Page 167 of 418
Re: Random WIP
Posted: 07 Feb 2009, 22:01
by Gota
Sheekel wrote:Core Morty
Yeah,I know CA uses it as Morty,but wasn't it originally made for Gundam?
Re: Random WIP
Posted: 07 Feb 2009, 22:29
by rattle
no, because it doesn't belong in the gundam universe
Re: Random WIP
Posted: 07 Feb 2009, 22:57
by Gota
K
Re: Random WIP
Posted: 08 Feb 2009, 06:24
by reivanen
This is my first attempt at modelling. Stated easy with simple shapes, a'la DT and fortwall =)
Now onto texturing nightmare due to "deflective armour" design...
The
dt is supposed to be rotated into desired orientation, the fortwall shall be scripted so that it tracks nearest enemy unit and keeps
front towards it.
Re: Random WIP
Posted: 08 Feb 2009, 06:55
by panzeriv2
What modelling program is that?
Re: Random WIP
Posted: 08 Feb 2009, 07:36
by smoth
Gota wrote:Sheekel wrote:Core Morty
Yeah,I know CA uses it as Morty,but wasn't it originally made for Gundam?
AH HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
Re: Random WIP
Posted: 08 Feb 2009, 10:05
by ClockworkIndustries
Hoi wrote:
*really helpful stuff*
Thanks, man. But, and bugger it, I started to texture and UV map. The map wasn't bad, but the texturing was.

Tch. I'll start again anyhow.
MidKnight wrote:lol hoi, i think you overwhelmed him a bit

The pankcake critisism was called for, but all of a sudden AAH KICKASS IMAGES HOLY COW *sobs*.

I did the hull off
a boat tutorial in Wings, which I would reccomend for starting to model ships.
Smoth wrote:
*creepy image*

Re: Random WIP
Posted: 08 Feb 2009, 11:35
by Hoi
show texture please

Re: Random WIP
Posted: 08 Feb 2009, 13:15
by ClockworkIndustries
Hoi wrote:show texture please

Too late, started from scratch.
Edit: Here's the rework - took an hour or two. Currently textured with the default Wings texture, mid UV map. (Click for bigger, again.)

Has anyone got some UV mapping tips? The stuff Wings throws up looks like an abstract art piece from a drugged-up Peewee, which is damn daunting for a newb like me.
Re: Random WIP
Posted: 08 Feb 2009, 14:43
by Hoi
Another thing, don't listen to all those tutourials, they are evil and alot of them are written by people who are dumbasses, especially if they use the smooth modifier, what you should do is discover what all the functions do, and what's the diffrence between vertex, edge, fave and object mode, ect.
Re: Random WIP
Posted: 08 Feb 2009, 14:55
by ClockworkIndustries
Hoi wrote:Another thing, don't listen to all those tutourials, they are evil and alot of them are written by people who are dumbasses, especially if they use the smooth modifier, what you should do is discover what all the functions do, and what's the diffrence between vertex, edge, fave and object mode, ect.
I disagree -
Pressure Line's tutorial for Upspring worked wonders, as did the texturing part of
SpikedHelmet's rambling on Ultimate Unwrap. It's better to ask questions on the forums, though, as the tutorials are all over the place and some are half finished or not relavant.
Re: Random WIP
Posted: 08 Feb 2009, 14:59
by rattle
I heard that Google is supposed to be a good source of information
Re: Random WIP
Posted: 08 Feb 2009, 16:53
by Hoi
Ah, the tuts on this site are fine, but on the wings site not, they usually use too much poly's or are too complicated for noobs, while it can be done much easyer (and a bit slower), maybe I'll write a modeling tutourial someday.
Re: Random WIP
Posted: 08 Feb 2009, 18:00
by ClockworkIndustries
rattle wrote:I heard that Google is supposed to be a good source of information

Re: Random WIP
Posted: 08 Feb 2009, 18:27
by MidKnight
amazing improvement, clockwork!
It looks like you are copying cremuss's design a bit (cremuss is the guy who made the ship hoi posted
the second picture was Saktoth's reworking, however =P).
While your new ship is
very good, you may want to try a more original approach in future models. Honestly, i was wondering how your original design would end up looking
Of course, you may not want to follow my advice,
look where trying to be creative got me
And yes, the tutorials on the wings site all suck. the tuts here are mostly very good, if not a bit outdated

.
IMO texturing is what you really need a tutorial for (spiked's is the best I've seen so far), modeling is mostly improved with practice and staring at concept art
For unwrapping, spiked uses Ultimate Unwrap, you may want to look into that.
I use Blender for modeling and UVmapping, Blender has a powerful (read: better than ings) UVmapper built in. you may want to try importing your models into blender for unwrapping. Blender's ui is a little hard to get the hang of, however, but once you do, uvmapping will be a breeze ^_^
Re: Random WIP
Posted: 08 Feb 2009, 18:39
by smoth
Re: Random WIP
Posted: 08 Feb 2009, 20:33
by ClockworkIndustries
MidKnight wrote:...more original approach in future models...

Re: Random WIP
Posted: 08 Feb 2009, 20:42
by Hoi
Getting better and better, remember that if something needs to move it needs to be a seperate object.
Re: Random WIP
Posted: 08 Feb 2009, 20:43
by smoth
I feel rather odd telling a new modeler this, you can use more polies, it is ok.
this is a tank, I am putting about 1k polies into it.

Re: Random WIP
Posted: 08 Feb 2009, 20:45
by Hoi
Use them becaus you need to though, not just becaus you want to use more.