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Posted: 10 Oct 2006, 04:00
by Soulless1
Ishach wrote:
Soulless1 wrote:^ crackers, just crackers :shock:

Um, you 'see the enemy is building hovers so you build subs' why? You'd build ships, which do all kinds of horrible things to hovers, and can shoot at them even when the hovers hide on land...

Besides which, it seems to me that the mod makes a simple balance decision along the lines of 'hovers can't attack subs, and subs can't attack hovers' - seems fair enough :?

And you should know that any direct fire weapon (that includes the EMGs) will be able to fire over dragons teeth and wrecks as long as the target is sufficiently high - eg a llt.

Oh, and this 'global conspiricy of core players to make the core better than arm' of which you speak certainly can't be doing very well, since most players still play arm! :P The trouble is of course that your paranoia is causing you to view the world in a biased way (its natural, all humans tend to discard evidence that is not significant to them and remember evidence which is significant - ie which supports their views) and that is causing you to become even more sure about your bias, which in turn is causing you to talk in a biased way, which is getting you flamed on the forums, which is affirming your belief that all the core players are out to get you. ;)

So yeah, have fun with that ^_^

What about your maths skillz you are wrong cause you dont have his math skills!!!
darn, Soulless1 fails :(

Posted: 10 Oct 2006, 04:28
by raneti
Oh goody bladewing and commando too, now they only need an emp sub that captures ;) ...

... buzzsaw has an interesting range compared to vulcan too.

Posted: 10 Oct 2006, 04:38
by jackalope
yes Core is OP, annihilator needs high trajectory tbh.

Posted: 10 Oct 2006, 05:07
by Hunter0000
jackalope wrote:yes Core is OP, annihilator needs high trajectory tbh.
YES...

Caydr.. add teh Ion Cannon...

uh...

Just kidding really no, no NOOOOOO

*is killed by Caydr*

Posted: 10 Oct 2006, 05:13
by REVENGE
Hey Caydr, I found some inconsistencies while looking through your files. First off, the East/West version of Hovercraft Platform wreckage are inconsistent with how things are, as they will give MORE metal than the original hovercraft platform when destroyed. Secondly, core still has a laser and an artillery hovercraft when arm does not anymore. Thought these are odd, just pointing them out for ya.

Posted: 10 Oct 2006, 05:17
by Neddie
All in all, Core is shaping up to actually achieve ascendance - which is perfectly fine. It needs some time in the sun.

Posted: 10 Oct 2006, 06:02
by el_matarife
Torpedo bombers no longer have sonar to see subs and underwater units, plus because of how long the range is on their torpedoes, they tend to drop on land a LOT. I know that behavior is a Spring bug, but is there some way you can muck around with them to make it so their torpedo only has a short range in the water so it'll be forced to drop closer, making it more likely to be in the water? Both these factors combine to make them fairly worthless for anti sea stuff, making gunships or bombers a better option.

Posted: 10 Oct 2006, 06:05
by Neddie
I experienced this as well in essentially every game I've played thus far with this version of Absolute Annihilation. It's an illogical oversight which has made a certain class of already limited aircraft even harder to use effectively.

Posted: 10 Oct 2006, 06:52
by jackalope
el_matarife wrote:Torpedo bombers no longer have sonar to see subs and underwater units, plus because of how long the range is on their torpedoes, they tend to drop on land a LOT. I know that behavior is a Spring bug, but is there some way you can muck around with them to make it so their torpedo only has a short range in the water so it'll be forced to drop closer, making it more likely to be in the water? Both these factors combine to make them fairly worthless for anti sea stuff, making gunships or bombers a better option.
AFAIK regular bombers have always been a better choice, since they can bomb sea pretty effectively already. Do we really need torpedo bombers? especially with their bugginess?

Posted: 10 Oct 2006, 06:56
by danzel
Poison Arrow can't leave the underwater lab.

http://localhost.geek.nz/crap/screen002.jpg

Posted: 10 Oct 2006, 07:54
by Ishach
danzel wrote:Poison Arrow can't leave the underwater lab.

http://localhost.geek.nz/crap/screen002.jpg
Confirmed

Posted: 10 Oct 2006, 08:14
by MR.D
I miss the minimechs for the Amphibious lab, crawling bombs too..

Posted: 10 Oct 2006, 08:22
by Ishach
I liked the old amphib complex. Now I dont think I can ever see myself using one

Posted: 10 Oct 2006, 09:39
by Neddie
I was quite confused when I built mine in the last game I played, but it remained useful to some extent. However, the buildtree is a little thin for the structure... something else to round it out would make it more viable.

Posted: 10 Oct 2006, 09:41
by jackalope
there appears to be a problem with core halberds not firing their laser some of the time,even when there is plenty of energy. Not all of the time, just sometimes, and in groups (i.e.e they all fire or all don't.) This happened to me once and to someone else in a different game.

Posted: 10 Oct 2006, 10:04
by Ishach
jackalope wrote:there appears to be a problem with core halberds not firing their laser some of the time,even when there is plenty of energy. Not all of the time, just sometimes, and in groups (i.e.e they all fire or all don't.) This happened to me once and to someone else in a different game.

Oh yeah i was gonna post this as well.


For some reason the halbereds would just stop firing and wouldnt fire again no matter where i took them on land or not until they died.


Im not sure what was triggering it, but every time its happened they were in the water. And I also think most of the times they were trying to fire at a T1 Sea Lab

Posted: 10 Oct 2006, 10:27
by jackalope
Ishach wrote:And I also think most of the times they were trying to fire at a T1 Sea Lab
for me they were just moving past enemy units

Posted: 10 Oct 2006, 10:34
by NOiZE
and where is the promised unitguide?

Posted: 10 Oct 2006, 12:14
by Machiosabre
neddiedrow wrote:I was quite confused when I built mine in the last game I played, but it remained useful to some extent. However, the buildtree is a little thin for the structure... something else to round it out would make it more viable.
You just need to build it at a different time now, it only costs 900 metal, so they're more like hovers now.

Posted: 10 Oct 2006, 13:27
by Snipawolf
Something I have noticed, is the Stumpys unit info, has aiplane movement spelled wrong, most likely nothing to worry about, but looks kinda unprofessional. Its spelled "Airplane Moventment" Hehehe