Re: Nice guys do not get girls... [contains immature language]
Posted: 13 Jan 2011, 13:27
haha good one.zwzsg wrote:I accidentally fell upon: http://www.heartless-bitches.com/rants/ ... s/ng.shtml
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
haha good one.zwzsg wrote:I accidentally fell upon: http://www.heartless-bitches.com/rants/ ... s/ng.shtml
I dont look at being with somebody as suffering i said in some cases its like that.smoth wrote:People are not penguins, we do not get some kind of need "to be with one another." We choose to.Gota wrote:What im saying is that there is no loyalty for the sake of loyalty.The fact that you look at someone as suffering them tells me you cannot love. Period. You cannot consider the other person beyond your OWN needs, you are entirely self serving. It is not unusual, there are people who simply REQUIRE direction or nudging, you are one of them. Your perspective on games is similar, unless the game has a required parameter you feel there is a lack of direction. Not saying I entirely understand you but that personality trait, the need for a clearly defined direction is one I have seen before. Just a personality I guess.Gota wrote:We in many cases can suffer someone just cause we, at that specifi moment, have nobody to repalce him with and do not want to break the habit of being with that person or do not want ot be alone etc..
Why listen to a song, or watch a sunset? Some people need external reasons others do not. There are people in this world who will climb a mountain because they want to see the other side and people who will climb it because what they want is on the other side. You are the later I am the former we will not see eye to eye.
So I want to end this sub-discussion on this note: Just because you think something doesn't make it an absolute. That is kinda the point of this thread showing other perspectives on a viewpoint. I think it is nice that you have such a clearly defined perspective and there may be others including women who can get into an entirely pragmatic relationship. That is PERFECTLY OK but do not say that it is the only way to view the world.
First: I have no idea why my brother in law buys macs other then they are pretty and fit the decor of his house... though admittedly OSX has some pretty keen features. He has gone so far as to install a virtual machine which allows him to play steam games and WoW and he has 2 Macs and 3 Linux machines.Machete234 wrote:If he has technical understanding he could built a pc for 1/3 of the money his mac costs.
The mac products are mere design products how can somebody who knows about computers buy that?
Its not insulting enough even though its from the 80's. (gayest decade ever)SinbadEV wrote: so I think the term we're looking for is "Yuppie".
Also some people kind of want to go out in middle of night away from the city to just look at stars, but it would be too crazy for comfort, the norm being what is the norm for all their friends whose idea of a night well spent is going to a bar.smoth wrote:People are not penguins, we do not get some kind of need "to be with one another." We choose to.Gota wrote:What im saying is that there is no loyalty for the sake of loyalty.The fact that you look at someone as suffering them tells me you cannot love. Period. You cannot consider the other person beyond your OWN needs, you are entirely self serving. It is not unusual, there are people who simply REQUIRE direction or nudging, you are one of them.Gota wrote:We in many cases can suffer someone just cause we, at that specifi moment, have nobody to repalce him with and do not want to break the habit of being with that person or do not want ot be alone etc..
ha, regarding games... ya I was quite surprised how many people needed/wanted direction in my game, it had to "have a point", just flying around and having 50 different scoreboards that require at least 10 different tactics to top, that was not enough. Still a lot of people (i don't know which percentage) really don't need that direction so I am very glad I released it without wasting another year or so making level scripts for the people who need that.Your perspective on games is similar, unless the game has a required parameter you feel there is a lack of direction. Not saying I entirely understand you but that personality trait, the need for a clearly defined direction is one I have seen before. Just a personality I guess.
It was a matter of time.TradeMark wrote:Wait a second... now its about computer geeks... this thread is funny
OMGSinbadEV wrote: First: I have no idea why my brother in law buys macs other then they are pretty and fit the decor of his house..
heheGota wrote:Dize!!!
I actually wanted your thingy to go the other way!!no gameplay just floating around to the music and having "portals" that u can go into and than youd enter like a "Sliders" tunnel that also moves to the rhythm and emerged in a place that uses a different visualization instead of you having to change them manually.
basically I wanted a full Aesthetic eye candy joy ride without interruptions and as much eye candy as possible in different combinations and sizes etc.
Yeah i know.I did that.but wormholes to different visualizations would be awesome :)dizekat wrote:heheGota wrote:Dize!!!
I actually wanted your thingy to go the other way!!no gameplay just floating around to the music and having "portals" that u can go into and than youd enter like a "Sliders" tunnel that also moves to the rhythm and emerged in a place that uses a different visualization instead of you having to change them manually.
basically I wanted a full Aesthetic eye candy joy ride without interruptions and as much eye candy as possible in different combinations and sizes etc.well i were agreeing with smoth in general then. A few people expressed sentiments how my game doesn't have any point (the primary critique tbh, its kind of amusing that user review score are 8.5 to 9.5 /10 while critic review scores are around 7/10 , well coz critics really want direction so that they just get done with game asap and can be done with the review).
By the way, you can set difficulty to none for that, then click 'restart game'. No enemies will spawn. And enemies are the only un-eye-candy object there.
i think it still spawns wormholes at difficulty none. Just not with "hide game" in editor.Gota wrote:Yeah i know.I did that.but wormholes to different visualizations would be awesome :)dizekat wrote:heheGota wrote:Dize!!!
I actually wanted your thingy to go the other way!!no gameplay just floating around to the music and having "portals" that u can go into and than youd enter like a "Sliders" tunnel that also moves to the rhythm and emerged in a place that uses a different visualization instead of you having to change them manually.
basically I wanted a full Aesthetic eye candy joy ride without interruptions and as much eye candy as possible in different combinations and sizes etc.well i were agreeing with smoth in general then. A few people expressed sentiments how my game doesn't have any point (the primary critique tbh, its kind of amusing that user review score are 8.5 to 9.5 /10 while critic review scores are around 7/10 , well coz critics really want direction so that they just get done with game asap and can be done with the review).
By the way, you can set difficulty to none for that, then click 'restart game'. No enemies will spawn. And enemies are the only un-eye-candy object there.
The phrase "using your powers for evil" is a reference to a common comic book trope... that with great power comes great responsibility and using these powers for personal gain rather then the common good is wrong.bobthedinosaur wrote:Legit question here, what is 'evil'?