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Posted: 15 Sep 2006, 12:14
by OOmiz
Hahahaha! Thats so great! This mod is evolving in the nicest possible way.

I agree on the big on the block over their head. It├óÔé¼Ôäós not perfect. I wonder how it looks more topdown. (the angle I use most when playing)

Still some sort of dot over the head isn├óÔé¼Ôäót a bad idea.

Posted: 15 Sep 2006, 14:07
by Weaver
Sheekel wrote:
Maelstrom wrote:What about setting the colour of the pants or shorts to the team colour? And for the tanks, do what you did with the block launchers, make the turret one colour with a band of team colour on it. The blocks are just to invasive.

That just gave me an awesome idea! Arm/leg bands! A stripe across the upper arms in team color.
Hat/Cap colour maybe?

Or if it is possible with scripting, to ignore team colour and have different texture and clothing style base on team?

For vehicles I am ok with having a team coloured part.

Posted: 15 Sep 2006, 14:39
by cyclerboy
ill post some more screens from top down so you can see the shot, i might even make a video of battle

Posted: 15 Sep 2006, 15:02
by BvDorp
I'm so waiting for a public beta.. :shock: :shock:

Posted: 15 Sep 2006, 18:27
by [BSOD][KoBS]Demon
have you received my models Sheekel?

Posted: 15 Sep 2006, 18:49
by Sheekel
Indeed i did. I scaled them a bit but otherwise they're awesome.

Thanks to all the contributers, i couldnt do this on my own. :-)

Posted: 15 Sep 2006, 18:50
by Sheekel
Cyclerboy, how are you doing on buildpics?


(He lives 5 minutes away from me and I requested that he take buildpics because he can run all settings on full, and it looks awesome!)


Also, i'll be looking for a couple of people to help test the first release soon, preferably people who know something about balance...because I do not.

Posted: 15 Sep 2006, 19:39
by .MJJNL.
I know and i make that models from bwansy who send it to me and i hate that XTA cuz i dont like that balance just for a reason .. :P

Posted: 15 Sep 2006, 20:03
by cyclerboy
buildpics are coming along nicely. im also about to upload a video. its quite big so sorry. any suggestions on what recorder to use for the next one?

Posted: 15 Sep 2006, 20:44
by cyclerboy
link to LegoSpring video:
http://files.ww.com/files/21259.html

Posted: 15 Sep 2006, 22:43
by Sheekel
Wow, thats awesome! Too bad the resolution isnt higher.


I need a better computer.

Posted: 15 Sep 2006, 23:24
by Rubbercrack_man89
sweet...everthing thing looks awesome!

Posted: 15 Sep 2006, 23:29
by Snipawolf
thing thing lol.

This mod is progressing fine and dandy :P

Posted: 15 Sep 2006, 23:51
by cyclerboy
ok heres another video, only 15 mb, it well be the last one unitl we get more stuff into this mod.
http://files.ww.com/files/21266.html

Posted: 16 Sep 2006, 00:17
by Sheekel
Not nearly as good as that last one, too much standing around because of unrealistic amounts of units.

Posted: 16 Sep 2006, 00:23
by Candleman
When's the beta coming out? I can't wait to see my best childhood friends have a go at each other. :o

Posted: 16 Sep 2006, 00:31
by bwansy
Great! If the shattered blocks could remain on the field and pile up it'd be cool, but I know that is impossible.

I have a question, though: are the minifigs too large or are the tanks too small? Or the "tanks" are just small automatic battle robots?

Posted: 16 Sep 2006, 04:11
by SinbadEV
the "tanks" have like 6 pieces to them, I think they are still a bit to small though, they should be about 8 nubs wide, which is about 3 times that of a minifig...

Posted: 16 Sep 2006, 04:29
by Sheekel
Lol, that tank is my very first unit, made over a year ago and i havent touched it since the original lego spring idea.

It's get redone for sure.

Beta is probably a while away, depends upon my homework load.

Posted: 16 Sep 2006, 05:40
by Arco
This isn't totally on topic, but I've got an MLCad question from my own sideproject based on this mod idea. If you have a part of a model that is hinged, how do you properly rotate the whole group of connected blocks with the hinge axis as the center of rotation? I can do this with the single hinge pieces alone (they're built to rotate around the hinge center), but selecting a connected group of blocks and then rotating will cause them to rotate around the center of the whole group, which completely destroys alignment. And without a proper "undo" feature in MLCad I had to completely scrap a virtually complete model because of making such a mistake. :(

I guess I should really be asking this in an MLCad forum or something, but I've seen a number of MLCad screenshots from some of you that indicate you figured out how to make it work right.