to add some railings or stuff above the water, above the ships, so long as the ships don't like knock into them. Also, I don't think you need that huge rectangular plate under the whole hover platforms - imo just the small plate should be fine.

Re: BA model replacements

Posted: 24 Dec 2010, 11:26
by SirArtturi
Tbh, Shipyards are bad. You cant really see the difference between t1 and t2 yards. Imo you could make somekinda railings or platforms (possibly underwater) around it or something.

Hovercraft plant is excellent but I would get rid of the big lowest platform under it and make it just invisible showing a ground texture or water underneath.

Re: BA model replacements

Posted: 24 Dec 2010, 11:35
by Mr. Bob
Tbh, Shipyards are bad. You cant really see the difference between t1 and t2 yards. Imo you could make somekinda railings or platforms (possibly underwater) around it or something.
Ok I'm getting mixed signals here. Do we want railings or no railings?

Seeing as everyone wants different things, I'll experiment a bit with it and see what happens.
Hovercraft plant is excellent but I would get rid of the big lowest platform under it and make it just invisible showing a ground texture or water underneath.
Its going to be a grate texture with transparent holes.

Also guys, being the holidays and all, I'm am going to be gone for a couple of days. So, don't freak out when you stop seeing WIP images.

Re: BA model replacements

Posted: 24 Dec 2010, 11:55
by SirArtturi
Mr. Bob wrote:
Tbh, Shipyards are bad. You cant really see the difference between t1 and t2 yards. Imo you could make somekinda railings or platforms (possibly underwater) around it or something.
Ok I'm getting mixed signals here. Do we want railings or no railings?

Seeing as everyone wants different things, I'll experiment a bit with it and see what happens.
Hovercraft plant is excellent but I would get rid of the big lowest platform under it and make it just invisible showing a ground texture or water underneath.
Its going to be a grate texture with transparent holes.

Also guys, being the holidays and all, I'm am going to be gone for a couple of days. So, don't freak out when you stop seeing WIP images.
No worries, we all are...
Have a jolly good holiday!

Re: BA model replacements

Posted: 25 Dec 2010, 04:34
by Aether_0001
Happy Holidays!

Re: BA model replacements

Posted: 01 Jan 2011, 06:22
by Mr. Bob
Well I just got back from my latest venture, and I have presents.

Added some railings to the shipyards.

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Re: BA model replacements

Posted: 01 Jan 2011, 14:00
by BaNa
Very nice. Perhaps you could animate them so the middle part opens up once the ship is done?

Re: BA model replacements

Posted: 01 Jan 2011, 17:36
by Aether_0001
Nice model!

Re: BA model replacements

Posted: 01 Jan 2011, 23:16
by SirArtturi
Lovely, much better...

Re: BA model replacements

Posted: 02 Jan 2011, 00:25
by Mr. Bob
Here is the Amphibious Complex.

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Re: BA model replacements

Posted: 02 Jan 2011, 18:13
by Aether_0001
Great model, but IMO doesn't seem angular enough for core.