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Posted: 25 Sep 2006, 01:34
by esteroth12
dude! it was the Leeroy Jenkins~ aka Lee(roy)-Jen(kins) Reckless KBot! how could you forget! :P

remember? "Charges into battle only to realise that it's unarmed."

and "Too damn reckless!"?

Posted: 25 Sep 2006, 02:22
by Caydr

Posted: 25 Sep 2006, 02:23
by Noruas
Big berthas are missing high trajectory.

Posted: 25 Sep 2006, 02:26
by Ishach

Posted: 25 Sep 2006, 02:58
by Lolsquad_Steven
For me, it was the best.

Posted: 25 Sep 2006, 03:06
by Noruas
Seriously Big Berthas are missing high trajectory.

Posted: 25 Sep 2006, 03:11
by Neddie
I've never seen Big Berthas with High Trajectory?

Posted: 25 Sep 2006, 03:46
by FireCrack
Berthas haev never had high trajectory....

Posted: 25 Sep 2006, 07:26
by KDR_11k
I remember playing an early heavily incomplete build of Spring with XTA where Berthas had high traj but that has nothing to do with AA.

Posted: 25 Sep 2006, 07:41
by Das Bruce
In the early days all units could be high trajectory.

Posted: 25 Sep 2006, 08:21
by Neddie
I'm pretty sure trajectory is a matter of balance and game logic... I mean, if everything could still have high trajectory, nobody would use low trajectory until their lines were being overrun or their units were entering possible scatter fire range.

Posted: 25 Sep 2006, 08:46
by ginekolog
i also support idea of superfast assist unit in order to reduce lagg (cpu cost) of mass farks.

Has anyone actually tested if farks cause this lagg or is it general mass of units pathing?

Posted: 25 Sep 2006, 08:47
by Das Bruce
Neddiedrow has clearly never seen a horde of peewees in high trajectory.

Posted: 25 Sep 2006, 13:10
by krogothe
Berthas dont need high traj...
Though i gotta say XTA vulcan batteries on high traj were fun in the noob days!

Posted: 25 Sep 2006, 13:27
by FireCrack
Das Bruce wrote:In the early days all units could be high trajectory.
Heh, I remember those days, hi traj bolldogs FTW!

Posted: 25 Sep 2006, 18:33
by Caydr
Map is coming along really nice. Doing one more compile and then I should be able to post some pics. Then I've just got to do metal placement and figure out where to upload the thing.

It's a remake of one of the best maps I've made, or at least, one of the ones I've enjoyed playing on the most. It's very flat, but that's not necessarily such a bad thing... The map that it's designed after is called Fractured Island. It's designed for 2v2 or 3v3. It is possible to use land, sea, hover, or air (obviously...) to attack your opponent.

Differences from the original Fractured Island:

The new version is 16x16 while the old one was 20x20. That doesn't mean that it's cramped though. Each start location has enough land to build about 200-300 solars probably... It's very wide-open. So what's the map's design like?

Image

If you've never seen a heightmap before, darker means lower, lighter means higher. The shallow regions between islands are passable by both ships and land units. The small mountains that are scattered around in a symmetrical pattern can only be climbed by kbots. The shoreline area around the island edges can be traversed by land units as well. Only the dark region around the outside of the map can have shipyards and most underwater structures built in it.

Start locations: each of the four corners will have two start locations, for team play. Top left will have 1 and 5, bottom right 2 and 6, top right 3 and 7, bottom left 4 and 8, and the middle top and bottom will have 9 and 10 respectively.

Metal placement will be scarce. Assuming four players, each start location will have only about 5 metal, while there will be more placed in difficult locations. Two geothermals only, top and bottom middle islands. Smaller ships, like construction, destroyers, cruisers, etc, can navigate all the waterways, but battleships and similar-sized ships will be stuck in the middle or on the outside, depending on where they're built (or airdropped ^^).

Posted: 25 Sep 2006, 18:53
by Acidd_UK
Wrong thread? :P

Posted: 25 Sep 2006, 19:00
by Caydr
Eh.. no. I'm explaining why the new beta isn't out yet :lol:

Posted: 25 Sep 2006, 19:08
by Cabbage
looks interesting... how are the new models coming along? :P

Posted: 25 Sep 2006, 20:20
by Caydr
Nicely.