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Re: Journeywar
Posted: 23 Jan 2011, 13:51
by PicassoCT
Wombat wrote:
wanted to add more tentacles but then again, dunno how u are going to animate it. just copy others :D
Loove on first sight!
got a link? This is perfect. it will fit both factions.. one zombie to rule them all...
Re: Journeywar
Posted: 23 Jan 2011, 16:16
by PicassoCT
Okay, i shall try to bring this ingame.
Re: Journeywar
Posted: 23 Jan 2011, 16:47
by Wombat
Re: Journeywar
Posted: 24 Jan 2011, 22:19
by PicassoCT
wombat plz plz, im begging on my knees post workin link to 3ds... zombie want
Re: Journeywar
Posted: 25 Jan 2011, 03:08
by Wombat
sorz, my brain fails me lately
Re: Journeywar
Posted: 29 Jan 2011, 23:21
by PicassoCT
Tryied to import my citadell modell into NOTA 1634 today. Replaced corcom and the two textures... didnt work, ingame there was still the towermodell.
!Yelp
Re: Journeywar
Posted: 29 Jan 2011, 23:34
by Wombat
didnt import any unit in few months so im probably noobin but did u keep the name of com ? if not, u need to change it in the coms .cbi file (i think). open it with txt, find line with old com name (like commaner.3do or something ) and change into citadle.3do or something.
i might be wrong, u probably did it :D
Re: Journeywar
Posted: 29 Jan 2011, 23:35
by PicassoCT
i renamed my citadell to com.. replaced those files
also renamed the textures
Re: Journeywar
Posted: 29 Jan 2011, 23:50
by PicassoCT
oksnoop helped, now it crashes stating it cant find the unit.. although corcom.s30 is in place
Re: Journeywar
Posted: 30 Jan 2011, 16:11
by knorke
corcom.s30
its corcom.s3o
Re: Journeywar
Posted: 30 Jan 2011, 16:44
by PicassoCT
oh NO
thx knorke, trying, same result, shit was so crash
Code: Select all
00000] Connection attempt from Player
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: 7b86454d9abe694e0c4070ffa5e793bc
[f=0000000] Player added point: Start 0
[f=0000933] /cheat
[f=0000933] Cheating!
[f=0001138] /give corcom
[f=0001138] WARNING: could not load model "objects3d/corcom.s3o" (missing file?)
[f=0001138] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0001138] Exception: Access violation (0xc0000005)
[f=0001138] Exception Address: 0x007c15a1
[f=0001138] DLL information:
[f=0001138] 0x00400000 spring
[f=0001138] 0x7c900000 ntdll
[f=0001138] 0x7c800000 kernel32
[f=0001138] 0x10000000 DevIL
[f=0001138] 0x77c10000 MSVCRT
[f=0001138] 0x77dd0000 ADVAPI32
[f=0001138] 0x77e70000 RPCRT4
[f=0001138] 0x77fe0000 Secur32
[f=0001138] 0x68b20000 GLU32
[f=0001138] 0x5ed00000 OPENGL32
[f=0001138] 0x77f10000 GDI32
[f=0001138] 0x7e410000 USER32
[f=0001138] 0x73760000 DDRAW
[f=0001138] 0x73bc0000 DCIMAN32
[f=0001138] 0x76c90000 IMAGEHLP
[f=0001138] 0x6fbc0000 mingwm10
[f=0001138] 0x7c9c0000 SHELL32
[f=0001138] 0x77f60000 SHLWAPI
[f=0001138] 0x71ab0000 WS2_32
[f=0001138] 0x71aa0000 WS2HELP
[f=0001138] 0x61b80000 zlib1
[f=0001138] 0x70780000 vorbisfile
[f=0001138] 0x68140000 ogg
[f=0001138] 0x64cc0000 vorbis
[f=0001138] 0x6b600000 OpenAL32
[f=0001138] 0x76b40000 WINMM
[f=0001138] 0x66fc0000 freetype6
[f=0001138] 0x62aa0000 glew32
[f=0001138] 0x011a0000 SDL
[f=0001138] 0x7c340000 MSVCR71
[f=0001138] 0x773d0000 comctl32
[f=0001138] 0x5d090000 comctl32
[f=0001138] 0x73f10000 dsound
[f=0001138] 0x774e0000 ole32
[f=0001138] 0x77c00000 VERSION
[f=0001138] 0x76c30000 WINTRUST
[f=0001138] 0x77a80000 CRYPT32
[f=0001138] 0x77b20000 MSASN1
[f=0001138] 0x72d20000 wdmaud
[f=0001138] 0x72d10000 msacm32
[f=0001138] 0x77be0000 MSACM32
[f=0001138] 0x77bd0000 midimap
[f=0001138] 0x74720000 MSCTF
[f=0001138] 0x01710000 SSSensor
[f=0001138] 0x69500000 nvoglnt
[f=0001138] 0x72280000 DINPUT
[f=0001138] 0x688f0000 HID
[f=0001138] 0x77920000 SETUPAPI
[f=0001138] 0x73ee0000 KsUser
[f=0001138] 0x59a60000 DBGHELP
[f=0001138] Stacktrace:
[f=0001138] (0) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C15A1]
[f=0001138] (1) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x007C160C]
[f=0001138] (2) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x008C4946]
[f=0001138] (3) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0040F708]
[f=0001138] (4) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00423F08]
[f=0001138] (5) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x0042B4C0]
[f=0001138] (6) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00989DA1]
[f=0001138] (7) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x009950F9]
[f=0001138] (8) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995424]
[f=0001138] (9) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00995C00]
[f=0001138] (10) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x004010A7]
[f=0001138] (11) F:\D\CreativConstructiv\SpringJW\Spring\spring.exe [0x00401123]
[f=0001138] (12) F:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
Well, surprise, the file is there, actually, its in every fukkin folder. I copyied it everywhere...let me think. Is it important how i named that file in 3dsmax or upspring?
