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Re: mapconv
Posted: 30 Sep 2008, 21:01
by SirArtturi
hunterw wrote:hunterw wrote:after trying bout 25 diff things i found what to do.
use .bmp tiles for nvdxt and .tif for ur maps
ACTUAlly, nix this, finished putting metal spots on the texturemap & geospots, and now its back to doing the same ole shit.
hooray!
Yes... Seems that errors don't have any logic, although they are logic errors:>
Re: mapconv
Posted: 30 Sep 2008, 21:08
by hunterw
i think the planets just have to be aligned correctly
Re: mapconv
Posted: 01 Oct 2008, 06:47
by hunterw
user wrote:that looks like the result of renaming the map files after compilation,
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.
well fuck me, should have read whatever page this was on
Re: mapconv
Posted: 21 May 2009, 18:44
by PtiGeo
Anyone has a valid link to Mother's Mapconv for windows?
Re: mapconv
Posted: 21 May 2009, 19:04
by SirMaverick
Re: mapconv
Posted: 21 May 2009, 19:16
by Beherith
My fixed mothers mapconv is stickied in this forum. Use it if you dont want ugly scanlines. It works exactly like old mothers version.
Re: mapconv
Posted: 22 May 2009, 08:32
by hunterw
hunterw wrote:user wrote:that looks like the result of renaming the map files after compilation,
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.
well fuck me, should have read whatever page this was on
speaking of this how is it ever possible to make maps with spaces in their name
Re: mapconv
Posted: 22 May 2009, 16:04
by SirMaverick
hunterw wrote:speaking of this how is it ever possible to make maps with spaces in their name
mapconv.exe [other parameters] -o "My Map With Spaces.smf"
Re: mapconv
Posted: 23 May 2009, 04:12
by hunterw
quotes, got it, thakns