Posted: 01 Aug 2007, 13:17
Don't model the inside of the barrel.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I think a big problem is that nobody has successfully got any TA-like non-TA mod off the ground. Various from-scratch projects and conversion projects for open TA content have floundered, and most of the successful from-scratch mods are still considered their creator's private property. As such, nobody can make a "plays like BA but doesn't use OTA units" project anywhere.smoth wrote:before pl claims that spring is all copyright infringement: EE, NANOBLOBS, 1944, KP, lolimod etc, all their own concepts.
There there is the: epic 40k, starwars both made and permited by their respective companies.
My content that I have released for mappers and moders is all mine, the same can be said of noize, lathan and anyone else who releases features or assets to the community.
Gundam, while using bandai's ip is still my work entirely, I have say over those files, I cannot sell them but the models art and sounds are mine. Further more it is counted as fan art and also MINE.
almost all of the maps are ip free, in fact many of them share creative commons assets and one is gpl.
Now the ta stuff, yeah, we have been bitching for some time that it is not really right and that we want more independent projects. However, as argh said, when someone started exporting CNC models we jumped down their throat. This is to be expected in an open source community. It is a matter not only of legal consideration but the fact that someone somewhere did work hard for that model and content. Many of the content developers(aka spring moders) create all of their own work and frown upon this sort of thing.
While TA may be ignored, we need no further agitation in the way of copyright law. Frankly, I want to see ta gone from spring but I own ta so I can have ba etc, because I do own all of it and with a few days work convert any of them from spring to ta or vice versa. Now, that merely means that spring runs TA mod or TC, I do feel that players should NOT get the TA content with spring and they should be required to include the hpi files from their ta cd. I have no idea why this was not done. Anyway, the point is that spring doesn't need more legal concern. It has gotten to the point that soon spring will have many legit projects near completion, at that time I HOPE spring can dump ta and make the TA guys do the TA content crap.
Most of us are just throwing up a warning but this sort of reaction happens. I myself do this to the ta based mods from time to time. This is also part of the reason I fight to distiguish game projects from TA mods.
Where's the improvement?Pressure Line wrote:was modeled on the original, so i did it on the rebuild.
LOOK PRETTY MODEL!LathanStanley wrote:nother WIP...
eventually...
I've still got destruction phases on over 40 models to uv map and paint...
I'm just sparking some more interest....
its under a "non-realistic" lighting with 3dsmax... within Spring, it will be darker, and have generated shadows....Snipawolf wrote:No, its very basic, but it makes a statement. While you probably did copy a good bit of stuff, over and over, it still looks great because of the detail put into the first window, and all the other good stuff.
The only thing I don't like is the unnatural shading. The semi circular cylinder should not be that bright, but, it doesn't matter, cuz its still a good building
50% of the original was hidden faces, all of these have been removed, barring the faces on the back of the barrel, bottom of the turret, and sides of the hull.rattle wrote:Where's the improvement?Pressure Line wrote:was modeled on the original, so i did it on the rebuild.
50%ish texturedask CavedogKDR_11k wrote:The texture looks disjointed. Why does it suddently change from camo to paneling on the side of the tracks?

http://tinmanfunkymonkey.orcon.net.nz/s ... ormart.3dsArgh wrote:Well, it's a skin... send me the model, I'll give it a quick makeover. It'd look 10X better, with a decent skin (and, uh, no, it won't have a female face anywhere, promise, heh).