Page 17 of 32
Posted: 04 Oct 2006, 10:35
by Andreask

<- my thoughts
Most awesome looking Spring object yet i guess.
The toned down colours fit perfectly, and it looks like these rocket pods change their angle, i mean, thats more detail than even Mech Commander had.
If the whole mod gets this kind of unit-quality, i wont know how to praise it.
Posted: 04 Oct 2006, 10:36
by Maelstrom
Ok that is just sexyness.
*drool*
Posted: 04 Oct 2006, 11:01
by aGorm
My only problem... see the checkes on the feet? PLEASE make it so that there isnt that tiny white blead around the colour squars... It would make the unit perfect.
Other than that , HWAT SEXX
aGorm
Posted: 05 Oct 2006, 01:42
by Neddie
That is, honestly, better looking than Mechwarrior 4.
Posted: 05 Oct 2006, 01:47
by Zoombie
Is it just me, or is the self D explosion in the last picture a REALLY REALLY COOL ONE!
Is it using the explosion whatist? Like as in a mushroom cloud or something?
Posted: 05 Oct 2006, 01:50
by Nemo
The timberwolf mini mod included in the community pack needs a commander tag in its fbi, otherwise it explodes on game start (as it currently does).
Posted: 05 Oct 2006, 02:38
by bobthedinosaur
hmm its forked fine in .73 beta i wonder if thats just with the newest version
Posted: 05 Oct 2006, 08:02
by Archangel of Death
Works for me with the release version. But there seem to be some other issues I must look into... anyone else only having 4 weapons show up?

Posted: 05 Oct 2006, 08:09
by Neddie
I got it working, but only four weapons show, one never fires, and missiles only come out of one shoulder.
Posted: 05 Oct 2006, 08:32
by bobthedinosaur
i ahve no idea who upload the mini mod leak but it works fine in the orignal, all8 weapon slots no script errors, alto the walk script looks like crap
Posted: 05 Oct 2006, 08:36
by Archangel of Death
Err... don't hurt me anyone... I forgot a file that was needed. If you have the Total Battletech .111 beta, grab the mw.tdf file out of the weapons folder in throw it into your timberwolf minimod's weapon folder.

Posted: 05 Oct 2006, 21:26
by Wolf-In-Exile
Next up, Dire Wolf.
A frankenstein fusion of bob's model and mine (which lurks somewhere in the dark, humid and sticky recesses of this thread).
Most parts are remodelled from scratch:
http://img269.imageshack.us/img269/4092/direwolfkh4.jpg
Posted: 05 Oct 2006, 21:29
by Egarwaen
Wolf-In-Exile wrote:Teamcolored!
And more importantly, complete. Well.... hopefully.
I didn't like the florescent teamcolor look on the units, so I made it a little more subdued.
Thoughts on this?
Hawt seks on legs with ER lasers.
Posted: 06 Oct 2006, 03:15
by mehere101
You win. We give up already!
Posted: 06 Oct 2006, 21:37
by Wolf-In-Exile
@aGorm: fixed the checkers bit.
Ok, the final model, if there's any changes to be made please tell me.
1804 polies total,optimised.

Posted: 06 Oct 2006, 21:45
by Caydr
Hmm... I would say it could use more detail on the guns, or whatever those 5 protrusions are. Maybe make them look more like real barrels, if that's what they're supposed to be.
Posted: 06 Oct 2006, 22:02
by Fanger
Im not positive those are actually protrusions.. they maybe be inset fire ports..
Posted: 06 Oct 2006, 23:00
by rattle
That's one good looking Daishi (for those who don't know, it's the Inner Sphere (IS) name for the Dire Wolf).
About the gun mounts, you do that on the texture. It doesn't matter much because it won't get noticed anyway.
Posted: 06 Oct 2006, 23:05
by MR.D
yeh, those ports on the arms are internal.
You could save some more polies, and just use texture for the firing ports.
Posted: 06 Oct 2006, 23:10
by rattle
Are you sure autocannons are entirely internal as well? Thought they had some bits of the barrel sticking out. If it's an AC variant that is.
They were internal in every other MW game but other games did not give a shit about different looking variants.