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Posted: 13 Oct 2005, 09:27
by wired
yea me and my firend both get the same prob on taff and wd X_X
Posted: 13 Oct 2005, 12:16
by raikitsune
wired wrote:yea me and my firend both get the same prob on taff and wd X_X
Yeh this is pretty dang annoying, seeing as this is firstly a great mod and secondly, one of the most entertaining ways to sepend a free hour or so, dog fighting with planes you build with a mate. Heh thats good fun.
Posted: 13 Oct 2005, 12:48
by GrOuNd_ZeRo
Please understand i'm not gonna rush anything, i'm going to take my time and make sure everything is perfect, currently machnineguns can barely hit stuff, aircraft are terrible with their guns and rocketpods, not until I get those things fixed will I release.
I am also working on an AI to go with it so you can play solo.
Posted: 13 Oct 2005, 19:36
by raikitsune
ahh no i wasn't rushing you mate i was just wondering. great to heard that you're working on it though i must commend you on it being such a great mod.
Posted: 13 Oct 2005, 23:21
by GrOuNd_ZeRo
Thank you :)
I give no guarantee that it will work though, for some reason it doesn't like ATI's as stated in the previous thread.
With so many new features coming everything it's hard for me to keep up! so I don't know when the latest will be uploaded.
Posted: 22 Oct 2005, 02:29
by GrOuNd_ZeRo
I also have to encourage WD players to come to TAdesigners.com to discuss WD and what it needs because it still needs alot.
Suggestions will be very welcome...
Posted: 25 Oct 2005, 18:28
by Guessmyname
I've just come across a rather unusual bug. The MOSPACT EE-9 Cascavel Wheeled Combat Vehicle shoots one the factories instead of a tank round:

Posted: 25 Oct 2005, 18:49
by BlueIce
O_O ... it must hurt...
Posted: 25 Oct 2005, 19:06
by raikitsune

yup happened with the BDRM 2 i thin aswell oh and mine keeps crashing when some buildings are destroyed (i think its the pillbox but can't be sure because i can't view the replay)
Posted: 27 Oct 2005, 13:44
by maestro
Guessmyname wrote:I've just come across a rather unusual bug. The MOSPACT EE-9 Cascavel Wheeled Combat Vehicle shoots one the factories instead of a tank round:

this is NOT bug, that is mospact new Super-Infra-Factories-Throw-Boom special move

Posted: 27 Oct 2005, 23:51
by GrOuNd_ZeRo
LOL those things are resolved in the next version.
Posted: 11 Nov 2005, 02:36
by maestro
Hi,
1. Is there any map with water already ?
2. in s3o format how we must put side color if we use uv ?_?
Posted: 11 Nov 2005, 03:53
by zwzsg
2:
yeha wrote:There are two textures for each model, texture1 is the standar skin texture but the alpha is used for teamcolor. Texture2 uses the green channel for reflectivity and the red channel for self illumination, blue is unused so far.
Posted: 11 Nov 2005, 05:45
by GrOuNd_ZeRo
So, still no Alpha-Texture support huh?
I will release TA:WD as soon as I talk to Gnome and get something aranged...
This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
Posted: 11 Nov 2005, 11:24
by jcnossen
probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
The new scripting system is a long-term thing, it will take at least 3 months before we have something non-alpha running. Just a guess though, but don't hold up releases for this thing...
Posted: 12 Nov 2005, 02:11
by GrOuNd_ZeRo
I'll still have to remodel some units so they don't look like crap in Spring :p
Posted: 12 Nov 2005, 03:59
by FLOZi
I'll remodel some of yours if you (UV) texture some of mine!
Would you require any more detail/accuracy than that?

Posted: 12 Nov 2005, 09:15
by GrOuNd_ZeRo
Heh, Let me try to UV/Skin the M1A2 and i'll see if i'm capable of doing so, then i'll take up on your offer, but i'm sure I am gonna want to still make some remakes of my own models.
However, the Challenger 2 needs a facelift, esspecially high-polyness, since you are a brit and probably quite proud of the Challenger 2, I propose you remodel it and i'll UV/Texture your tank, but only I I proof that i'm capable enough to UV a complex model like a Tank

Posted: 13 Nov 2005, 19:59
by raikitsune
GrOuNd_ZeRo wrote:So, still no Alpha-Texture support huh?
I will release TA:WD as soon as I talk to Gnome and get something aranged...
This will probably be the last version in a long time since all models need updating, I need to work on an AI, need to implement the new model system, probably learn a new scripting method when the new scripting system comes around...this will put off another major release for months...
Yee hoo! WD release but awww over the fact it'll be the last in a long time. will there be any new units in the current rlase or is it mostly bug fixes updates of old units and the like (either way its good lol!)
Posted: 14 Nov 2005, 09:50
by GrOuNd_ZeRo
No new units are planned right now, I rather update the current content to more impressive standards so it will look much better when zoomed in
But I need to get off my lazy ass and do something, either that or just release another Beta to see if some problems are solved.