Page 18 of 34
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 19:22
by Cremuss
@ AF : The problem is that my pictures are too large and resizing engine of the forum is pretty ugly :D And the thread may be long to load if I use img tag. So even if it's boring to click on links to view img, I don't think I'll use img tag
Well, some improvements on the annihilator texture I think.
http://fodb.darkstars.co.uk/files/sprin ... r/tex4.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex5.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex6.jpg
http://fodb.darkstars.co.uk/files/sprin ... r/tex7.jpg
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 19:28
by smoth
Cool, get em in game and post a shot
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 19:44
by MR.D
Pretty substantial improvement, nice work man.
Quick question though, are the bright green areas just faked Teamcolor for now?
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 20:33
by Cremuss
Thx :)
@ Mr.D : Yep, the teamcolor is faked. It's just a view render in blender (without any light or any rendering improvement) atm. I'll do dds textures and Upspring stuff soon, but actually, scripts has to be done by someone else

Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 21:23
by LordLemmi
wow.....
speechless
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 21:27
by Masure
Improvement on the texture. Nice job Cremuss.
Re: [WIP] - My TA re-modeling and re-design
Posted: 01 Oct 2008, 21:36
by AF
Looks fine loaded fast enough, just put one image of them and then list the others underneath so it aint image spam
Good work ^_^
Re: [WIP] - My TA re-modeling and re-design
Posted: 02 Oct 2008, 22:32
by rattle
Ideally make them 560 px wide
Re: [WIP] - My TA re-modeling and re-design
Posted: 02 Oct 2008, 23:48
by Cremuss
Thx :)
Ok @ imgs :)
So I need help here. It's only my second attempt to make dds and s3o files, so you'll have to check if what I've done here is ok before I make others one.
S3o file :
http://fodb.darkstars.co.uk/files/sprin ... ilator.s3o
DDS files :
http://fodb.darkstars.co.uk/files/sprin ... s/tex1.dds
http://fodb.darkstars.co.uk/files/sprin ... s/tex2.dds
3ds files if needed because I can't manage .obj files with upspring. There is troubles with names and separated objects etc...
http://fodb.darkstars.co.uk/files/sprin ... ilator.3ds
So please, someone check that.
Thx :)
Re: [WIP] - My TA re-modeling and re-design
Posted: 03 Oct 2008, 00:21
by rattle
What did you create the DDS with? Also, they need mipmaps or Spring will crash. That's how they look after importing the DDS' in PS and DXTbmp.
Also, there's a nasty seam, but it's probably too late for that now.
Specular/reflection maps are missing too (tex2 green/blue).
Oh yeah, the glowing energy parts on the gun should probably be added to the glow map.
Re: [WIP] - My TA re-modeling and re-design
Posted: 03 Oct 2008, 00:37
by Cremuss
thx
What did you create the DDS with?
I used the Upspring texture builder.
Also, they need mipmaps or Spring will crash
How do I do that ?
Also, there's a nasty seam, but it's probably too late for that now.
Yep I've seen the seam. I think I can correct that in the texture.
Specular/reflection maps are missing too (tex2 green/blue).
Humm I don't have any idea how the specular/reflection maps should looks

I thought it was 1 bit tex.
Oh yeah, the glowing energy parts on the gun should probably be added to the glow map.
Nothing in the texture ? :/
Re: [WIP] - My TA re-modeling and re-design
Posted: 03 Oct 2008, 00:54
by rattle
Humm I don't have any idea how the specular/reflection maps should looks :roll: I thought it was 1 bit tex.
No it's 32 bit RGBA. You can use DXT1 compression with 1 bit alpha, though.
Here's the PS plugin. To store the alpha channel you need to flatten the texture before saving.
Re: [WIP] - My TA re-modeling and re-design
Posted: 03 Oct 2008, 10:30
by daan 79
loving it
cant wait
Re: [WIP] - My TA re-modeling and re-design
Posted: 03 Oct 2008, 16:01
by Cremuss
Ok, I've used the gimp DDS plugin.
It's 100x much better.
updated :
http://fodb.darkstars.co.uk/files/sprin ... s/tex1.dds
http://fodb.darkstars.co.uk/files/sprin ... s/tex2.dds
What do you think about a new topic for each units done ? It'll be easier I think.
Re: [WIP] - My TA re-modeling and re-design
Posted: 04 Oct 2008, 00:31
by Warlord Zsinj
you probably make too many units, the whole forum would just be your stuff XD
Maybe have one topic (like your 'remodel' topic), and just keep the first post always updated with links to all the latest models that you've finished.
Re: [WIP] - My TA re-modeling and re-design
Posted: 04 Oct 2008, 11:42
by LordLemmi
yeah just edit first post when units are done.
Re: [WIP] - My TA re-modeling and re-design
Posted: 05 Oct 2008, 09:13
by Saktoth
Wow.
Needs more teamcolour though.
Re: [WIP] - My TA re-modeling and re-design
Posted: 05 Oct 2008, 09:55
by MDV
In game it looks much better than I thought.)

With extra-glow it looks like this (not better):

Glow on the turret hasn't be at the center, imho, at the root better.
Re: [WIP] - My TA re-modeling and re-design
Posted: 05 Oct 2008, 11:33
by Hoi
It'd be so cool if you'd reskin the bertha like that.
Re: [WIP] - My TA re-modeling and re-design
Posted: 05 Oct 2008, 17:02
by AF
Does this suffer from grey blob at a distance issues?