Re: Journeywar
Posted: 30 Jan 2011, 17:00
by knorke
Is it important how i named that file in 3dsmax or upspring?
i think no. after having exported as "tank.s3o" you can rename that file to "car.s3o" and it will not matter. Only the texture can not be renamed after having it assigned in upspring.
did you assign a texture in upspring?
corcom seems like something taken out of a ta mod. Are you sure it is a .s3o model? The ones i saw were mostly .3do files and those need the ta textures i think. (usually a folder named "unittextures\tatext")
can you post/attach whole infolog? Further up it should say something like "reading unit defs" maybe it already gives an error already?
or just upload your model+texture
Re: Journeywar
Posted: 30 Jan 2011, 18:09
by PicassoCT
uploading infolog
Not uploading the modell and texture. Not meant to be a insult or a sign of distrust (everything will be OS in the end anyway), but i learned, that if you want to learn something, you ve got to acomplish it yourself.
Its like with the LUA-Stuff, you can have a friend as programmer and ask him to do it, but if you want to have long-term success, and avoid the moments were you have to beg the devs for stuff on your knees, you ve got to learn nearly everything yourself. You still have to be thankfull for everyone contributin in quality, but i┬┤ve got to get this workin by myself enduring lurkin.
Now lets chop down this log of info, so we can get planks and make a workinbench and some tools.
Re: Journeywar
Posted: 30 Jan 2011, 18:23
by knorke
hm cant see any other error message related to model.
maybe just go through the steps in the tutorials again and make sure you miss nothing.
unrelated:
what do you use as base mod? there are a tons of lua gadgets, do you need them all at that point? Some seem to fail
[f=0000000] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua')
due to missing header files.
Using map Grts_Messa_008
i like to test with small, fast loading maps ie alien desert. makes testing so much easier. doesnt apply if your computer is superfast and does pathing in 1 seconde.
Re: Journeywar
Posted: 30 Jan 2011, 18:52
by Wombat
i would just change unit first of all, nota com is not regular unit in the end.
Re: Journeywar
Posted: 31 Jan 2011, 22:24
by knorke
so i heard having your own subforum is the in thing to do!

hello neighbour!
Re: Journeywar
Posted: 31 Jan 2011, 22:47
by Beherith
Great stuff, Picasso!
I think your crash may be due to a bad piece hierarchy.
Code: Select all
module address file line
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x007C15A1 rts/Rendering/Models/IModelParser.cpp 197
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x007C160C rts/Rendering/Models/IModelParser.cpp 182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x008C4946 rts/Sim/Units/UnitLoader.cpp 339
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x0040F708 rts/Game/Game.cpp 2570
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00423F08 /usr/lib/gcc/i586-mingw32msvc/4.4.2/include/c++/bits/basic_string.h 281
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x0042B4C0 rts/Game/Game.cpp 2834
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00989DA1 rts/System/SpringApp.cpp 1051
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x009950F9 rts/System/SpringApp.cpp 1182
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00995424 rts/System/Main.cpp 55
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00995C00 rts/System/Main.cpp 91
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x004010A7 buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 237
F:\D\CreativConstructiv\SpringJW\Spring\spring.exe 0x00401123 buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c 271
F:\WINDOWS\system32\kernel32.dll 0x7C817077 ?? 0
Re: Journeywar
Posted: 01 Feb 2011, 15:27
by PicassoCT
Heya, my own subforums, now i can troll myself, and nobody would notice. Thx Neddie for all your hard work.
Behe, i dont completely understand this hierarchy thing. Sure the modell, consists of some welded together pieces, i want to get moving later (That Citadell is going to jump through a hole in the sky, through witch things can fly) and the turrets will be tourreting, but, for now its one, only big object, the scale should be correct. I dont even have empty dummy objects for gunfaire or particles assigned to it.
Back to programming, and unitmodelling to calm my nervs.. i never got this close to get things ingame, that stuff is dangerous.
Also tested it with ct-> Corcom is not a valid unitname and it has no wreckage.
Re: Journeywar
Posted: 01 Feb 2011, 15:47
by Wombat
MORE SUBFORUMS FOR SUBFORUM GOD RAWR!
Re: Journeywar
Posted: 01 Feb 2011, 17:54
by knorke
Also tested it with ct-> Corcom is not a valid unitname and it has no wreckage.
"no wreckage" is the message for "unit name not found" lolspring at its best

are you sure that
-enter the unitname correct in /give command? type /give c <press tab> and your unit should come up in the list. if it does not come up in autocomplete list, it was not loaded
-that unitdef is correct? afaik the internal name must be
lowercase and there are 2 places where you have to edit it in the unitdef lua
1) unitname = [[mahunit]],
2) at the end of file where it says return lowerkeys({ mahunit= unitDef })
try this:
put your .s3o in objects3d\ and your texture in unitextures\ of a working mod
take any unit .lua unitdef and edit only this line:
objectName = [[mah3dmodel.s3o]],
then ingame try to spawn this unit. it will give script errors because of wrong pieces or w/e but at least it should show up.